From 57312b64be5e27e15696e800ce6afa0e361d7ccb Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 21:56:59 -0400 Subject: [PATCH] cull(engine-cleanup): pass-8 phase-2 cascade round 7 after MyPageItemBattle stub --- SVSim.BattleEngine/Engine/EventDelegate.cs | 12 ------------ SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs | 2 -- 2 files changed, 14 deletions(-) diff --git a/SVSim.BattleEngine/Engine/EventDelegate.cs b/SVSim.BattleEngine/Engine/EventDelegate.cs index a264498b..fd1a123f 100644 --- a/SVSim.BattleEngine/Engine/EventDelegate.cs +++ b/SVSim.BattleEngine/Engine/EventDelegate.cs @@ -538,18 +538,6 @@ public class EventDelegate return false; } - public static EventDelegate Set(List list, Callback callback) - { - if (list != null) - { - EventDelegate eventDelegate = new EventDelegate(callback); - list.Clear(); - list.Add(eventDelegate); - return eventDelegate; - } - return null; - } - public static void Set(List list, EventDelegate del) { if (list != null) diff --git a/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs b/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs index 88554827..4599083d 100644 --- a/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs +++ b/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs @@ -64,6 +64,4 @@ public class DeckSelectUI : MonoBehaviour Obj.SetActive(value: true); } } - - private static readonly Vector3 VIEW_PAGE_POSITION = Vector3.zero; }