cull(engine-cleanup): pass-8 phase-2 cascade round 1 after CardDetailUI stub

This commit is contained in:
gamer147
2026-07-03 22:33:26 -04:00
parent 8e6dbad56b
commit 3d641e9e35
28 changed files with 4 additions and 917 deletions

View File

@@ -21,22 +21,6 @@ public class CardMake : MonoBehaviour
private Action _onFinishCardDestruct;
public void StartCardDestruct(int cardId)
{
if (DestructDict == null)
{
DestructDict = new Dictionary<string, string>();
}
else
{
DestructDict.Clear();
}
int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
DestructDict = new Dictionary<string, string>();
DestructDict.Add(cardId.ToString(), "1," + possessionCardNum);
DestructCard();
}
private void DestructCard()
{
// Pre-Phase-5b: fired CardDestructTask via NetworkManager. Headless has no wire
@@ -76,21 +60,6 @@ public class CardMake : MonoBehaviour
list = null;
}
public void StartCardCraft(int cardId)
{
if (_craftDict == null)
{
_craftDict = new Dictionary<string, string>();
}
else
{
_craftDict.Clear();
}
int possessionCardNum = 0; // Pre-Phase-5b: headless has no user inventory
_craftDict.Add(cardId.ToString(), $"{1},{possessionCardNum}");
CraftCard();
}
private void CraftCard()
{
// Pre-Phase-5b: fired CardCreateTask via NetworkManager. See DestructCard.