Puzzles
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle;
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[MessagePackObject]
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public class PuzzleGroupResponse
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{
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[JsonPropertyName("puzzle_master_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_master_id")]
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public int PuzzleMasterId { get; set; }
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[JsonPropertyName("puzzle_data")] [Key("puzzle_data")]
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public List<PuzzleEntryResponse> PuzzleData { get; set; } = new();
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[JsonPropertyName("puzzle_chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_chara_id")]
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public int PuzzleCharaId { get; set; }
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[JsonPropertyName("puzzle_difficulty_name_list")] [Key("puzzle_difficulty_name_list")]
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public Dictionary<string, string> PuzzleDifficultyNameList { get; set; } = new();
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[JsonPropertyName("is_all_cleared")] [Key("is_all_cleared")]
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public bool IsAllCleared { get; set; }
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[JsonPropertyName("chara_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("chara_id")]
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public int CharaId { get; set; }
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[JsonPropertyName("sort_type")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("sort_type")]
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public int SortType { get; set; }
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[JsonPropertyName("basic_title_text_id")] [Key("basic_title_text_id")]
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public string BasicTitleTextId { get; set; } = string.Empty;
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[JsonPropertyName("is_mission_target")] [Key("is_mission_target")]
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public bool IsMissionTarget { get; set; }
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}
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