feat(battle-engine): seed copy roots + UnityEngine primitive shim

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 16:45:12 -04:00
parent bb80815b01
commit 550cedbf1e
8 changed files with 14060 additions and 0 deletions

View File

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// AUTHORED SHIM (not copied). Minimal no-op UnityEngine surface. Grows via the
// Task 4 compile loop -- add only members the compiler actually demands.
namespace UnityEngine
{
public struct Vector2 { public float x, y; public Vector2(float x, float y){ this.x=x; this.y=y; } }
public struct Vector3
{
public float x, y, z;
public Vector3(float x, float y, float z){ this.x=x; this.y=y; this.z=z; }
public static Vector3 zero => new Vector3(0,0,0);
public static Vector3 operator +(Vector3 a, Vector3 b) => new Vector3(a.x+b.x, a.y+b.y, a.z+b.z);
}
public struct Quaternion
{
public float x, y, z, w;
public static Quaternion identity => new Quaternion();
public static Quaternion Euler(float x, float y, float z) => new Quaternion();
}
public struct Color { public float r, g, b, a; public Color(float r,float g,float b,float a){ this.r=r; this.g=g; this.b=b; this.a=a; } }
public static class Mathf
{
public const float PI = 3.14159265f;
public static float Floor(float f) => (float)System.Math.Floor(f);
public static int FloorToInt(float f) => (int)System.Math.Floor(f);
public static float Max(float a, float b) => System.Math.Max(a, b);
public static float Min(float a, float b) => System.Math.Min(a, b);
public static float Clamp(float v, float lo, float hi) => System.Math.Max(lo, System.Math.Min(hi, v));
}
public static class Debug
{
public static void Log(object m) { }
public static void LogWarning(object m) { }
public static void LogError(object m) { }
}
}