Deck fixes
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@@ -96,9 +96,6 @@ public class DeckController : SVSimController
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IsRandomLeaderSkin = s.IsRandomLeaderSkin,
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LeaderSkinId = s.LeaderSkinId,
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}),
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// trial_deck_list: empty in 2026-05-23 prod; populated during tutorial campaigns —
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// entry shape TBD until a capture lands with active content.
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TrialDeckList = new(),
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MaintenanceCardList = new(), // sourced from same place as /load/index when wired
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};
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@@ -112,6 +109,9 @@ public class DeckController : SVSimController
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response.UserDeckRotation = byFormat[Format.Rotation].Select(d => new UserDeck(d)).ToList();
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response.UserDeckUnlimited = byFormat[Format.Unlimited].Select(d => new UserDeck(d)).ToList();
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response.UserDeckMyRotation = byFormat[Format.MyRotation].Select(d => new UserDeck(d)).ToList();
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// trial_deck_list is prod-emitted on /deck/info (All format) but omitted on /deck/my_list
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// (specific format). Empty array in the 2026-05-23 prod capture.
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response.TrialDeckList = new();
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}
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else
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{
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