Puzzles
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle;
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[MessagePackObject]
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public class PuzzleEntryResponse
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{
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[JsonPropertyName("puzzle_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_id")]
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public int PuzzleId { get; set; }
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[JsonPropertyName("puzzle_difficulty")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_difficulty")]
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public int PuzzleDifficulty { get; set; }
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[JsonPropertyName("is_cleared")] [Key("is_cleared")]
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public bool IsCleared { get; set; }
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[JsonPropertyName("is_additional")] [Key("is_additional")]
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public bool IsAdditional { get; set; }
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[JsonPropertyName("is_playable")] [Key("is_playable")]
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public bool IsPlayable { get; set; } = true;
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[JsonPropertyName("release_condition_text_id")] [Key("release_condition_text_id")]
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public string ReleaseConditionTextId { get; set; } = string.Empty;
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}
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