Seeding updated

This commit is contained in:
gamer147
2026-05-23 16:25:49 -04:00
parent 5f44ee0c7e
commit 56d3cf0ec8
38 changed files with 52689 additions and 62 deletions

View File

@@ -0,0 +1,30 @@
using System.ComponentModel.DataAnnotations.Schema;
using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One Avatar (Hero) mode definition. Keyed by leader_skin_id. The Ability/PassiveAbility strings
/// are the dense "(skill:...)(timing:...)" effect DSL that cannot be reconstructed from card master —
/// preserve verbatim from /load/index data.avatar_info.abilities[leaderSkinId].
/// </summary>
public class AvatarAbilityEntry : BaseEntity<int>
{
public int LeaderSkinId { get => Id; set => Id = value; }
public int BattleStartFirstPlayerTurnBp { get; set; }
public int BattleStartSecondPlayerTurnBp { get; set; }
public int BattleStartMaxLife { get; set; }
public string AbilityCost { get; set; } = string.Empty;
public string Ability { get; set; } = string.Empty;
public string PassiveAbility { get; set; } = string.Empty;
public string AbilityDesc { get; set; } = string.Empty;
public string PassiveAbilityDesc { get; set; } = string.Empty;
}