feat(inventory): TrySpendAsync covers all 4 wallets + freeplay
Crystal/Rupy/RedEther freeplay no-op (returns configured amount, balance unchanged); SpotPoint always real. Insufficient returns current balance; success returns post-deduction balance. SVSimTestFactory gains freeplayEnabled ctor overload that upserts the Freeplay GameConfigSection row after EnsureSeedData. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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70
SVSim.UnitTests/Services/Inventory/InventorySpendTests.cs
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70
SVSim.UnitTests/Services/Inventory/InventorySpendTests.cs
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Models.Config;
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using SVSim.Database.Services;
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using SVSim.Database.Services.Inventory;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Services.Inventory;
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public class InventorySpendTests
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{
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[Test]
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public async Task Spend_sufficient_returns_post_deduction_total()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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using var scope = factory.Services.CreateScope();
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var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await ctx.Viewers.FirstAsync(x => x.Id == viewerId);
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v.Currency.Crystals = 1000;
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await ctx.SaveChangesAsync();
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var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
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await using var tx = await inv.BeginAsync(viewerId);
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var r = await tx.TrySpendAsync(SpendCurrency.Crystal, 300);
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Assert.That(r.Success, Is.True);
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Assert.That(r.PostStateTotal, Is.EqualTo(700));
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Assert.That(tx.Viewer.Currency.Crystals, Is.EqualTo(700UL));
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}
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[Test]
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public async Task Spend_insufficient_returns_insufficient_with_current_balance()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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using var scope = factory.Services.CreateScope();
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var ctx = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await ctx.Viewers.FirstAsync(x => x.Id == viewerId);
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v.Currency.Crystals = 100;
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await ctx.SaveChangesAsync();
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var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
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await using var tx = await inv.BeginAsync(viewerId);
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var r = await tx.TrySpendAsync(SpendCurrency.Crystal, 300);
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Assert.That(r.Outcome, Is.EqualTo(SpendOutcome.Insufficient));
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Assert.That(r.PostStateTotal, Is.EqualTo(100));
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Assert.That(tx.Viewer.Currency.Crystals, Is.EqualTo(100UL), "balance unchanged");
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}
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[Test]
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public async Task Freeplay_returns_success_with_configured_amount_for_main_currencies()
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{
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using var factory = new SVSimTestFactory(freeplayEnabled: true);
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long viewerId = await factory.SeedViewerAsync();
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using var scope = factory.Services.CreateScope();
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var inv = scope.ServiceProvider.GetRequiredService<IInventoryService>();
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await using var tx = await inv.BeginAsync(viewerId);
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ulong balanceBefore = tx.Viewer.Currency.Crystals;
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var r = await tx.TrySpendAsync(SpendCurrency.Crystal, 99999);
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Assert.That(r.Success, Is.True);
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var freeCfg = scope.ServiceProvider.GetRequiredService<IGameConfigService>().Get<FreeplayConfig>();
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Assert.That(r.PostStateTotal, Is.EqualTo(checked((long)freeCfg.CurrencyAmount)));
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Assert.That(tx.Viewer.Currency.Crystals, Is.EqualTo(balanceBefore), "freeplay never deducts");
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}
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}
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