engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -6,64 +6,25 @@ using System;
namespace UnityEngine
{
public enum CursorLockMode { None, Locked, Confined }
public static class Gizmos
{
public static Color color { get; set; }
public static void DrawLine(Vector3 from, Vector3 to) { }
}
public static class Physics2D
{
public static RaycastHit2D GetRayIntersection(Ray ray, float distance = Mathf.Infinity) => default;
public static RaycastHit2D GetRayIntersection(Ray ray, float distance, int layerMask) => default;
public static Collider2D OverlapPoint(Vector2 point, int layerMask) => null;
public static Collider2D[] OverlapPointAll(Vector2 point, int layerMask) => Array.Empty<Collider2D>();
}
public static class Caching
{
public static bool ready => true;
public static bool ClearCache() => true;
}
public enum CursorLockMode { None}
public static class GUIUtility { public static string systemCopyBuffer { get; set; } }
public static class Cursor
{
public static CursorLockMode lockState { get; set; }
public static bool visible { get; set; }
}
public static class ColorUtility
{
public static bool TryParseHtmlString(string htmlString, out Color color) { color = default; return false; }
}
public static class ScreenCapture { public static void CaptureScreenshot(string filename) { } }
public static class RenderSettings { public static bool fog { get; set; } }
public static class JsonUtility
{
public static T FromJson<T>(string json) => default!;
public static object FromJson(string json, Type type) => null;
public static string ToJson(object obj) => "";
public static string ToJson(object obj, bool prettyPrint) => "";
public static void FromJsonOverwrite(string json, object objectToOverwrite) { }
}
public static class Social
{
public static UnityEngine.SocialPlatforms.ILocalUser localUser => null;
public static void ReportProgress(string achievementID, double progress, Action<bool> callback) { }
public static void LoadAchievements(Action<UnityEngine.SocialPlatforms.IAchievement[]> callback) { }
public static void LoadAchievementDescriptions(Action<UnityEngine.SocialPlatforms.IAchievementDescription[]> callback) { }
public static void ShowAchievementsUI() { }
}
public static class PlayerPrefs
{
public static void DeleteAll() { }
public static void DeleteKey(string key) { }
public static bool HasKey(string key) => false;
public static void Save() { }
public static float GetFloat(string key, float defaultValue = 0f) => defaultValue;
public static int GetInt(string key, int defaultValue = 0) => defaultValue;
public static string GetString(string key, string defaultValue = "") => defaultValue;
public static void SetFloat(string key, float value) { }
public static void SetInt(string key, int value) { }
public static void SetString(string key, string value) { }
}
@@ -71,8 +32,6 @@ namespace UnityEngine
public static class Physics
{
public static Vector3 gravity { get; set; }
public static bool Raycast(Ray ray, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
{ hit = default; return false; }
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
{ hit = default; return false; }
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance = float.PositiveInfinity, int layerMask = -1)
@@ -81,35 +40,17 @@ namespace UnityEngine
=> Array.Empty<RaycastHit>();
}
public static class GUI
{
public static Color color { get; set; }
public static void Label(Rect position, string text) { }
}
public static class SystemInfo
{
public static string deviceModel => "";
public static string deviceName => "";
public static string deviceUniqueIdentifier => "";
public static string operatingSystem => "";
public static string graphicsDeviceName => "";
public static string graphicsDeviceVersion => "";
public static int graphicsShaderLevel => 0;
public static int graphicsMemorySize => 0;
public static int systemMemorySize => 0;
public static int processorCount => 1;
public static string processorType => "";
public static bool SupportsRenderTextureFormat(RenderTextureFormat format) => true;
public static bool SupportsTextureFormat(TextureFormat format) => true;
public static bool IsFormatSupported(Experimental.Rendering.GraphicsFormat format, Experimental.Rendering.FormatUsage usage) => true;
}
public static class Graphics
{
public static void Blit(Texture source, RenderTexture dest) { }
public static void Blit(Texture source, RenderTexture dest, Material mat) { }
public static void Blit(Texture source, RenderTexture dest, Material mat, int pass) { }
}
public static class QualitySettings
@@ -123,33 +64,13 @@ namespace UnityEngine
public static string ExtractStackTrace() => "";
}
public enum ColorSpace { Uninitialized = -1, Gamma = 0, Linear = 1 }
public enum RenderTextureReadWrite { Default, Linear, sRGB }
public enum ColorSpace { Linear = 1 }
public enum TextureFormat
{
Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5,
RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat,
ARGB64, ASTC_6x6, ETC2_RGB, ETC2_RGBA8, ETC_RGB4, PVRTC_RGB4
}
[Flags]
public enum EventModifiers
{
None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8,
Numeric = 16, CapsLock = 32, FunctionKey = 64
}
ARGB32, ASTC_6x6, ETC2_RGB, ETC2_RGBA8 }
}
namespace UnityEngine.Experimental.Rendering
{
public enum GraphicsFormat { None, R8G8B8A8_UNorm, R16G16B16A16_SFloat, R32G32B32A32_SFloat, D32_SFloat }
[Flags]
public enum FormatUsage { Sample = 1, Linear = 2, Sparse = 4, Render = 8, Blend = 16, MSAA2x = 32 }
public static class GraphicsFormatUtility
{
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite) => GraphicsFormat.None;
public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB) => GraphicsFormat.None;
}
}