feat(inventory): GrantAsync handles currency branches
Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place and emit post-state-total wire entries. Op log records the post-state for later currency-collision resolution in CommitAsync. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Services.Inventory;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Services.Inventory;
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public class InventoryGrantCurrencyTests
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{
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[TestCase(UserGoodsType.Rupy)]
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[TestCase(UserGoodsType.Crystal)]
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[TestCase(UserGoodsType.RedEther)]
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[TestCase(UserGoodsType.SpotCardPoint)]
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public async Task Grant_currency_adds_and_emits_post_state(UserGoodsType type)
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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using var scope = factory.Services.CreateScope();
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var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await ctx.Viewers.FirstAsync(x => x.Id == viewerId);
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switch (type)
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{
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case UserGoodsType.Rupy: v.Currency.Rupees = 100; break;
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case UserGoodsType.Crystal: v.Currency.Crystals = 100; break;
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case UserGoodsType.RedEther: v.Currency.RedEther = 100; break;
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case UserGoodsType.SpotCardPoint: v.Currency.SpotPoints = 100; break;
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}
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await ctx.SaveChangesAsync();
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var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
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await using var tx = await inv.BeginAsync(viewerId);
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var granted = await tx.GrantAsync(type, detailId: 0, num: 50);
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Assert.That(granted, Has.Count.EqualTo(1));
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Assert.That(granted[0].RewardType, Is.EqualTo((int)type));
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Assert.That(granted[0].RewardNum, Is.EqualTo(150));
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}
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}
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