feat(mypage): /mypage/finish_battle (returns check=0 — no in-flight state yet)
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using System.Net;
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using System.Text;
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using System.Text.Json;
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using NUnit.Framework;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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public class MyPageControllerFinishBattleTests
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{
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[Test]
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public async Task FinishBattle_returns_check_zero()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 0);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = """{"SDTRB":0,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/mypage/finish_battle",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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var body = await response.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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Assert.That(doc.RootElement.GetProperty("check_unfinished_battle").GetInt32(), Is.EqualTo(0));
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}
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}
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