fix(battle-node): collision-safe battle-id registration + viewer eviction
RegisterPending → TryRegisterPending (TryAdd instead of indexer) so battle-id collisions return false instead of silently evicting a live battle. MatchingBridge retries with fresh IDs on collision (max 5). Before registering, EvictStaleForViewer removes any stale pending battle the viewer left behind, enforcing the one-pending-per-viewer invariant that was previously comment-asserted. Store tests switched to per-test local stores to fix a race under the assembly-wide ParallelScope.All. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -7,39 +7,40 @@ namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class InMemoryBattleSessionStoreTests
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{
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private InMemoryBattleSessionStore _store = null!;
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[SetUp] public void Setup() => _store = new InMemoryBattleSessionStore();
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[Test]
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public void RegisterThenGet_ReturnsRegisteredBattle()
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public void TryRegisterThenGet_ReturnsRegisteredBattle()
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{
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var store = new InMemoryBattleSessionStore();
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var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
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_store.RegisterPending(battle);
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Assert.That(store.TryRegisterPending(battle), Is.True);
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Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
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Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle));
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}
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[Test]
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public void Get_UnknownBattleId_ReturnsNull()
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{
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Assert.That(_store.TryGetPending("nope"), Is.Null);
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var store = new InMemoryBattleSessionStore();
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Assert.That(store.TryGetPending("nope"), Is.Null);
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}
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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Assert.That(_store.RemovePending("bid"), Is.True);
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Assert.That(_store.RemovePending("bid"), Is.False);
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var store = new InMemoryBattleSessionStore();
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store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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Assert.That(store.RemovePending("bid"), Is.True);
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Assert.That(store.RemovePending("bid"), Is.False);
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}
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[Test]
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public void Register_DuplicateBattleId_OverwritesPrior()
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public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal()
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{
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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_store.RegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
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Assert.That(_store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(2));
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var store = new InMemoryBattleSessionStore();
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store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
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var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
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Assert.That(second, Is.False);
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Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1));
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}
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private static MatchContext FixtureCtx() => new(
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