refactor(battle-node): generalise BuildMatched/BuildBattleStart for PvP

Both helpers now take the opponent's MatchContext + an explicit seed
instead of pulling ScriptedProfiles.OpponentMatchedProfile / OpponentBattleStartProfile
internally. ScriptedBotParticipant.Context fixture absorbs the cosmetic
fields previously hardcoded in ScriptedProfiles so Scripted's wire bytes
stay identical - verified by integration tests still green.

Phase 2 prep: PvP arms will call the same helpers with the real opponent
participant's Context.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 21:16:11 -04:00
parent 2d7cee38d3
commit 560feb231a
5 changed files with 91 additions and 37 deletions

View File

@@ -1,3 +1,4 @@
using System.Linq;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
@@ -22,8 +23,12 @@ public sealed class ScriptedBotParticipant : IBattleParticipant
{
public long ViewerId => ScriptedLifecycle.FakeOpponentViewerId;
public MatchContext Context { get; } = new(
SelfDeckCardIds: Array.Empty<long>(),
ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
// 30 dummy card ids so oppoCtx.SelfDeckCardIds.Count == 30 (matches the
// hardcoded OppoDeckCount that ScriptedProfiles.OpponentMatchedProfile shipped).
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 0L).ToList(),
// BattleStart opponent half: ClassId/CharaId from ScriptedProfiles.OpponentBattleStartProfile.
ClassId: "8", CharaId: "8", CardMasterName: "card_master_node_10015",
// Matched opponent half: cosmetic fields from ScriptedProfiles.OpponentMatchedProfile.
CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
EmblemId: "400001100", DegreeId: "120027", FieldId: 5, IsOfficial: 0,
BattleType: 0);