Puzzles
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@@ -1,4 +1,5 @@
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using System.Text.Json;
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using System.Text.RegularExpressions;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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@@ -32,6 +33,8 @@ public class GlobalsImporter
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JsonElement? paymentItemList = LoadCapture(capturesDir, "payment-item-list");
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JsonElement? practiceInfo = LoadCapture(capturesDir, "practice-info");
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JsonElement? packInfo = LoadCapture(capturesDir, "pack-info");
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JsonElement? basicPuzzleInfo = LoadCapture(capturesDir, "basic-puzzle-info");
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JsonElement? basicPuzzleMission = LoadCapture(capturesDir, "basic-puzzle-mission");
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int total = 0;
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@@ -83,6 +86,17 @@ public class GlobalsImporter
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total += await ImportPacks(context, packInfo.Value);
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}
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if (basicPuzzleInfo.HasValue)
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{
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total += await ImportPuzzleGroups(context, basicPuzzleInfo.Value);
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total += await ImportPuzzles(context, basicPuzzleInfo.Value);
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}
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if (basicPuzzleMission.HasValue)
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{
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total += await ImportPuzzleMissions(context, basicPuzzleMission.Value);
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[GlobalsImporter] Done: {total} total rows changed.");
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return total;
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@@ -929,6 +943,140 @@ public class GlobalsImporter
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return created + updated;
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}
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// ---------- Basic Puzzle Groups + Puzzles ----------
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/// <summary>
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/// /basic_puzzle/info capture is an array of group objects keyed on puzzle_master_id.
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/// Numeric wire fields come through as strings — GetInt tolerates both. Idempotent upsert
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/// by puzzle_master_id; rows missing from a partial capture are left intact.
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/// </summary>
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private async Task<int> ImportPuzzleGroups(SVSimDbContext context, JsonElement infoData)
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{
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if (infoData.ValueKind != JsonValueKind.Array) return 0;
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var existing = await context.PuzzleGroups.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var row in infoData.EnumerateArray())
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{
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int masterId = GetInt(row, "puzzle_master_id");
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if (masterId == 0) continue;
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var entry = existing.TryGetValue(masterId, out var ex) ? ex : new PuzzleGroupEntry { Id = masterId };
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entry.BasicTitleTextId = GetString(row, "basic_title_text_id");
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entry.PuzzleCharaId = GetInt(row, "puzzle_chara_id");
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entry.CharaId = GetInt(row, "chara_id");
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entry.SortType = GetInt(row, "sort_type");
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entry.DifficultyNameListJson = row.TryGetProperty("puzzle_difficulty_name_list", out var d)
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? Serialize(d)
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: "{}";
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if (ex is null) { context.PuzzleGroups.Add(entry); created++; }
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else updated++;
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}
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Console.WriteLine($"[GlobalsImporter] PuzzleGroups: +{created}/~{updated}");
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return created + updated;
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}
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/// <summary>
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/// Walks each group's puzzle_data array and upserts PuzzleEntry rows keyed on puzzle_id.
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/// Groups must have been imported first (FK PuzzleEntry.GroupId → PuzzleGroupEntry.Id).
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/// </summary>
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private async Task<int> ImportPuzzles(SVSimDbContext context, JsonElement infoData)
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{
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if (infoData.ValueKind != JsonValueKind.Array) return 0;
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var existing = await context.Puzzles.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var group in infoData.EnumerateArray())
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{
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int masterId = GetInt(group, "puzzle_master_id");
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if (masterId == 0 || !group.TryGetProperty("puzzle_data", out var puzzleArray)) continue;
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if (puzzleArray.ValueKind != JsonValueKind.Array) continue;
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foreach (var p in puzzleArray.EnumerateArray())
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{
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int puzzleId = GetInt(p, "puzzle_id");
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if (puzzleId == 0) continue;
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var entry = existing.TryGetValue(puzzleId, out var ex) ? ex : new PuzzleEntry { Id = puzzleId };
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entry.GroupId = masterId;
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entry.PuzzleDifficulty = GetInt(p, "puzzle_difficulty");
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entry.IsAdditional = GetBool(p, "is_additional");
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entry.IsPlayable = GetBool(p, "is_playable");
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entry.ReleaseConditionTextId = GetString(p, "release_condition_text_id");
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if (ex is null) { context.Puzzles.Add(entry); created++; }
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else updated++;
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}
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}
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Console.WriteLine($"[GlobalsImporter] Puzzles: +{created}/~{updated}");
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return created + updated;
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}
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// ---------- Basic Puzzle Missions ----------
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private static readonly Regex RoundMissionPattern =
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new(@"^Clear all Round (\d+) puzzles$", RegexOptions.Compiled);
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/// <summary>Maps the captured mission_name to its target puzzle_master_id. Returns null for
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/// Special-Round entries — Phase 1 surfaces them with total_count=0 (see design § Out of Scope).</summary>
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internal static int? DeriveTargetPuzzleGroupId(string missionName)
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{
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var m = RoundMissionPattern.Match(missionName);
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return m.Success ? 300 + int.Parse(m.Groups[1].Value) : null;
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}
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private async Task<int> ImportPuzzleMissions(SVSimDbContext context, JsonElement missionData)
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{
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if (missionData.ValueKind != JsonValueKind.Array) return 0;
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// Key by 1-based sequence (the wire has no stable id); first run inserts, re-runs match by index.
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var existing = await context.PuzzleMissions.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0, unmapped = 0;
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int seq = 1;
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foreach (var row in missionData.EnumerateArray())
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{
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string name = GetString(row, "mission_name");
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if (string.IsNullOrEmpty(name)) { seq++; continue; }
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var entry = existing.TryGetValue(seq, out var ex) ? ex : new PuzzleMissionEntry { Id = seq };
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entry.MissionName = name;
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entry.AchievedMessage = RoundMissionPattern.IsMatch(name)
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? RoundMissionPattern.Replace(name, m => $"Cleared all Round {m.Groups[1].Value} puzzles")
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: "Mission achieved"; // Special-Round fallback; only surfaces if a Special mission ever flips, which won't in Phase 1.
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entry.RequireNumber = GetInt(row, "require_number");
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entry.CampaignCommenceTime = GetLong(row, "campaign_commence_time");
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entry.OrderId = GetInt(row, "order_id");
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// reward_list[0] — single reward per mission. Skip if missing/empty.
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if (row.TryGetProperty("reward_list", out var rl) && rl.ValueKind == JsonValueKind.Array && rl.GetArrayLength() > 0)
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{
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var r = rl[0];
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entry.RewardType = GetInt(r, "reward_type");
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entry.RewardDetailId = GetLong(r, "reward_detail_id");
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entry.RewardNumber = GetInt(r, "reward_number");
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}
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entry.TargetPuzzleGroupId = DeriveTargetPuzzleGroupId(name);
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if (entry.TargetPuzzleGroupId is null) unmapped++;
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if (ex is null) { context.PuzzleMissions.Add(entry); created++; }
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else updated++;
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seq++;
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}
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if (unmapped > 0)
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Console.WriteLine($"[GlobalsImporter] PuzzleMissions: {unmapped} Special-Round missions left unmapped (Phase 1 deferral).");
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Console.WriteLine($"[GlobalsImporter] PuzzleMissions: +{created}/~{updated}");
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return created + updated;
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}
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// ---------- Helpers ----------
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private static void WarnOrphans(string label, int count)
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