fix(battle-node): collision-safe battle-id registration + viewer eviction
RegisterPending → TryRegisterPending (TryAdd instead of indexer) so battle-id collisions return false instead of silently evicting a live battle. MatchingBridge retries with fresh IDs on collision (max 5). Before registering, EvictStaleForViewer removes any stale pending battle the viewer left behind, enforcing the one-pending-per-viewer invariant that was previously comment-asserted. Store tests switched to per-test local stores to fix a race under the assembly-wide ParallelScope.All. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -24,20 +24,35 @@ public sealed class MatchingBridge : IMatchingBridge
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_options = options;
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}
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private const int MaxIdRetries = 5;
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public PendingMatch RegisterBattle(BattlePlayer p1, BattlePlayer? p2, BattleType type)
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{
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ValidateContract(p1, p2, type);
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EvictStaleForViewer(p1.ViewerId);
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if (p2 is not null) EvictStaleForViewer(p2.ViewerId);
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// Decimal battle id mirrors the captures (e.g. "975695075012"): two unbiased
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// BattleIdHalfDigits-wide draws concatenated. RandomNumberGenerator.GetInt32 uses
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// rejection sampling so each half is uniform on [0, BattleIdHalfExclusiveMax).
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var hi = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var lo = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var halfFormat = "D" + BattleIdHalfDigits;
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var battleId = hi.ToString(halfFormat) + lo.ToString(halfFormat);
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_store.RegisterPending(new PendingBattle(battleId, type, p1, p2));
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return new PendingMatch(battleId, _options.NodeServerUrl);
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for (var attempt = 0; attempt < MaxIdRetries; attempt++)
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{
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var hi = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var lo = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
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var battleId = hi.ToString(halfFormat) + lo.ToString(halfFormat);
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if (_store.TryRegisterPending(new PendingBattle(battleId, type, p1, p2)))
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return new PendingMatch(battleId, _options.NodeServerUrl);
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}
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throw new InvalidOperationException(
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$"Failed to mint a unique battle id after {MaxIdRetries} attempts.");
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}
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private void EvictStaleForViewer(long viewerId)
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{
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var stale = _store.TryFindPendingForViewer(viewerId);
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if (stale is not null)
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_store.RemovePending(stale.BattleId);
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}
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private static void ValidateContract(BattlePlayer p1, BattlePlayer? p2, BattleType type)
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