feat(battle-node): PlayActionsHandler synthesizes knownList (vanilla deck-card slice)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ public sealed class BattleSession
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[NetworkBattleUri.Kill] = retireKill,
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[NetworkBattleUri.TurnStart] = new TurnStartHandler(),
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[NetworkBattleUri.Judge] = new JudgeHandler(),
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[NetworkBattleUri.PlayActions] = forwardWhenReady,
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[NetworkBattleUri.PlayActions] = new PlayActionsHandler(),
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[NetworkBattleUri.Echo] = forwardWhenReady,
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[NetworkBattleUri.TurnEndActions] = forwardWhenReady,
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[NetworkBattleUri.JudgeResult] = forwardWhenReady,
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@@ -0,0 +1,34 @@
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using SVSim.BattleNode.Protocol;
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using SVSim.BattleNode.Protocol.Bodies;
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namespace SVSim.BattleNode.Sessions.Dispatch.Handlers;
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/// <summary>PvP PlayActions translator (vanilla deck-card slice). Synthesizes the opponent-facing
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/// knownList from the sender's idx->cardId map + the orderList move op, renames targetList ->
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/// oppoTargetList, drops orderList, consumes keyAction. Token plays (idx>deck) degrade to
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/// {playIdx,type} with a debug log. Scripted/Bot drop (no rule).</summary>
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internal sealed class PlayActionsHandler : IFrameHandler
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{
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public IReadOnlyList<DispatchRoute> Handle(FrameDispatchContext ctx)
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{
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if (ctx.Type != BattleType.Pvp || !ctx.BothAfterReady())
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return Array.Empty<DispatchRoute>();
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var entries = (ctx.Env.Body as RawBody)?.Entries ?? new Dictionary<string, object?>();
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var playIdx = (int)KnownListBuilder.AsLong(entries.GetValueOrDefault("playIdx"));
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var type = (int)KnownListBuilder.AsLong(entries.GetValueOrDefault("type"));
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var deckMap = ctx.State.GetOrSeedDeckMap(ctx.From);
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var played = KnownListBuilder.BuildPlayedCard(deckMap, playIdx, entries.GetValueOrDefault("orderList"));
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var oppoTargets = KnownListBuilder.RenameTargets(entries.GetValueOrDefault("targetList"));
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var body = new PlayActionsBroadcastBody(
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PlayIdx: playIdx,
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Type: type,
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KnownList: played is null ? null : new[] { played },
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OppoTargetList: oppoTargets);
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var frame = ctx.Env with { Body = body };
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return new[] { new DispatchRoute(ctx.Other, frame, false) };
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}
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}
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