feat(battle-engine): full Unity primitive/runtime surface + game extension copies
Grows Vector2/3, Mathf, Color, Quaternion, GameObject, Transform, Camera, Material, ParticleSystem, Rect, Bounds, Time to the surface the engine references; adds Input/ Random/Resources statics + full KeyCode enum. Copies the verbatim extension files that collapse thousands of CS1061s at once (ContentKeywordExt, JsonData/LitJson extensions, EventExtension.Call, GameObjectExtension(s)). 26.5k -> 15.9k errors; residual now dominated by god-object member surface (GameMgr/UIManager/EffectMgr/Vfx*).
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14
SVSim.BattleEngine/Engine/ContentKeywordExt.cs
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14
SVSim.BattleEngine/Engine/ContentKeywordExt.cs
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@@ -0,0 +1,14 @@
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internal static class ContentKeywordExt
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{
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public static string ToStringCustom(this SkillFilterCreator.ContentKeyword type)
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{
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return type switch
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{
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SkillFilterCreator.ContentKeyword._class => "class",
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SkillFilterCreator.ContentKeyword._true => "true",
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SkillFilterCreator.ContentKeyword._false => "false",
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SkillFilterCreator.ContentKeyword._ref_prev => "<-",
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_ => type.ToString(),
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};
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}
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}
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