feat(mypage): /mypage/finish_battle (returns check=0 — no in-flight state yet)
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using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.MyPage;
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[MessagePackObject]
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public class MyPageFinishBattleRequest : BaseRequest
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{
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// Wire key is uppercase "SDTRB" — verbatim from
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// PlayerPrefsWrapper.SELF_DISCONNECT_OPEN_STATUS_TO_REPLACE_LOG.
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[JsonPropertyName("SDTRB")]
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[Key("SDTRB")]
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public int Sdtrb { get; set; }
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}
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using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.MyPage;
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/// <summary>
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/// Spec source: docs/api-spec/endpoints/post-login/mypage-finish-battle.md.
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/// We always emit check_unfinished_battle=0 because no in-flight battle state
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/// is tracked server-side yet. When that lands, branch to is_win + class/rank refresh.
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/// </summary>
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[MessagePackObject]
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public class MyPageFinishBattleResponse
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{
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[JsonPropertyName("check_unfinished_battle")]
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[Key("check_unfinished_battle")]
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public int CheckUnfinishedBattle { get; set; }
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}
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