feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\NullClassBattleCardView.cs
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using Wizard.Battle.Player.ClassCharacter;
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namespace Wizard.Battle.View
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{
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public partial class NullClassBattleCardView
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{
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public IClassCharacter ClassCharacter { get; set; }
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public NullClassBattleCardView(BuildInfo buildInfo) { }
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public void StartOutFrame() { }
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public void StartIntoFrame() { }
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public float GetCurrentClipTime() => default!;
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public bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType) => default!;
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public void ClearSpineObject() { }
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}
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}
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