fix(battle-node): collision-safe battle-id registration + viewer eviction
RegisterPending → TryRegisterPending (TryAdd instead of indexer) so battle-id collisions return false instead of silently evicting a live battle. MatchingBridge retries with fresh IDs on collision (max 5). Before registering, EvictStaleForViewer removes any stale pending battle the viewer left behind, enforcing the one-pending-per-viewer invariant that was previously comment-asserted. Store tests switched to per-test local stores to fix a race under the assembly-wide ParallelScope.All. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -76,6 +76,21 @@ public class MatchingBridgeTests
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new BattlePlayer(1, FixtureCtx()), new BattlePlayer(2, FixtureCtx()), BattleType.Bot));
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}
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[Test]
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public void RegisterBattle_evicts_stale_pending_for_same_viewer()
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{
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var store = new InMemoryBattleSessionStore();
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var bridge = new MatchingBridge(store, new BattleNodeOptions());
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var p1 = new BattlePlayer(42, FixtureCtx());
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var first = bridge.RegisterBattle(p1, p2: null, BattleType.Bot);
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Assert.That(store.TryGetPending(first.BattleId), Is.Not.Null);
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var second = bridge.RegisterBattle(p1, p2: null, BattleType.Bot);
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Assert.That(store.TryGetPending(first.BattleId), Is.Null, "stale entry must be evicted");
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Assert.That(store.TryGetPending(second.BattleId), Is.Not.Null);
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}
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private static MatchContext FixtureCtx() => new(
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SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
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ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",
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