feat(battle-engine): re-establish dropped base clauses for net-new stubs (2704->2202 true)
The stub generator emits net-new types as base-LESS partials, so generated Vfx/View types weren't actually VfxBase/etc. -> hundreds of CS1503/CS0029 'cannot convert to VfxBase' at every polymorphic call site. m1_baseclauses.py recovers each generated type's decomp base CLASS (interfaces dropped to avoid CS0535) into _BaseClauses.g.cs, cross-namespace bases fully qualified. Generated the intermediate Vfx/processing base types (SpreadOutVfx/OpenCardVfx/ProcessingBase/DamageVfxBase/ForecastIconVfxBase/...). DefaultOpeningVfx regenerated WITH override (its base OpeningVfx is copied+abstract). Clearing the polymorphism cascade + the masking base-type CS0246s unmasked the true member-level frontier: 2202 (CS1501/CS1061/CS1503), 0 structural errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -4,6 +4,6 @@ namespace Wizard.Battle.View.Vfx
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public partial class DefaultOpeningVfx
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{
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public DefaultOpeningVfx(BackGroundBase backGround) { }
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public void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass) { }
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public override void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass) { }
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}
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}
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