refactor(bootstrap): migrate practice opponents to seed file
Move /practice/info handling out of GlobalsImporter into a dedicated PracticeOpponentImporter that reads a normalized JSON seed file generated by data_dumps/extract/extract-practice-opponents.ps1.
This commit is contained in:
@@ -31,7 +31,6 @@ public class GlobalsImporter
|
||||
JsonElement? mypageIndex = LoadCapture(capturesDir, "mypage-index");
|
||||
JsonElement? deckInfo = LoadCapture(capturesDir, "deck-info");
|
||||
JsonElement? paymentItemList = LoadCapture(capturesDir, "payment-item-list");
|
||||
JsonElement? practiceInfo = LoadCapture(capturesDir, "practice-info");
|
||||
JsonElement? packInfo = LoadCapture(capturesDir, "pack-info");
|
||||
JsonElement? basicPuzzleInfo = LoadCapture(capturesDir, "basic-puzzle-info");
|
||||
JsonElement? basicPuzzleMission = LoadCapture(capturesDir, "basic-puzzle-mission");
|
||||
@@ -75,11 +74,6 @@ public class GlobalsImporter
|
||||
total += await ImportPaymentItems(context, paymentItemList.Value);
|
||||
}
|
||||
|
||||
if (practiceInfo.HasValue)
|
||||
{
|
||||
total += await ImportPracticeOpponents(context, practiceInfo.Value);
|
||||
}
|
||||
|
||||
if (packInfo.HasValue)
|
||||
{
|
||||
total += await ImportPacks(context, packInfo.Value);
|
||||
@@ -879,47 +873,6 @@ public class GlobalsImporter
|
||||
return created + updated;
|
||||
}
|
||||
|
||||
// ---------- Practice Opponents ----------
|
||||
|
||||
/// <summary>
|
||||
/// Capture is the full /practice/info envelope; <c>data</c> is a JSON ARRAY (not an object,
|
||||
/// unlike most endpoints). Each row is one AI opponent row keyed on practice_id. Prod sends
|
||||
/// numeric fields as strings — GetInt tolerates both. Rows present in the DB but missing
|
||||
/// from the capture are LEFT INTACT (consistent with the rest of GlobalsImporter; partial
|
||||
/// captures shouldn't silently delete entries).
|
||||
/// </summary>
|
||||
private async Task<int> ImportPracticeOpponents(SVSimDbContext context, JsonElement practiceData)
|
||||
{
|
||||
if (practiceData.ValueKind != JsonValueKind.Array) return 0;
|
||||
|
||||
var existing = await context.PracticeOpponents.ToDictionaryAsync(e => e.Id);
|
||||
int created = 0, updated = 0;
|
||||
|
||||
foreach (var row in practiceData.EnumerateArray())
|
||||
{
|
||||
int practiceId = GetInt(row, "practice_id");
|
||||
if (practiceId == 0) continue; // malformed row
|
||||
|
||||
var entry = existing.TryGetValue(practiceId, out var ex) ? ex : new PracticeOpponentEntry { Id = practiceId };
|
||||
entry.TextId = GetString(row, "text_id");
|
||||
entry.ClassId = GetInt(row, "class_id");
|
||||
entry.CharaId = GetInt(row, "chara_id");
|
||||
entry.DegreeId = GetInt(row, "degree_id");
|
||||
entry.AiDeckLevel = GetInt(row, "ai_deck_level");
|
||||
entry.AiLogicLevel = GetInt(row, "ai_logic_level");
|
||||
entry.AiMaxLife = GetInt(row, "ai_max_life");
|
||||
entry.Battle3dFieldId = GetString(row, "battle3dfield_id", "1");
|
||||
entry.IsMaintenance = GetBool(row, "is_maintenance");
|
||||
entry.IsCampaignPractice = GetBool(row, "is_campaign_practice");
|
||||
|
||||
if (ex is null) { context.PracticeOpponents.Add(entry); created++; }
|
||||
else updated++;
|
||||
}
|
||||
|
||||
Console.WriteLine($"[GlobalsImporter] PracticeOpponents: +{created}/~{updated}");
|
||||
return created + updated;
|
||||
}
|
||||
|
||||
// ---------- Basic Puzzle Groups + Puzzles ----------
|
||||
|
||||
/// <summary>
|
||||
|
||||
54
SVSim.Bootstrap/Importers/PracticeOpponentImporter.cs
Normal file
54
SVSim.Bootstrap/Importers/PracticeOpponentImporter.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
|
||||
/// <summary>
|
||||
/// Idempotent upsert of practice opponents from <c>seeds/practice-opponents.json</c>.
|
||||
/// Rows missing from the seed are LEFT INTACT (consistent with the previous import behavior;
|
||||
/// a partial seed shouldn't silently delete entries).
|
||||
/// </summary>
|
||||
public class PracticeOpponentImporter
|
||||
{
|
||||
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
|
||||
{
|
||||
string path = Path.Combine(seedDir, "practice-opponents.json");
|
||||
var seed = SeedLoader.LoadList<PracticeOpponentSeed>(path);
|
||||
if (seed.Count == 0)
|
||||
{
|
||||
Console.WriteLine("[PracticeOpponentImporter] No seed rows; skipping.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
var existing = await context.PracticeOpponents.ToDictionaryAsync(e => e.Id);
|
||||
int created = 0, updated = 0;
|
||||
|
||||
foreach (var s in seed)
|
||||
{
|
||||
if (s.PracticeId == 0) continue;
|
||||
|
||||
var entry = existing.TryGetValue(s.PracticeId, out var ex)
|
||||
? ex : new PracticeOpponentEntry { Id = s.PracticeId };
|
||||
|
||||
entry.TextId = s.TextId;
|
||||
entry.ClassId = s.ClassId;
|
||||
entry.CharaId = s.CharaId;
|
||||
entry.DegreeId = s.DegreeId;
|
||||
entry.AiDeckLevel = s.AiDeckLevel;
|
||||
entry.AiLogicLevel = s.AiLogicLevel;
|
||||
entry.AiMaxLife = s.AiMaxLife;
|
||||
entry.Battle3dFieldId = s.Battle3dFieldId;
|
||||
entry.IsMaintenance = s.IsMaintenance;
|
||||
entry.IsCampaignPractice = s.IsCampaignPractice;
|
||||
|
||||
if (ex is null) { context.PracticeOpponents.Add(entry); created++; }
|
||||
else updated++;
|
||||
}
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
Console.WriteLine($"[PracticeOpponentImporter] +{created}/~{updated}");
|
||||
return created + updated;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user