Puzzles
This commit is contained in:
64
SVSim.UnitTests/Importers/GlobalsImporterPuzzleTests.cs
Normal file
64
SVSim.UnitTests/Importers/GlobalsImporterPuzzleTests.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Database;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Importers;
|
||||
|
||||
public class GlobalsImporterPuzzleTests
|
||||
{
|
||||
[Test]
|
||||
public async Task ImportsAllPuzzleGroupsAndPuzzles()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
await factory.SeedGlobalsAsync();
|
||||
|
||||
var ctx = factory.Services.GetRequiredService<SVSimDbContext>();
|
||||
Assert.That(await ctx.PuzzleGroups.CountAsync(), Is.EqualTo(25),
|
||||
"25 groups in the captured /basic_puzzle/info (puzzle_master_ids 1..9 plus 301..316)");
|
||||
Assert.That(await ctx.Puzzles.CountAsync(), Is.GreaterThan(100),
|
||||
"~110 puzzles total across all groups");
|
||||
|
||||
// Spot-check group 301 (the Round-1 character group, contains puzzles 37/38/39).
|
||||
var g301 = await ctx.PuzzleGroups.Include(g => g.Puzzles).FirstAsync(g => g.Id == 301);
|
||||
Assert.That(g301.BasicTitleTextId, Is.EqualTo("Puzzle_QuestSelect_0301"));
|
||||
Assert.That(g301.PuzzleCharaId, Is.EqualTo(3704));
|
||||
Assert.That(g301.Puzzles.Select(p => p.Id).OrderBy(x => x), Is.EqualTo(new[] { 37, 38, 39 }));
|
||||
Assert.That(g301.DifficultyNameListJson, Does.Contain("\"Beginner\":\"0\""));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task IsIdempotent()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
await factory.SeedGlobalsAsync();
|
||||
await factory.SeedGlobalsAsync(); // second run — must not duplicate
|
||||
|
||||
var ctx = factory.Services.GetRequiredService<SVSimDbContext>();
|
||||
Assert.That(await ctx.PuzzleGroups.CountAsync(), Is.EqualTo(25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task ImportsAllPuzzleMissionsWithRoundMapping()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
await factory.SeedGlobalsAsync();
|
||||
|
||||
var ctx = factory.Services.GetRequiredService<SVSimDbContext>();
|
||||
Assert.That(await ctx.PuzzleMissions.CountAsync(), Is.EqualTo(19),
|
||||
"19 entries in the captured /basic_puzzle/mission");
|
||||
|
||||
// "Clear all Round 1 puzzles" -> target group 301 + AchievedMessage derived.
|
||||
var round1 = await ctx.PuzzleMissions.FirstAsync(m => m.MissionName == "Clear all Round 1 puzzles");
|
||||
Assert.That(round1.TargetPuzzleGroupId, Is.EqualTo(301));
|
||||
Assert.That(round1.AchievedMessage, Is.EqualTo("Cleared all Round 1 puzzles"));
|
||||
Assert.That(round1.RequireNumber, Is.EqualTo(3));
|
||||
Assert.That(round1.RewardType, Is.EqualTo(10)); // LeaderSkin
|
||||
Assert.That(round1.RewardDetailId, Is.EqualTo(3704L)); // chara_id matching group 301
|
||||
Assert.That(round1.RewardNumber, Is.EqualTo(1));
|
||||
|
||||
// Special-Round mission -> TargetPuzzleGroupId is null (deferred per Phase 1).
|
||||
var special = await ctx.PuzzleMissions.FirstAsync(m => m.MissionName == "Clear all Special Round puzzles");
|
||||
Assert.That(special.TargetPuzzleGroupId, Is.Null);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user