feat(packs): PackDrawTable aggregate + IPackDrawTableRepository

Aggregate (Config + SlotRates + CardWeights) and a single-pack getter
loaded as one unit per /pack/open. PackOpenService consumes the
aggregate; tests use the production seed (fixture overlay) to validate
shape.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-30 21:53:33 -04:00
parent f7407fe382
commit 3c36124fa7
5 changed files with 95 additions and 0 deletions

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@@ -74,6 +74,7 @@ public class Program
builder.Services.AddTransient<IPuzzleCatalogRepository, PuzzleCatalogRepository>();
builder.Services.AddTransient<IDeckRepository, DeckRepository>();
builder.Services.AddTransient<IPackRepository, PackRepository>();
builder.Services.AddScoped<SVSim.Database.Repositories.PackDrawTables.IPackDrawTableRepository, SVSim.Database.Repositories.PackDrawTables.PackDrawTableRepository>();
builder.Services.AddTransient<IBuildDeckRepository, BuildDeckRepository>();
// Scoped (not Singleton) to avoid the singleton-depends-on-scoped-DbContext lifecycle
// pitfall. Cost: one indexed single-row query per section per request — trivial. No