Puzzles
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.BasicPuzzle;
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[MessagePackObject]
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public class OpenPuzzleDialogResponse
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{
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[JsonPropertyName("puzzle_quest")] [Key("puzzle_quest")]
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public List<PuzzleEntryResponse> PuzzleQuest { get; set; } = new();
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[JsonPropertyName("puzzle_quest_chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_quest_chara_id")]
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public int PuzzleQuestCharaId { get; set; }
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[JsonPropertyName("puzzle_difficulty_name_list")] [Key("puzzle_difficulty_name_list")]
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public Dictionary<string, string> PuzzleDifficultyNameList { get; set; } = new();
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[JsonPropertyName("is_display_badge")] [Key("is_display_badge")]
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public bool IsDisplayBadge { get; set; } = false;
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[JsonPropertyName("is_display_puzzle_new")] [Key("is_display_puzzle_new")]
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public bool IsDisplayPuzzleNew { get; set; } = false;
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}
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