cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub

This commit is contained in:
gamer147
2026-07-03 23:23:59 -04:00
parent 6de5f03956
commit 4e3bb6f88f
15 changed files with 4 additions and 278 deletions

View File

@@ -48,18 +48,15 @@ public partial class UIManager
public bool isRetryProc;
public bool isNoAvailMemory;
public Footer _Footer { get; set; }
public ApplicationFinishManager ApplicationFinishManager { get; set; }
public GameObject MyPageUICameraObj { get; set; }
public NguiObjs TextInputDialogPrefab { get; set; }
public DrumrollDialog DrumrollDialogPrefab { get; set; }
public DialogBase NowOpenDialog { get; set; }
public UIRoot UIRootSystem { get; set; }
public GameObject SupportDialogPrefab { get; set; }
public bool isBattleRecovery { get; set; }
public WebViewHelper WebViewHelper { get; set; }
public bool IsTouchable { get; set; }
public AccountTransferHelper AccountTransferHelper { get; set; }
public static void ApplicationQuit() { }
public Camera getCamera() => default!;
public string GetSceneAssetPath(UIAtlasManager.AssetBundleNames assetname, string singlebundlename = "", bool isload = false) => default!;
public void AddResidentAtlas(UIAtlasManager.AssetBundleNames atlasName) { }
@@ -87,7 +84,6 @@ public partial class UIManager
public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
public LoadingInScene createInSceneLoadingMatching(bool notBlack = false, bool notCollider = false) => default!;
public LoadingInScene CloseInSceneLoadingMatching() => default!;
public void createInSceneNotNetwork() { }
public void closeInSceneNotNetwork() { }
public void CreatFadeClose(Action onFinishCallback = null) { }