cull(engine-cleanup): pass-9 cascade round 1 after DialogBase stub

This commit is contained in:
gamer147
2026-07-03 23:23:59 -04:00
parent 6de5f03956
commit 4e3bb6f88f
15 changed files with 4 additions and 278 deletions

View File

@@ -10,23 +10,18 @@ using Wizard.UI.Dialog.ImageSelection;
public class DialogBase : MonoBehaviour
{
public enum DialogScene { OPEN, WAIT, CLOSE }
public enum DialogScene { }
public enum Size { S, M, L, XL }
public enum ButtonLayout
{
NONE, OkBtn, DecisionBtn, CloseBtn, BackToTitleBtn, GrayBtn, RedBtn,
YellowBtn, BlueBtn_CancelBtn, RedBtn_CancelBtn, BlueBtn_GrayBtn,
BlueBtn_RedBtn, GrayBtn_GrayBtn, BlueBtn_RedBtn_GrayBtn,
GrayBtn_CancelBtn_BlueBtn, GrayBtn_GrayBtn_BlueBtn, BattleEvolveConfirm,
BlueButton, BlueButton_BlueButton, BlueButton_BlueButton_BlueButton
}
NONE, OkBtn, DecisionBtn, CloseBtn, GrayBtn, BlueBtn_CancelBtn, RedBtn_CancelBtn, BlueBtn_GrayBtn, BlueBtn_RedBtn_GrayBtn,
GrayBtn_CancelBtn_BlueBtn, BlueButton }
public enum ButtonType
{
Blue, Gray, Red, Yellow, OK, Decision, Close, Cancel,
Retry, BackToTitle, BackToHome, QuitApplication, VersionUp, RecommendedList
OK, Close, Retry, BackToTitle, BackToHome, QuitApplication, VersionUp, RecommendedList
}
// Callback fields
@@ -66,27 +61,21 @@ public class DialogBase : MonoBehaviour
public void AddButton(ButtonType type, Action callback = null) { }
public void AddButton(ButtonType type, bool isReflect) { }
public void SetScrollViewActive(bool b) { }
public void SetReturnMsg(string msg) { }
public void SetReturnMsg(string msg, string s) { }
public void SetReturnMsg(GameObject go, string a, string b) { }
public void SetReturnMsg(GameObject go, string a, string b, string c, string d) { }
public void SetButtonText(string text) { }
public void SetButtonText(string text1, string text2) { }
public void SetButtonText(string text1, string text2, string text3) { }
public void SetButtonText(ButtonType type, string text) { }
public void SetButtonDelegate(Action callback) { }
public void SetButtonDelegate(EventDelegate del) { }
public void SetButtonDelegate(ButtonType type, Action callback = null) { }
public void SetButtonDisable(bool isEnableOK, bool isEnableCancel = false) { }
public void SetDialogNoClose() { }
public void SetDialogNoClose(bool noClose) { }
public void SetLayer(string layerName) { }
public void SetLayer(int layer) { }
public void SetObj(GameObject obj) { }
public void SetBackViewLayer(int layer) { }
public void SetBackViewToNotCloseDialog() { }
public void SetPanelSortingOrder(int order) { }
public void SetVisibleContactButton(bool isVisible) { }
public void SetVisibleContactButton(bool isVisible, string errorId) { }
public void AttachToScrollView(Transform t) { }