feat(guild): repositories for Guild aggregate
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using SVSim.Database.Entities.Guild;
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namespace SVSim.Database.Repositories.Guild;
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public interface IGuildJoinRequestRepository
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{
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Task<GuildJoinRequest?> GetAsync(int guildId, long viewerId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildJoinRequest>> ListPendingForGuildAsync(int guildId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildJoinRequest>> ListPendingForViewerAsync(long viewerId, CancellationToken ct = default);
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Task<int> CountPendingForGuildAsync(int guildId, CancellationToken ct = default);
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Task AddAsync(GuildJoinRequest r, CancellationToken ct = default);
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Task UpdateStatusAsync(int guildId, long viewerId, GuildJoinRequestStatus status, DateTime respondedAt, CancellationToken ct = default);
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Task CancelPendingForViewerAsync(long viewerId, DateTime respondedAt, CancellationToken ct = default);
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Task DeleteAllForGuildAsync(int guildId, CancellationToken ct = default);
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}
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