cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub
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@@ -8,6 +8,5 @@ namespace Wizard
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{
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public partial class ApplicationFinishManager
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{
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public DialogBase QuitDialog { get; set; }
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}
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}
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@@ -48,18 +48,15 @@ public partial class UIManager
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public bool isRetryProc;
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public bool isNoAvailMemory;
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public Footer _Footer { get; set; }
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public ApplicationFinishManager ApplicationFinishManager { get; set; }
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public GameObject MyPageUICameraObj { get; set; }
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public NguiObjs TextInputDialogPrefab { get; set; }
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public DrumrollDialog DrumrollDialogPrefab { get; set; }
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public DialogBase NowOpenDialog { get; set; }
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public UIRoot UIRootSystem { get; set; }
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public GameObject SupportDialogPrefab { get; set; }
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public bool isBattleRecovery { get; set; }
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public WebViewHelper WebViewHelper { get; set; }
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public bool IsTouchable { get; set; }
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public AccountTransferHelper AccountTransferHelper { get; set; }
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public static void ApplicationQuit() { }
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public Camera getCamera() => default!;
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public string GetSceneAssetPath(UIAtlasManager.AssetBundleNames assetname, string singlebundlename = "", bool isload = false) => default!;
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public void AddResidentAtlas(UIAtlasManager.AssetBundleNames atlasName) { }
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@@ -87,7 +84,6 @@ public partial class UIManager
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public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
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public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
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public LoadingInScene createInSceneLoadingMatching(bool notBlack = false, bool notCollider = false) => default!;
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public LoadingInScene CloseInSceneLoadingMatching() => default!;
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public void createInSceneNotNetwork() { }
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public void closeInSceneNotNetwork() { }
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public void CreatFadeClose(Action onFinishCallback = null) { }
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@@ -99,7 +99,6 @@ namespace UnityEngine
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public void StopCoroutine(Coroutine routine) { }
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public void StopCoroutine(string methodName) { }
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public void StopAllCoroutines() { }
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public void Invoke(string methodName, float time) { }
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}
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public partial class Transform : Component, IEnumerable
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@@ -239,7 +238,6 @@ namespace UnityEngine
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public T GetComponentInParent<T>(bool includeInactive) => default;
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public T[] GetComponents<T>() => new T[0];
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public T AddComponent<T>() where T : Component => (T)(GetOrAddComponent(typeof(T)) ?? default(T));
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public void SendMessage(string method) { }
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public void SendMessage(string method, object value, SendMessageOptions options) { }
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public static GameObject Find(string n) => null;
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}
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@@ -170,7 +170,6 @@ namespace UnityEngine.Networking
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{
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public UnityWebRequest() { }
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public UnityWebRequest(string url, string method) { }
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public static string EscapeURL(string s) => s;
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public static UnityWebRequest Get(string uri) => new UnityWebRequest();
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public UnityWebRequestAsyncOperation SendWebRequest() => new UnityWebRequestAsyncOperation();
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public void SetRequestHeader(string name, string value) { }
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