feat(battle-engine): seed copy roots + UnityEngine primitive shim
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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SVSim.BattleEngine/COPIED.manifest.tsv
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SVSim.BattleEngine/COPIED.manifest.tsv
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# engine-relpath source-relpath sha256 patched(0|1)
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BattleCardBase.cs BattleCardBase.cs b105aec032149ab0a1730c6e06e25530699851707150ad4b72e24fe6d17fd50f 0
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BattleManagerBase.cs BattleManagerBase.cs b4181eac7af0ed578835ea75b7003e1b3466331006a35cd84b40139825680eb7 0
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BattlePlayerBase.cs BattlePlayerBase.cs 9d3a665158706460a52900008dcfcdf575dbe08cb6d3cc05e63e718b2885b51b 0
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SkillCreator.cs SkillCreator.cs 6b90cd32dea619058e1cf942bdd288981495f7711a76bff8ccc9e2787e3f6439 0
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Wizard.Battle/ActionProcessor.cs Wizard.Battle/ActionProcessor.cs 7c8b40454a4948dd48a58c0efc240703eab9a77aea0add64e542f6b06c7323af 0
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