cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub
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@@ -10,23 +10,18 @@ using Wizard.UI.Dialog.ImageSelection;
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public class DialogBase : MonoBehaviour
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{
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public enum DialogScene { OPEN, WAIT, CLOSE }
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public enum DialogScene { }
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public enum Size { S, M, L, XL }
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public enum ButtonLayout
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{
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NONE, OkBtn, DecisionBtn, CloseBtn, BackToTitleBtn, GrayBtn, RedBtn,
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YellowBtn, BlueBtn_CancelBtn, RedBtn_CancelBtn, BlueBtn_GrayBtn,
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BlueBtn_RedBtn, GrayBtn_GrayBtn, BlueBtn_RedBtn_GrayBtn,
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GrayBtn_CancelBtn_BlueBtn, GrayBtn_GrayBtn_BlueBtn, BattleEvolveConfirm,
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BlueButton, BlueButton_BlueButton, BlueButton_BlueButton_BlueButton
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}
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NONE, OkBtn, DecisionBtn, CloseBtn, GrayBtn, BlueBtn_CancelBtn, RedBtn_CancelBtn, BlueBtn_GrayBtn, BlueBtn_RedBtn_GrayBtn,
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GrayBtn_CancelBtn_BlueBtn, BlueButton }
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public enum ButtonType
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{
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Blue, Gray, Red, Yellow, OK, Decision, Close, Cancel,
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Retry, BackToTitle, BackToHome, QuitApplication, VersionUp, RecommendedList
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OK, Close, Retry, BackToTitle, BackToHome, QuitApplication, VersionUp, RecommendedList
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}
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// Callback fields
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@@ -66,27 +61,21 @@ public class DialogBase : MonoBehaviour
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public void AddButton(ButtonType type, Action callback = null) { }
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public void AddButton(ButtonType type, bool isReflect) { }
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public void SetScrollViewActive(bool b) { }
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public void SetReturnMsg(string msg) { }
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public void SetReturnMsg(string msg, string s) { }
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public void SetReturnMsg(GameObject go, string a, string b) { }
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public void SetReturnMsg(GameObject go, string a, string b, string c, string d) { }
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public void SetButtonText(string text) { }
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public void SetButtonText(string text1, string text2) { }
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public void SetButtonText(string text1, string text2, string text3) { }
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public void SetButtonText(ButtonType type, string text) { }
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public void SetButtonDelegate(Action callback) { }
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public void SetButtonDelegate(EventDelegate del) { }
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public void SetButtonDelegate(ButtonType type, Action callback = null) { }
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public void SetButtonDisable(bool isEnableOK, bool isEnableCancel = false) { }
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public void SetDialogNoClose() { }
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public void SetDialogNoClose(bool noClose) { }
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public void SetLayer(string layerName) { }
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public void SetLayer(int layer) { }
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public void SetObj(GameObject obj) { }
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public void SetBackViewLayer(int layer) { }
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public void SetBackViewToNotCloseDialog() { }
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public void SetPanelSortingOrder(int order) { }
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public void SetVisibleContactButton(bool isVisible) { }
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public void SetVisibleContactButton(bool isVisible, string errorId) { }
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public void AttachToScrollView(Transform t) { }
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