feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,11 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Tutorial\TutorialSingleTurnActions.cs
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.Tutorial
|
||||
{
|
||||
public partial class TutorialSingleTurnActions
|
||||
{
|
||||
private Queue<TutorialAction> turnActions;
|
||||
public TutorialSingleTurnActions(Queue<TutorialAction> turnActions) { }
|
||||
public TutorialAction GetNextAction() => default!;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user