From 50790a706ccfdd768b574ed6eb1a799a7d6b453e Mon Sep 17 00:00:00 2001 From: gamer147 Date: Sun, 31 May 2026 21:21:14 -0400 Subject: [PATCH] feat(battle-node): scaffold SVSim.BattleNode class library --- DCGEngine.sln | 6 ++++++ SVSim.BattleNode/AssemblyMarker.cs | 4 ++++ SVSim.BattleNode/SVSim.BattleNode.csproj | 14 ++++++++++++++ .../SVSim.EmulatedEntrypoint.csproj | 1 + SVSim.UnitTests/SVSim.UnitTests.csproj | 1 + 5 files changed, 26 insertions(+) create mode 100644 SVSim.BattleNode/AssemblyMarker.cs create mode 100644 SVSim.BattleNode/SVSim.BattleNode.csproj diff --git a/DCGEngine.sln b/DCGEngine.sln index d6a5e56..11e82b4 100644 --- a/DCGEngine.sln +++ b/DCGEngine.sln @@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.UnitTests", "SVSim.Un EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.Bootstrap", "SVSim.Bootstrap\SVSim.Bootstrap.csproj", "{666786D9-9A4D-49EA-A759-39055C57F9AA}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SVSim.BattleNode", "SVSim.BattleNode\SVSim.BattleNode.csproj", "{F4549DD3-566A-4155-8D52-3A4D2A7072F7}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -31,5 +33,9 @@ Global {666786D9-9A4D-49EA-A759-39055C57F9AA}.Debug|Any CPU.Build.0 = Debug|Any CPU {666786D9-9A4D-49EA-A759-39055C57F9AA}.Release|Any CPU.ActiveCfg = Release|Any CPU {666786D9-9A4D-49EA-A759-39055C57F9AA}.Release|Any CPU.Build.0 = Release|Any CPU + {F4549DD3-566A-4155-8D52-3A4D2A7072F7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {F4549DD3-566A-4155-8D52-3A4D2A7072F7}.Debug|Any CPU.Build.0 = Debug|Any CPU + {F4549DD3-566A-4155-8D52-3A4D2A7072F7}.Release|Any CPU.ActiveCfg = Release|Any CPU + {F4549DD3-566A-4155-8D52-3A4D2A7072F7}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection EndGlobal diff --git a/SVSim.BattleNode/AssemblyMarker.cs b/SVSim.BattleNode/AssemblyMarker.cs new file mode 100644 index 0000000..f486251 --- /dev/null +++ b/SVSim.BattleNode/AssemblyMarker.cs @@ -0,0 +1,4 @@ +namespace SVSim.BattleNode; + +/// Marker class so dotnet build emits the assembly. Remove once real content lands. +internal static class AssemblyMarker; diff --git a/SVSim.BattleNode/SVSim.BattleNode.csproj b/SVSim.BattleNode/SVSim.BattleNode.csproj new file mode 100644 index 0000000..cff6997 --- /dev/null +++ b/SVSim.BattleNode/SVSim.BattleNode.csproj @@ -0,0 +1,14 @@ + + + net8.0 + enable + enable + + + + + + + + + diff --git a/SVSim.EmulatedEntrypoint/SVSim.EmulatedEntrypoint.csproj b/SVSim.EmulatedEntrypoint/SVSim.EmulatedEntrypoint.csproj index 4d8cb43..70d9917 100644 --- a/SVSim.EmulatedEntrypoint/SVSim.EmulatedEntrypoint.csproj +++ b/SVSim.EmulatedEntrypoint/SVSim.EmulatedEntrypoint.csproj @@ -28,6 +28,7 @@ + diff --git a/SVSim.UnitTests/SVSim.UnitTests.csproj b/SVSim.UnitTests/SVSim.UnitTests.csproj index 179e1b8..5cf500a 100644 --- a/SVSim.UnitTests/SVSim.UnitTests.csproj +++ b/SVSim.UnitTests/SVSim.UnitTests.csproj @@ -27,6 +27,7 @@ +