cull(engine-cleanup): pass-8 phase-2 cascade round 1 after CardDetailUI stub
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@@ -271,11 +271,11 @@ namespace UnityEngine
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public class MeshFilter : Component { public Mesh mesh { get; set; } public Mesh sharedMesh { get; set; } }
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public class ParticleSystem : Component
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{
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public void Play() { } public int particleCount => 0;
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public int particleCount => 0;
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public MainModule main => default;
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public int GetParticles(Particle[] p) => 0;
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public void SetParticles(Particle[] p, int n) { }
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public struct MainModule { public bool playOnAwake; public MinMaxGradient startColor; }
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public struct MainModule { public MinMaxGradient startColor; }
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public struct MinMaxGradient { public Color color; public MinMaxGradient(Color c) { color = c; } public static implicit operator MinMaxGradient(Color c) => new MinMaxGradient(c); }
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public struct EmissionModule { }
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public struct Particle { public Vector3 position; public Color32 startColor; }
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