feat(guild): repositories for Guild aggregate
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68
SVSim.Database/Repositories/Guild/GuildInviteRepository.cs
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68
SVSim.Database/Repositories/Guild/GuildInviteRepository.cs
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Entities.Guild;
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namespace SVSim.Database.Repositories.Guild;
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public sealed class GuildInviteRepository : IGuildInviteRepository
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{
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private readonly SVSimDbContext _db;
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public GuildInviteRepository(SVSimDbContext db) { _db = db; }
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public Task<GuildInvite?> GetAsync(int guildId, long inviteeViewerId, CancellationToken ct = default)
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=> _db.GuildInvites.FirstOrDefaultAsync(
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i => i.GuildId == guildId && i.InviteeViewerId == inviteeViewerId, ct);
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public async Task<IReadOnlyList<GuildInvite>> ListPendingForInviteeAsync(long viewerId, CancellationToken ct = default)
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=> await _db.GuildInvites
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.Where(i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending)
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.ToListAsync(ct);
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public async Task<IReadOnlyList<GuildInvite>> ListPendingForGuildAsync(int guildId, CancellationToken ct = default)
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=> await _db.GuildInvites
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.Where(i => i.GuildId == guildId && i.Status == GuildInviteStatus.Pending)
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.ToListAsync(ct);
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public Task<int> CountPendingForInviteeAsync(long viewerId, CancellationToken ct = default)
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=> _db.GuildInvites.CountAsync(
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i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending, ct);
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public async Task AddAsync(GuildInvite invite, CancellationToken ct = default)
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{
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_db.GuildInvites.Add(invite);
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await _db.SaveChangesAsync(ct);
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}
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public async Task UpdateStatusAsync(int guildId, long inviteeViewerId, GuildInviteStatus status,
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DateTime respondedAt, CancellationToken ct = default)
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{
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var invite = await _db.GuildInvites
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.FirstOrDefaultAsync(i => i.GuildId == guildId && i.InviteeViewerId == inviteeViewerId, ct);
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if (invite is null) return;
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invite.Status = status;
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invite.RespondedAt = respondedAt;
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await _db.SaveChangesAsync(ct);
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}
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public async Task ConsumePendingForViewerAsync(long viewerId, DateTime respondedAt, CancellationToken ct = default)
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{
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var pending = await _db.GuildInvites
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.Where(i => i.InviteeViewerId == viewerId && i.Status == GuildInviteStatus.Pending)
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.ToListAsync(ct);
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foreach (var invite in pending)
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{
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invite.Status = GuildInviteStatus.Consumed;
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invite.RespondedAt = respondedAt;
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}
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if (pending.Count > 0)
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await _db.SaveChangesAsync(ct);
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}
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public async Task DeleteAllForGuildAsync(int guildId, CancellationToken ct = default)
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{
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var invites = await _db.GuildInvites.Where(i => i.GuildId == guildId).ToListAsync(ct);
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_db.GuildInvites.RemoveRange(invites);
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if (invites.Count > 0)
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await _db.SaveChangesAsync(ct);
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}
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}
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