feat(bp): add BattlePassSeasonEntry + BattlePassRewardEntry + BattlePassTrack enum
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SVSim.Database/Models/BattlePassRewardEntry.cs
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22
SVSim.Database/Models/BattlePassRewardEntry.cs
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using SVSim.Database.Common;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One reward cell on a battle pass season (track × level). Capture shows at most one
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/// reward per (season, track, level) — enforced by unique index in DbContext.
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/// RewardType integers come from <see cref="UserGoodsType"/>.
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/// </summary>
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public class BattlePassRewardEntry : BaseEntity<long>
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{
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public int SeasonId { get; set; }
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public BattlePassTrack Track { get; set; }
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public int Level { get; set; }
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public int RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public bool IsAppealExclusion { get; set; }
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public BattlePassSeasonEntry Season { get; set; } = null!;
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}
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