Puzzles
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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/// <summary>Serializes int as a JSON string ("123"), deserializes from either form. Several
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/// /basic_puzzle/* fields use this on the wire (puzzle_master_id, total_count, reward_type, etc.).</summary>
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public sealed class StringifiedIntConverter : JsonConverter<int>
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{
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public override int Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
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r.TokenType switch
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{
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JsonTokenType.String when int.TryParse(r.GetString(), out var v) => v,
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JsonTokenType.Number => r.GetInt32(),
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_ => 0
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};
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public override void Write(Utf8JsonWriter w, int v, JsonSerializerOptions _) =>
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w.WriteStringValue(v.ToString());
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}
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/// <summary>Same for long. Reward ids fit in int but the client uses long internally.</summary>
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public sealed class StringifiedLongConverter : JsonConverter<long>
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{
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public override long Read(ref Utf8JsonReader r, Type _, JsonSerializerOptions __) =>
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r.TokenType switch
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{
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JsonTokenType.String when long.TryParse(r.GetString(), out var v) => v,
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JsonTokenType.Number => r.GetInt64(),
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_ => 0
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};
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public override void Write(Utf8JsonWriter w, long v, JsonSerializerOptions _) =>
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w.WriteStringValue(v.ToString());
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}
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