cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub

This commit is contained in:
gamer147
2026-07-03 23:23:59 -04:00
parent 6de5f03956
commit 4e3bb6f88f
15 changed files with 4 additions and 278 deletions

View File

@@ -8,6 +8,5 @@ namespace Wizard
{
public partial class ApplicationFinishManager
{
public DialogBase QuitDialog { get; set; }
}
}

View File

@@ -48,18 +48,15 @@ public partial class UIManager
public bool isRetryProc;
public bool isNoAvailMemory;
public Footer _Footer { get; set; }
public ApplicationFinishManager ApplicationFinishManager { get; set; }
public GameObject MyPageUICameraObj { get; set; }
public NguiObjs TextInputDialogPrefab { get; set; }
public DrumrollDialog DrumrollDialogPrefab { get; set; }
public DialogBase NowOpenDialog { get; set; }
public UIRoot UIRootSystem { get; set; }
public GameObject SupportDialogPrefab { get; set; }
public bool isBattleRecovery { get; set; }
public WebViewHelper WebViewHelper { get; set; }
public bool IsTouchable { get; set; }
public AccountTransferHelper AccountTransferHelper { get; set; }
public static void ApplicationQuit() { }
public Camera getCamera() => default!;
public string GetSceneAssetPath(UIAtlasManager.AssetBundleNames assetname, string singlebundlename = "", bool isload = false) => default!;
public void AddResidentAtlas(UIAtlasManager.AssetBundleNames atlasName) { }
@@ -87,7 +84,6 @@ public partial class UIManager
public void createInSceneCenterLoading(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
public void closeInSceneCenterLoading(bool force = true, bool disableCollider = false) { }
public LoadingInScene createInSceneLoadingMatching(bool notBlack = false, bool notCollider = false) => default!;
public LoadingInScene CloseInSceneLoadingMatching() => default!;
public void createInSceneNotNetwork() { }
public void closeInSceneNotNetwork() { }
public void CreatFadeClose(Action onFinishCallback = null) { }

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@@ -99,7 +99,6 @@ namespace UnityEngine
public void StopCoroutine(Coroutine routine) { }
public void StopCoroutine(string methodName) { }
public void StopAllCoroutines() { }
public void Invoke(string methodName, float time) { }
}
public partial class Transform : Component, IEnumerable
@@ -239,7 +238,6 @@ namespace UnityEngine
public T GetComponentInParent<T>(bool includeInactive) => default;
public T[] GetComponents<T>() => new T[0];
public T AddComponent<T>() where T : Component => (T)(GetOrAddComponent(typeof(T)) ?? default(T));
public void SendMessage(string method) { }
public void SendMessage(string method, object value, SendMessageOptions options) { }
public static GameObject Find(string n) => null;
}

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@@ -170,7 +170,6 @@ namespace UnityEngine.Networking
{
public UnityWebRequest() { }
public UnityWebRequest(string url, string method) { }
public static string EscapeURL(string s) => s;
public static UnityWebRequest Get(string uri) => new UnityWebRequest();
public UnityWebRequestAsyncOperation SendWebRequest() => new UnityWebRequestAsyncOperation();
public void SetRequestHeader(string name, string value) { }