feat(inventory): GrantAsync handles currency branches

Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place
and emit post-state-total wire entries. Op log records the post-state for
later currency-collision resolution in CommitAsync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 15:50:27 -04:00
parent 02e86cf16c
commit 3bc38b407b
2 changed files with 91 additions and 2 deletions

View File

@@ -0,0 +1,41 @@
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Services.Inventory;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Inventory;
public class InventoryGrantCurrencyTests
{
[TestCase(UserGoodsType.Rupy)]
[TestCase(UserGoodsType.Crystal)]
[TestCase(UserGoodsType.RedEther)]
[TestCase(UserGoodsType.SpotCardPoint)]
public async Task Grant_currency_adds_and_emits_post_state(UserGoodsType type)
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
using var scope = factory.Services.CreateScope();
var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await ctx.Viewers.FirstAsync(x => x.Id == viewerId);
switch (type)
{
case UserGoodsType.Rupy: v.Currency.Rupees = 100; break;
case UserGoodsType.Crystal: v.Currency.Crystals = 100; break;
case UserGoodsType.RedEther: v.Currency.RedEther = 100; break;
case UserGoodsType.SpotCardPoint: v.Currency.SpotPoints = 100; break;
}
await ctx.SaveChangesAsync();
var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
await using var tx = await inv.BeginAsync(viewerId);
var granted = await tx.GrantAsync(type, detailId: 0, num: 50);
Assert.That(granted, Has.Count.EqualTo(1));
Assert.That(granted[0].RewardType, Is.EqualTo((int)type));
Assert.That(granted[0].RewardNum, Is.EqualTo(150));
}
}