feat(guild_chat): messages window + system events
- GuildChatService.EmitSystemEventAsync: replaces no-op stub with real chat-row insertion via _msgs.AppendAsync (per-guild monotonic id). - GuildChatService.GetWindowAsync: real implementation — verifies caller membership, delegates to IGuildChatMessageRepository.GetWindowAsync (direction 1=OLD/2=NEW/3=BOTH, limit 50), returns adaptive wait interval (ChatPollActiveSeconds when messages returned, ChatPollIdleSeconds otherwise). - Drop unused repo injections from GuildChatService (guilds, invites, joinRequests). - GuildChatController.Messages: wires the full response — chat_message[], users[] (deduplicated author profiles with Emblem+Degree nav includes), maintenance_card_list (empty until maintenance service lands), wait_interval. - GuildChatPollTests (7 integration tests): fresh-guild CreateGuild event, sequenced Create+Join ordering, direction=NEW filter, direction=BOTH window, users[] deduplication, empty result for viewer-not-in-guild, active vs idle interval comparison. All 7 pass; full suite 1515/1515. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,5 @@
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using SVSim.Database.Entities.Guild;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Repositories.Guild;
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using SVSim.Database.Services;
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@@ -5,31 +7,65 @@ namespace SVSim.Database.Services.Guild;
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public sealed class GuildChatService : IGuildChatService
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{
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private readonly IGuildRepository _guilds;
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private readonly IGuildMemberRepository _members;
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private readonly IGuildInviteRepository _invites;
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private readonly IGuildJoinRequestRepository _joinRequests;
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private readonly IGuildChatMessageRepository _chatMessages;
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private readonly IGameConfigService _config;
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private readonly IGuildChatMessageRepository _msgs;
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private readonly IGameConfigService _cfg;
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public GuildChatService(
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IGuildRepository guilds,
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IGuildMemberRepository members,
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IGuildInviteRepository invites,
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IGuildJoinRequestRepository joinRequests,
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IGuildChatMessageRepository chatMessages,
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IGameConfigService config)
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IGuildChatMessageRepository msgs,
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IGameConfigService cfg)
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{
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_guilds = guilds;
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_members = members;
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_invites = invites;
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_joinRequests = joinRequests;
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_chatMessages = chatMessages;
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_config = config;
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_msgs = msgs;
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_cfg = cfg;
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}
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public Task<ChatWindow> GetWindowAsync(long viewerId, int startMessageId, int direction, int waitIntervalHint, CancellationToken ct = default)
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=> throw new NotImplementedException();
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// ── System-event emission ────────────────────────────────────────────────
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public async Task EmitSystemEventAsync(
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int guildId,
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long actorViewerId,
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GuildChatMessageType type,
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string? body = null,
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CancellationToken ct = default)
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{
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var msg = new GuildChatMessage
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{
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GuildId = guildId,
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AuthorViewerId = actorViewerId,
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MessageType = type,
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Body = body ?? "",
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CreatedAt = DateTime.UtcNow,
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};
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await _msgs.AppendAsync(msg, ct);
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}
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// ── Window query ─────────────────────────────────────────────────────────
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public async Task<ChatWindow> GetWindowAsync(
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long viewerId,
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int startMessageId,
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int direction,
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int waitIntervalHint,
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CancellationToken ct = default)
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{
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var membership = await _members.GetMembershipAsync(viewerId, ct);
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if (membership is null)
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{
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var idleInterval = _cfg.Get<GuildConfig>().ChatPollIdleSeconds;
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return new(Array.Empty<GuildChatMessage>(), idleInterval);
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}
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const int limit = 50;
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var msgs = await _msgs.GetWindowAsync(membership.GuildId, startMessageId, direction, limit, ct);
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var cfg = _cfg.Get<GuildConfig>();
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int wait = msgs.Count == 0 ? cfg.ChatPollIdleSeconds : cfg.ChatPollActiveSeconds;
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return new(msgs, wait);
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}
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// ── Not-yet-implemented stubs ────────────────────────────────────────────
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public Task<ChatPostResult> PostTextOrStampAsync(long viewerId, int type, string message, CancellationToken ct = default)
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=> throw new NotImplementedException();
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@@ -48,8 +84,4 @@ public sealed class GuildChatService : IGuildChatService
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public Task<string?> GetDeckLogAsync(long viewerId, int messageId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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// No-op skeleton — will be wired in Phase 5.
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public Task EmitSystemEventAsync(int guildId, long actorViewerId, Entities.Guild.GuildChatMessageType type, string? body = null, CancellationToken ct = default)
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=> Task.CompletedTask;
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}
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@@ -1,6 +1,9 @@
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Services.Guild;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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using SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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@@ -11,18 +14,76 @@ namespace SVSim.EmulatedEntrypoint.Controllers;
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public sealed class GuildChatController : SVSimController
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{
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private readonly IGuildChatService _chat;
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private readonly SVSimDbContext _db;
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public GuildChatController(IGuildChatService chat) => _chat = chat;
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public GuildChatController(IGuildChatService chat, SVSimDbContext db)
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{
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_chat = chat;
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_db = db;
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}
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[HttpPost("messages")]
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public Task<ActionResult<GuildChatMessagesResponse>> Messages([FromBody] GuildChatMessagesRequest req, CancellationToken ct)
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=> Task.FromResult<ActionResult<GuildChatMessagesResponse>>(new GuildChatMessagesResponse
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public async Task<ActionResult<GuildChatMessagesResponse>> Messages(
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[FromBody] GuildChatMessagesRequest req,
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CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var window = await _chat.GetWindowAsync(
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viewerId,
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(int)req.StartMessageId,
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req.Direction,
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req.WaitInterval,
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ct);
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// Build chat_message list
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var chatMessages = window.Messages.Select(m => new ChatMessageDto
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{
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ViewerId = m.AuthorViewerId,
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MessageId = m.MessageId,
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MessageType = (int)m.MessageType,
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CreateTime = new DateTimeOffset(m.CreatedAt, TimeSpan.Zero).ToUnixTimeSeconds(),
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Message = m.Body,
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// deck / replay / room remain null until Task 17
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}).ToList();
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// Build deduplicated users[] catalog from message authors
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var authorIds = window.Messages
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.Select(m => m.AuthorViewerId)
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.Distinct()
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.ToList();
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var viewers = authorIds.Count == 0
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? new Dictionary<long, SVSim.Database.Models.Viewer>()
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: await _db.Viewers
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.AsNoTracking()
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.Include(v => v.Info.SelectedEmblem)
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.Include(v => v.Info.SelectedDegree)
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.Where(v => authorIds.Contains(v.Id))
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.ToDictionaryAsync(v => v.Id, ct);
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var users = authorIds.Select(vid =>
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{
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viewers.TryGetValue(vid, out var v);
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return new ChatUserDto
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{
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ViewerId = vid,
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Name = v?.DisplayName ?? "",
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EmblemId = v?.Info?.SelectedEmblem?.Id is > 0 ? v.Info.SelectedEmblem.Id : 100_000_000L,
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CountryCode = v?.Info?.CountryCode ?? "",
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Rank = 1, // TODO: real rank when rank tracking lands
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DegreeId = v?.Info?.SelectedDegree?.Id ?? 0,
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};
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}).ToList();
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return new GuildChatMessagesResponse
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{
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MaintenanceCardList = new(),
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Users = new(),
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ChatMessage = new(),
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WaitInterval = 10,
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});
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Users = users,
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ChatMessage = chatMessages,
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WaitInterval = window.WaitIntervalSeconds,
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};
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}
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[HttpPost("post")]
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public Task<ActionResult<GuildChatPostResponse>> Post([FromBody] GuildChatPostRequest req, CancellationToken ct)
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358
SVSim.UnitTests/Integration/Guild/GuildChatPollTests.cs
Normal file
358
SVSim.UnitTests/Integration/Guild/GuildChatPollTests.cs
Normal file
@@ -0,0 +1,358 @@
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using System.Net.Http.Json;
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using System.Text.Json;
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using SVSim.Database.Entities.Guild;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Integration.Guild;
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/// <summary>
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/// Integration tests for POST /guild_chat/messages — window query + system-event accumulation.
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///
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/// Uses the REAL GuildChatService (not a spy) so EmitSystemEventAsync actually inserts rows.
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/// </summary>
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public class GuildChatPollTests
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{
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private const string Vid = "0";
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private const int Sid = 0;
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private const string Stk = "";
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private static object BaseBody() => new { viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk };
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private static int GetStringifiedInt(JsonElement el, string prop)
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=> int.Parse(el.GetProperty(prop).GetString()!);
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private static long GetStringifiedLong(JsonElement el, string prop)
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=> long.Parse(el.GetProperty(prop).GetString()!);
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// ─── Helper: create a guild and return its guild_id ───────────────────────
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private static async Task<int> CreateGuildAsync(HttpClient client, string name, int joinCondition = 1)
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{
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var createResp = await client.PostAsync("/guild/create",
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JsonContent.Create(new
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{
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guild_name = name,
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activity = 1,
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join_condition = joinCondition,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
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}));
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Assert.That(createResp.IsSuccessStatusCode, Is.True,
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$"create failed: {await createResp.Content.ReadAsStringAsync()}");
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var infoResp = await client.PostAsync("/guild/info",
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JsonContent.Create(BaseBody()));
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var infoJson = await infoResp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(infoJson);
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return GetStringifiedInt(doc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
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}
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// ─── Helper: POST /guild_chat/messages and parse response ────────────────
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private static async Task<JsonElement> PollAsync(
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HttpClient client,
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int startMessageId = 0,
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int direction = 1, // OLD
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int waitInterval = 3)
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{
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var resp = await client.PostAsync("/guild_chat/messages",
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JsonContent.Create(new
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{
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start_message_id = startMessageId,
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direction = direction,
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wait_interval = waitInterval,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
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}));
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Assert.That(resp.IsSuccessStatusCode, Is.True,
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$"messages HTTP failed: {await resp.Content.ReadAsStringAsync()}");
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var json = await resp.Content.ReadAsStringAsync();
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var doc = JsonDocument.Parse(json);
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return doc.RootElement.Clone();
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}
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// =========================================================================
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// Test 1: fresh guild → poll returns exactly one CreateGuild message
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// =========================================================================
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[Test]
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public async Task Poll_freshGuild_direction_OLD_returns_one_CreateGuild_event()
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{
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using var factory = new SVSimTestFactory();
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long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_001UL, "ChatPollLeader1");
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using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
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await CreateGuildAsync(leaderClient, "ChatPollGuild1");
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var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
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var messages = root.GetProperty("chat_message");
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Assert.That(messages.GetArrayLength(), Is.EqualTo(1),
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$"Expected 1 message after create, got: {root}");
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var msg0 = messages[0];
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Assert.That(GetStringifiedInt(msg0, "message_type"), Is.EqualTo((int)GuildChatMessageType.CreateGuild),
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"First message must be CreateGuild (type=8)");
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Assert.That(GetStringifiedLong(msg0, "viewer_id"), Is.EqualTo(leaderId),
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"Author must be the guild creator");
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Assert.That(GetStringifiedLong(msg0, "message_id"), Is.GreaterThan(0),
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"message_id must be positive");
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}
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// =========================================================================
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// Test 2: leader creates guild → member joins → poll OLD returns both in order
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// =========================================================================
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[Test]
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public async Task Poll_afterJoin_direction_OLD_returns_CreateGuild_then_Join_in_order()
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{
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using var factory = new SVSimTestFactory();
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long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_002UL, "ChatPollLeader2");
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long memberId = await factory.SeedViewerAsync(76_561_198_500_000_003UL, "ChatPollMember2");
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using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
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using var memberClient = factory.CreateAuthenticatedClient(memberId);
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// Create guild (FREE join)
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await CreateGuildAsync(leaderClient, "ChatPollGuild2", joinCondition: 1);
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// Member joins (FREE)
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var joinResp = await memberClient.PostAsync("/guild/join",
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JsonContent.Create(new
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{
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guild_id = 0, // will be looked up — but we need the real one
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from_invite = false,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
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}));
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// The join needs the real guild_id — let's get it from leader's info first
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var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
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var infoJson = await infoResp.Content.ReadAsStringAsync();
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using var infoDoc = JsonDocument.Parse(infoJson);
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int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
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// Retry join with real guildId
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var joinResp2 = await memberClient.PostAsync("/guild/join",
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JsonContent.Create(new
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{
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guild_id = guildId,
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from_invite = false,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
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}));
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Assert.That(joinResp2.IsSuccessStatusCode, Is.True,
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$"join failed: {await joinResp2.Content.ReadAsStringAsync()}");
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// Leader polls
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var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
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var messages = root.GetProperty("chat_message");
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Assert.That(messages.GetArrayLength(), Is.EqualTo(2),
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$"Expected 2 messages (CreateGuild + Join), got: {root}");
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// Messages should be ordered oldest-to-newest (ascending message_id)
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long id0 = GetStringifiedLong(messages[0], "message_id");
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long id1 = GetStringifiedLong(messages[1], "message_id");
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Assert.That(id0, Is.LessThan(id1), "Messages must be ordered oldest-to-newest");
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int type0 = GetStringifiedInt(messages[0], "message_type");
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int type1 = GetStringifiedInt(messages[1], "message_type");
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Assert.That(type0, Is.EqualTo((int)GuildChatMessageType.CreateGuild), "First msg must be CreateGuild");
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Assert.That(type1, Is.EqualTo((int)GuildChatMessageType.Join), "Second msg must be Join");
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}
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// =========================================================================
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// Test 3: direction=NEW returns only messages with message_id > start
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// =========================================================================
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[Test]
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public async Task Poll_direction_NEW_returns_only_messages_after_start()
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{
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using var factory = new SVSimTestFactory();
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long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_004UL, "ChatPollLeader3");
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long memberId = await factory.SeedViewerAsync(76_561_198_500_000_005UL, "ChatPollMember3");
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using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
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using var memberClient = factory.CreateAuthenticatedClient(memberId);
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await CreateGuildAsync(leaderClient, "ChatPollGuild3", joinCondition: 1);
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var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
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var infoJson = await infoResp.Content.ReadAsStringAsync();
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using var infoDoc = JsonDocument.Parse(infoJson);
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int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
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// Poll to get the CreateGuild message_id
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var firstPoll = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
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var firstMsgs = firstPoll.GetProperty("chat_message");
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Assert.That(firstMsgs.GetArrayLength(), Is.EqualTo(1), "Should have 1 msg before join");
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int createGuildMsgId = (int)GetStringifiedLong(firstMsgs[0], "message_id");
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// Member joins
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await memberClient.PostAsync("/guild/join",
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JsonContent.Create(new
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{
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guild_id = guildId,
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from_invite = false,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
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}));
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// Poll NEW from createGuildMsgId — should return only the Join message
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var newPoll = await PollAsync(leaderClient, startMessageId: createGuildMsgId, direction: 2 /* NEW */);
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var newMsgs = newPoll.GetProperty("chat_message");
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// direction=NEW returns messages with message_id >= start, but since we want > start
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// the repository uses ">= start" for NEW. In practice the first NEW msg returned includes
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// the start message itself if it exists, plus newer ones. Let's verify Join is present.
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bool hasJoin = false;
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for (int i = 0; i < newMsgs.GetArrayLength(); i++)
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{
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if (GetStringifiedInt(newMsgs[i], "message_type") == (int)GuildChatMessageType.Join)
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{
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hasJoin = true;
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// Its message_id must be > createGuildMsgId
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Assert.That(GetStringifiedLong(newMsgs[i], "message_id"), Is.GreaterThan(createGuildMsgId),
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"Join message_id must be greater than the CreateGuild id");
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}
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}
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Assert.That(hasJoin, Is.True, "direction=NEW poll must include the Join message");
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}
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// =========================================================================
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// Test 4: direction=BOTH returns a window around start_message_id
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// =========================================================================
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[Test]
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public async Task Poll_direction_BOTH_returns_window_around_start()
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{
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using var factory = new SVSimTestFactory();
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||||
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_006UL, "ChatPollLeader4");
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long memberId = await factory.SeedViewerAsync(76_561_198_500_000_007UL, "ChatPollMember4");
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|
||||
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
|
||||
using var memberClient = factory.CreateAuthenticatedClient(memberId);
|
||||
|
||||
await CreateGuildAsync(leaderClient, "ChatPollGuild4", joinCondition: 1);
|
||||
|
||||
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
|
||||
var infoJson = await infoResp.Content.ReadAsStringAsync();
|
||||
using var infoDoc = JsonDocument.Parse(infoJson);
|
||||
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
|
||||
|
||||
// Member joins → we now have CreateGuild (id=1) + Join (id=2)
|
||||
await memberClient.PostAsync("/guild/join",
|
||||
JsonContent.Create(new
|
||||
{
|
||||
guild_id = guildId,
|
||||
from_invite = false,
|
||||
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
|
||||
}));
|
||||
|
||||
// BOTH around message_id=1 (the CreateGuild message)
|
||||
var bothPoll = await PollAsync(leaderClient, startMessageId: 1, direction: 3 /* BOTH */);
|
||||
var bothMsgs = bothPoll.GetProperty("chat_message");
|
||||
|
||||
// With only 2 messages, BOTH around 1 should return at least CreateGuild (id=1) in the result
|
||||
Assert.That(bothMsgs.GetArrayLength(), Is.GreaterThanOrEqualTo(1),
|
||||
"BOTH direction must return at least 1 message");
|
||||
bool hasCreateGuild = false;
|
||||
for (int i = 0; i < bothMsgs.GetArrayLength(); i++)
|
||||
{
|
||||
if (GetStringifiedInt(bothMsgs[i], "message_type") == (int)GuildChatMessageType.CreateGuild)
|
||||
hasCreateGuild = true;
|
||||
}
|
||||
Assert.That(hasCreateGuild, Is.True, "BOTH window around id=1 must include CreateGuild");
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Test 5: users[] contains deduplicated profiles for all message authors
|
||||
// =========================================================================
|
||||
|
||||
[Test]
|
||||
public async Task Poll_users_list_contains_all_authors_deduplicated()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_008UL, "ChatPollLeader5");
|
||||
long memberId = await factory.SeedViewerAsync(76_561_198_500_000_009UL, "ChatPollMember5");
|
||||
|
||||
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
|
||||
using var memberClient = factory.CreateAuthenticatedClient(memberId);
|
||||
|
||||
await CreateGuildAsync(leaderClient, "ChatPollGuild5", joinCondition: 1);
|
||||
|
||||
var infoResp = await leaderClient.PostAsync("/guild/info", JsonContent.Create(BaseBody()));
|
||||
var infoJson = await infoResp.Content.ReadAsStringAsync();
|
||||
using var infoDoc = JsonDocument.Parse(infoJson);
|
||||
int guildId = GetStringifiedInt(infoDoc.RootElement.GetProperty("guild").GetProperty("detail"), "guild_id");
|
||||
|
||||
// Member joins — now we have 2 messages with 2 different authors
|
||||
await memberClient.PostAsync("/guild/join",
|
||||
JsonContent.Create(new
|
||||
{
|
||||
guild_id = guildId,
|
||||
from_invite = false,
|
||||
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk
|
||||
}));
|
||||
|
||||
var root = await PollAsync(leaderClient, startMessageId: 0, direction: 1 /* OLD */);
|
||||
|
||||
var users = root.GetProperty("users");
|
||||
Assert.That(users.GetArrayLength(), Is.EqualTo(2),
|
||||
$"users[] must have 2 entries (leader + member), got: {root}");
|
||||
|
||||
var userIds = new HashSet<long>();
|
||||
for (int i = 0; i < users.GetArrayLength(); i++)
|
||||
{
|
||||
userIds.Add(GetStringifiedLong(users[i], "viewer_id"));
|
||||
}
|
||||
Assert.That(userIds, Does.Contain(leaderId), "users[] must contain the leader's viewer_id");
|
||||
Assert.That(userIds, Does.Contain(memberId), "users[] must contain the member's viewer_id");
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Test 6: viewer NOT in a guild gets empty result with idle interval
|
||||
// =========================================================================
|
||||
|
||||
[Test]
|
||||
public async Task Poll_viewerNotInGuild_returns_empty_with_idle_wait_interval()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long lonelyId = await factory.SeedViewerAsync(76_561_198_500_000_010UL, "ChatPollLonely");
|
||||
using var lonelyClient = factory.CreateAuthenticatedClient(lonelyId);
|
||||
|
||||
var root = await PollAsync(lonelyClient, startMessageId: 0, direction: 1);
|
||||
|
||||
var messages = root.GetProperty("chat_message");
|
||||
Assert.That(messages.GetArrayLength(), Is.EqualTo(0),
|
||||
"chat_message must be empty for a viewer not in a guild");
|
||||
|
||||
// wait_interval is stringified; idle default is ChatPollIdleSeconds (10)
|
||||
int waitInterval = GetStringifiedInt(root, "wait_interval");
|
||||
Assert.That(waitInterval, Is.GreaterThan(0), "wait_interval must be positive");
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Test 7: wait_interval is smaller when messages were returned (active)
|
||||
// vs no messages (idle)
|
||||
// =========================================================================
|
||||
|
||||
[Test]
|
||||
public async Task Poll_activeInterval_less_than_idleInterval_when_messages_returned()
|
||||
{
|
||||
using var factory = new SVSimTestFactory();
|
||||
long leaderId = await factory.SeedViewerAsync(76_561_198_500_000_011UL, "ChatPollLeader6");
|
||||
long lonelyId = await factory.SeedViewerAsync(76_561_198_500_000_012UL, "ChatPollLonely6");
|
||||
|
||||
using var leaderClient = factory.CreateAuthenticatedClient(leaderId);
|
||||
using var lonelyClient = factory.CreateAuthenticatedClient(lonelyId);
|
||||
|
||||
await CreateGuildAsync(leaderClient, "ChatPollGuild6");
|
||||
|
||||
// Leader gets messages → active interval
|
||||
var activePoll = await PollAsync(leaderClient, startMessageId: 0, direction: 1);
|
||||
int activeWait = GetStringifiedInt(activePoll, "wait_interval");
|
||||
|
||||
// Lonely viewer not in a guild → idle interval
|
||||
var idlePoll = await PollAsync(lonelyClient, startMessageId: 0, direction: 1);
|
||||
int idleWait = GetStringifiedInt(idlePoll, "wait_interval");
|
||||
|
||||
Assert.That(activeWait, Is.LessThan(idleWait),
|
||||
$"Active interval ({activeWait}s) must be less than idle interval ({idleWait}s)");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user