feat(battlenode): emit engine-resolved cost on every knownList entry (M-HC-3)
The opponent-facing PlayActions knownList now carries the engine-RESOLVED play-time cost (KnownCardEntry.cost), sourced from the headless shadow engine's PlayedCost on the just-resolved card. This closes the spellboost cost-desync BY CONSTRUCTION: the engine already knows the true discounted cost (spellboost + board modifiers folded in), so no bookkeeping is needed. - DTO: add non-nullable cost to KnownCardEntry (prod emits cost 45/45). - SessionBattleEngine.PlayedCardCost(seat, idx, fallback): finds the resolved card by engine Index across in-play/cemetery/hand zones and returns PlayedCost (captured by PlayCard at resolution == discounted Cost), degrading to fallback when the engine is not owned/ready. - PlayActionsHandler sources the played card's cost from ctx.Engine (ShadowIngest already resolved the play before the handler runs). Spellboost-map plumbing stays for now; Task 6 (M-HC-3b) retires it. - Validation: engine-read test (charge-seeded reducer 101314020: base 5, cost 5/1/0 at charge 0/4/5) + handler-emit test asserting knownList[0].cost == 1 (discounted, not base 5) with non-vacuity. Board-dependent (when_evolve_other) case deferred to M-HC-4 (evolve not yet headless); cost is read off the resolved engine so board modifiers are captured by construction once their ops resolve. - Harness: promote alt vanilla follower id (101211120) to AltVanillaFollowerId. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -82,6 +82,18 @@ public class KnownListBuilderTests
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Assert.That(entry.To, Is.EqualTo(20));
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Assert.That(entry.Spellboost, Is.EqualTo(0));
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Assert.That(entry.AttachTarget, Is.EqualTo(""));
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Assert.That(entry.Cost, Is.EqualTo(0), "cost defaults to 0 when the caller passes none");
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}
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[Test]
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public void BuildPlayedCard_emits_engine_resolved_cost_passed_by_caller()
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{
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// M-HC-3a: the handler reads the engine-resolved play-time cost and passes it in; BuildPlayedCard
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// lands it on the entry verbatim. (A wrong cost yields a different field — non-vacuity.)
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var deckMap = new Dictionary<int, long> { [3] = 101314020L };
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var entry = KnownListBuilder.BuildPlayedCard(deckMap, playIdx: 3, orderList: OrderListMove(3, 10, 20), spellboostMap: null, cost: 3);
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Assert.That(entry, Is.Not.Null);
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Assert.That(entry!.Cost, Is.EqualTo(3));
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}
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[Test]
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