refactor(battle-node): extract LoadedHandler
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -38,6 +38,7 @@ public sealed class BattleSession
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{
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[NetworkBattleUri.InitNetwork] = new InitNetworkHandler(),
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[NetworkBattleUri.InitBattle] = new InitBattleHandler(),
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[NetworkBattleUri.Loaded] = new LoadedHandler(),
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};
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private FrameDispatchContext BuildContext(IBattleParticipant from, MsgEnvelope env) =>
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