cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub
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@@ -99,7 +99,6 @@ namespace UnityEngine
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public void StopCoroutine(Coroutine routine) { }
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public void StopCoroutine(string methodName) { }
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public void StopAllCoroutines() { }
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public void Invoke(string methodName, float time) { }
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}
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public partial class Transform : Component, IEnumerable
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@@ -239,7 +238,6 @@ namespace UnityEngine
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public T GetComponentInParent<T>(bool includeInactive) => default;
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public T[] GetComponents<T>() => new T[0];
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public T AddComponent<T>() where T : Component => (T)(GetOrAddComponent(typeof(T)) ?? default(T));
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public void SendMessage(string method) { }
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public void SendMessage(string method, object value, SendMessageOptions options) { }
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public static GameObject Find(string n) => null;
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}
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