cull(engine-cleanup): pass-8 phase-2 cascade round 1 after CardDetailUI stub
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@@ -263,15 +263,6 @@ public static class CardBasePrm
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return type == CharaType.SPELL;
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}
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public static bool IsAmuletCard(CharaType type)
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{
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if (type != CharaType.FIELD)
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{
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return type == CharaType.CHANT_FIELD;
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}
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return true;
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}
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public static string GetCardTypeName(CharaType type)
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{
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string result = string.Empty;
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