port(m1): wave 7b — Main-namespace dialog dupes + IReplayRecordManager (190->174)
Generate the Main-namespace versions of the four colliding SelectionProcessing dialog classes (ChapterCharaDecider/DownloadInfoGetter/DeckSelectionDialogDisplay/ DeckSelectionConfirmDialogDisplay) via the new --ns path — AreaSelectUI uses the Main module and constructs them into an IProcessing[]. baseclauses binds each to Main.ProcessingBase; iface_reattach (regenerated full) attaches Main.IProcessing. Also fill IReplayRecordManager with its 3 real members (SetupRecording/ SetupBattleInfoFilter/SetupOperateMgrEvents); both implementors already had them. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -15,7 +15,11 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult {
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public partial class DownloadInfoGetter : global::Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult.IProcessing { }
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}
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main {
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public partial class ChapterCharaDecider : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class DeckSelectionConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class DeckSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class DownloadConfirmDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class DownloadInfoGetter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class StoryStarter : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class SubChapterSelectionDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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public partial class SummaryDialogDisplay : global::Wizard.Story.ChapterSelection.SelectionProcessing.Main.IProcessing { }
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