docs(importers): update data_dumps path references for reorg

Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 01:22:08 -04:00
parent 1470406e17
commit 50e4989b77
23 changed files with 24 additions and 24 deletions

View File

@@ -13,7 +13,7 @@ public class ResourceConfig
/// <c>PlayerPrefs["RES_VER"]</c> and uses it as the version path component for asset
/// manifest lookups: <c>https://&lt;cdn&gt;/dl/Manifest/&lt;RES_VER&gt;/&lt;lang&gt;/&lt;Platform&gt;/</c>.
/// <para>
/// Default value is the prod-captured version from <c>data_dumps/traffic_prod_tutorial.ndjson</c>
/// Default value is the prod-captured version from <c>data_dumps/captures/traffic_prod_tutorial.ndjson</c>
/// (2026-05-28) — i.e., a path Akamai actually serves. When this rotates (or Akamai sunsets
/// ahead of June 2026), update via DB <c>GameConfigs</c> row, appsettings.json, or this
/// shipped default; no code change needed.

View File

@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
/// <summary>
/// Item master row. Mirrors the client's <c>item_master.csv</c> + <c>itemtext.json</c>
/// (under <c>data_dumps/client_master_csv/</c>): <see cref="Type"/> matches the client-side
/// (under <c>data_dumps/client-assets/</c>): <see cref="Type"/> matches the client-side
/// item_type enum (1 = challenge ticket, 2 = card-pack ticket, 3 = premium orb,
/// 4 = colosseum ticket, 5 = orb piece, 6 = skin/event ticket, 7 = other);
/// <see cref="ThumbnailPath"/> is the client-resolved sprite key.

View File

@@ -8,7 +8,7 @@ namespace SVSim.Database.Models;
/// main_story/get_deck_list's build_deck_list / trial_deck_list. PK (DeckNo) equals the deck's
/// wire deck_no, which also equals BuildDeckProductEntry.Id — the 40-card list is read from that
/// product (single source of truth), NOT stored here. Sourced from
/// data_dumps/traffic_prod_trial_decks.ndjson via seeds/story-decks.json.
/// data_dumps/captures/traffic_prod_trial_decks.ndjson via seeds/story-decks.json.
/// </summary>
public class StoryDeckEntry : BaseEntity<int>
{