engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,38 +1,16 @@
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// Empty type stubs to satisfy references from full-surface generated god-object stubs.
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// Each is referenced only as a type in a no-op signature; members (if any) surface in a
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// later frontier wave and can be filled by m1_stub_gen --type <Name>.
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public partial class FadeManager { }
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public partial class FriendBase { }
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public partial class RoomDialog { }
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public partial class VideoHostingHUDFaceCamera { }
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namespace Wizard
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{
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public partial class ConventionRoomBattleWatchTask { }
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public partial class OpenRoomBattleGetRecoveryParamTask { }
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public partial class ScenarioOption { }
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public partial class AppleLogin { public partial class Error { } }
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public partial class ScenarioTemporaryVoice { public partial class DownloadInfo { } }
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}
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { public Player Target { get; } }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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public partial class RoomRoot : global::UIBase { public void CreateChangeSceneDialog(UIManager.ViewScene nextScene, UIManager.ChangeViewSceneParam param = null, System.Action moveCallBack = null) { } }
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public partial class RoomConnectChecker { }
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public partial class RoomVisitor { }
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public partial class RoomInviteFriend { }
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public partial class RoomFirstTurnSelect { }
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public partial class RoomDeckList { }
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public partial class RoomCommonEventHandler { }
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}
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namespace Wizard.UIFriend
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{
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public partial class RoomFriendTask { }
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}
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namespace Wizard.UI.Common
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@@ -42,26 +20,20 @@ namespace Wizard.UI.Common
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public partial class ImageSelectionBaseUI { }
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}
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namespace Wizard.Battle.UI
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{
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public partial class BattleLogButton { }
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public partial class BattleLogItemSet { }
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}
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namespace Wizard.UI.ReportToManagement
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{
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public partial class DialogReportToManagement { public static DialogBase Create(long battleId = -1L) => default!; }
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}
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namespace Wizard.Dialog.Setting
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{
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public partial class SettingFirstBattle { }
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}
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namespace Cute
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{
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public partial class UpdateSocialAccountTask { }
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}
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@@ -15,27 +15,13 @@ public class EffectMgr
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{
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public enum EffectType
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{
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NONE, CMN_INPUT_TOUCH_1, CMN_INPUT_TOUCH_2, CMN_INPUT_DRAG_1, CMN_CARD_MOVE_1, CMN_CARD_MOVE_2, CMN_CARD_DRAW_2, CMN_CARD_DRAW_4, CMN_CARD_RETURN_1, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_SET_4, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_RARE_1, CMN_CARD_ATTACK_1, CMN_CARD_LANDING_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_TARGET_3, CMN_CARD_TARGET_4, CMN_CARD_SELECT_3, CMN_CARD_DAMAGE_1, CMN_CARD_DAMAGE_3, CMN_CARD_EVO_4, CMN_CLASS_APPEAR_1, CMN_CLASS_DESTROY_1, CMN_CLASS_DECKOUT_1, CMN_UI_COST_1, CMN_UI_COST_2, CMN_UI_COST_3, CMN_UI_COST_4, CMN_UI_EP_2, CMN_UI_EP_3, CMN_UI_EP_4, CMN_UI_EP_5, CMN_UI_EP_6, CMN_UI_TURN_1, CMN_UI_TURN_4, CMN_UI_TURN_5, CMN_UI_TURN_6, CMN_UI_YOURTURN_3, CMN_UI_TARGET_3, CMN_START_VS_1, CMN_START_VS_ST2, CMN_START_CARD_1, CMN_FRAME_BTN_1, CMN_FRAME_BTN_2, CMN_UI_HEROSKILL_1, CMN_UI_HEROSKILL_2, CMN_RESULT_TITLE_1, CMN_RESULT_TITLE_2, CMN_RESULT_TITLE_3, CMN_RESULT_LVUP_1, CMN_RESULT_RANKUP_1, CMN_RESULT_RANKDOWN_1, CMN_RESULT_TIERUP_1, CMN_RESULT_MATCH_1, CMN_RESULT_FAILED_1, CMN_RESULT_ORB_1, CMN_RESULT_ORB_2, CMN_RESULT_GAUGE_1, CMN_RESULT_GAUGE_2, CMN_RESULT_BACK_1, CMN_RESULT_BACK_2, CMN_RESULT_BACK_3, CMN_FIELD_SET_1, CMN_FIELD_SET_2, CMN_FIELD_SET_3, CMN_FIELD_SET_4, CMN_FIELD_SET_5, CMN_FIELD_SET_6, CMN_FIELD_SET_7, CMN_FIELD_SET_8, CMN_FIELD_SET_9, CMN_FIELD_SET_10, CMN_FIELD_SET_20, CMN_FIELD_SET_21, CMN_FIELD_SET_22, CMN_FIELD_SET_23, CMN_FIELD_SET_30, CMN_FIELD_SET_31, CMN_FIELD_SET_32, CMN_FIELD_SET_33, CMN_FIELD_SET_34, CMN_FIELD_SET_41, CMN_FIELD_SET_42, CMN_FIELD_SET_43, CMN_FIELD_SET_51, CMN_FIELD_SET_52, CMN_FIELD_SET_61, CMN_FIELD_SET_62, CMN_FIELD_SET_71, CMN_FIELD_SET_72, CMN_FIELD_SET_74, CMN_FIELD_SET_76, CMN_FIELD_SET_1001, CMN_FIELD_SET_1002, CMN_FIELD_SET_1003, CMN_FIELD_SET_1004, CMN_FIELD_SET_1005, CMN_FIELD_SET_1006, CMN_FIELD_SET_1007, CMN_FIELD_SET_1008, CMN_FIELD_SET_1009, CMN_FIELD_SET_1010, CMN_FIELD_SET_1011, CMN_FIELD_SET_1012, CMN_FIELD_TAP_1_1, CMN_FIELD_TAP_1_2, CMN_FIELD_TAP_2_1, CMN_FIELD_TAP_3_1, CMN_FIELD_TAP_3_2, CMN_FIELD_TAP_4_1, CMN_FIELD_TAP_4_2, CMN_FIELD_TAP_5_1, CMN_FIELD_TAP_6_1, CMN_FIELD_TAP_6_2, CMN_FIELD_TAP_7_1, CMN_FIELD_TAP_8_1, CMN_FIELD_TAP_9_1, CMN_FIELD_TAP_10_1, CMN_FIELD_TAP_10_2, CMN_FIELD_TAP_20_1, CMN_FIELD_TAP_20_2, CMN_FIELD_TAP_21_1, CMN_FIELD_TAP_21_2, CMN_FIELD_TAP_22_1, CMN_FIELD_TAP_23_1, CMN_FIELD_TAP_23_2, CMN_FIELD_TAP_30_1, CMN_FIELD_TAP_31_1, CMN_FIELD_TAP_31_2, CMN_FIELD_TAP_32_1, CMN_FIELD_TAP_33_1, CMN_FIELD_TAP_33_2, CMN_FIELD_TAP_34_1, CMN_FIELD_TAP_41_1, CMN_FIELD_TAP_42_1, CMN_FIELD_TAP_43_1, CMN_FIELD_TAP_51_1, CMN_FIELD_TAP_52_1, CMN_FIELD_TAP_61_1, CMN_FIELD_TAP_61_2, CMN_FIELD_TAP_62_1, CMN_FIELD_TAP_71_1, CMN_FIELD_TAP_72_1, CMN_FIELD_TAP_74_1, CMN_FIELD_TAP_76_1, CMN_FIELD_TAP_1001_1, CMN_FIELD_TAP_1002_1, CMN_FIELD_TAP_1003_1, CMN_FIELD_TAP_1004_1, CMN_FIELD_TAP_1005_1, CMN_FIELD_TAP_1006_1, CMN_FIELD_TAP_1007_1, CMN_FIELD_TAP_1007_2, CMN_FIELD_TAP_1008_1, CMN_FIELD_TAP_1009_1, CMN_FIELD_TAP_1010_1, CMN_FIELD_TAP_1011_1, CMN_FIELD_TAP_1012_1, CMN_MYPAGE_EVO_1, CMN_GACHA_CURSOR_1, CMN_GACHA_OPEN_2, CMN_GACHA_OPEN_3, CMN_GACHA_OPEN_4, CMN_TUTORIAL_DRAG_1, CMN_TUTORIAL_DRAG_2, CMN_TUTORIAL_TAP_1, CMN_TUTORIAL_TAP_2, CMN_TUTORIAL_NICE_1, CMN_CRAFT_CARD_1, CMN_CRAFT_CARD_2, CMN_CRAFT_ICON_1, CMN_CRAFT_TRACK_1, CMN_CRAFT_SPLASH_1, CMN_CRAFT_SPLASH_2, CMN_CRAFT_SPLASH_3, CMN_CRAFT_SPLASH_4, CMN_ENDING_IN_1, CMN_ENDING_LOGO_1, CMN_ENDING_LOGO_2, CMN_ENDING_TEXT_1, CMN_PROLOGUE_NAME_1, CMN_ARENA_ARCANE_1, CMN_ARENA_ARCANE_2, CMN_ARENA_FRAME_1, CMN_ARENA_FRAME_2, CMN_ARENA_FRAME_3, CMN_ARENA_CLASS_1, CMN_ARENA_CLASS_2, CMN_ARENA_DECIDE_1, CMN_ARENA_DECIDE_2, CMN_ARENA_DECIDE_3, CMN_ARENA_DECK_1, CMN_MAP_CHAPTER_1, CMN_MAP_MAPICON_CLEARED, CMN_MAP_MAPICON_NOTCLEARED, CMN_MAP_PLAYERICON, CMN_EMBLEM_GET_1, CMN_FRAME_CHOICE_1, CMN_FRAME_CHOICE_2, CMN_FRAME_CHOICE_3, CMN_FRAME_FUSION, CMN_FRAME_HEROSKILL_1, STT_ACT_PLAY_1, STT_ACT_GUARD_1, STT_ACT_FLAG_1, STT_ACT_REFLECTION_1, STT_LOOP_GUARD_1, STT_LOOP_UP_1, STT_LOOP_DOWN_1, STT_LOOP_SNEAK_1, STT_LOOP_REDUCTION_1, STT_LOOP_PROTECTION_1, STT_LOOP_PROTECTION_2, STT_LOOP_SKILL_INVINCIBLE_1, STT_LOOP_HOLD_4, STT_LOOP_BUFFER_1, STT_LOOP_SPELLCHARGE_1, STT_LOOP_UNATTACKED_1, STT_LOOP_UNSELECTED_1, STT_LOOP_HEAVENLYAEGIS_1, MAX,
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}
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NONE, CMN_CARD_DRAW_2, CMN_CARD_SET_1, CMN_CARD_SET_2, CMN_CARD_SET_3, CMN_CARD_ACCELERATE_1, CMN_CARD_CRYSTALLIZE_1, CMN_CARD_TARGET_1, CMN_CARD_TARGET_2, CMN_CARD_SELECT_3, CMN_UI_TURN_1, CMN_UI_TURN_5, CMN_UI_TURN_6, CMN_FRAME_BTN_1, CMN_RESULT_TITLE_2, CMN_RESULT_TITLE_3, CMN_FIELD_SET_1, CMN_FIELD_SET_2, CMN_FIELD_SET_3, CMN_FIELD_SET_4, CMN_FIELD_SET_5, CMN_FIELD_SET_6, CMN_FIELD_SET_7, CMN_FIELD_SET_8, CMN_FIELD_SET_9, CMN_FIELD_SET_10, CMN_FIELD_SET_20, CMN_FIELD_SET_21, CMN_FIELD_SET_22, CMN_FIELD_SET_23, CMN_FIELD_SET_30, CMN_FIELD_SET_31, CMN_FIELD_SET_32, CMN_FIELD_SET_33, CMN_FIELD_SET_34, CMN_FIELD_SET_41, CMN_FIELD_SET_42, CMN_FIELD_SET_43, CMN_FIELD_SET_51, CMN_FIELD_SET_52, CMN_FIELD_SET_61, CMN_FIELD_SET_62, CMN_FIELD_SET_71, CMN_FIELD_SET_72, CMN_FIELD_SET_74, CMN_FIELD_SET_76, CMN_FIELD_SET_1001, CMN_FIELD_SET_1002, CMN_FIELD_SET_1003, CMN_FIELD_SET_1004, CMN_FIELD_SET_1005, CMN_FIELD_SET_1006, CMN_FIELD_SET_1007, CMN_FIELD_SET_1008, CMN_FIELD_SET_1009, CMN_FIELD_SET_1010, CMN_FIELD_SET_1011, CMN_FIELD_SET_1012, CMN_FIELD_TAP_1_1, CMN_FIELD_TAP_1_2, CMN_FIELD_TAP_2_1, CMN_FIELD_TAP_3_1, CMN_FIELD_TAP_3_2, CMN_FIELD_TAP_4_1, CMN_FIELD_TAP_4_2, CMN_FIELD_TAP_5_1, CMN_FIELD_TAP_6_1, CMN_FIELD_TAP_6_2, CMN_FIELD_TAP_7_1, CMN_FIELD_TAP_8_1, CMN_FIELD_TAP_9_1, CMN_FIELD_TAP_10_1, CMN_FIELD_TAP_10_2, CMN_FIELD_TAP_20_1, CMN_FIELD_TAP_20_2, CMN_FIELD_TAP_21_1, CMN_FIELD_TAP_21_2, CMN_FIELD_TAP_22_1, CMN_FIELD_TAP_23_1, CMN_FIELD_TAP_23_2, CMN_FIELD_TAP_30_1, CMN_FIELD_TAP_31_1, CMN_FIELD_TAP_31_2, CMN_FIELD_TAP_32_1, CMN_FIELD_TAP_33_1, CMN_FIELD_TAP_33_2, CMN_FIELD_TAP_34_1, CMN_FIELD_TAP_41_1, CMN_FIELD_TAP_42_1, CMN_FIELD_TAP_43_1, CMN_FIELD_TAP_51_1, CMN_FIELD_TAP_52_1, CMN_FIELD_TAP_61_1, CMN_FIELD_TAP_61_2, CMN_FIELD_TAP_62_1, CMN_FIELD_TAP_71_1, CMN_FIELD_TAP_72_1, CMN_FIELD_TAP_74_1, CMN_FIELD_TAP_76_1, CMN_FIELD_TAP_1001_1, CMN_FIELD_TAP_1002_1, CMN_FIELD_TAP_1003_1, CMN_FIELD_TAP_1004_1, CMN_FIELD_TAP_1005_1, CMN_FIELD_TAP_1006_1, CMN_FIELD_TAP_1007_1, CMN_FIELD_TAP_1007_2, CMN_FIELD_TAP_1008_1, CMN_FIELD_TAP_1009_1, CMN_FIELD_TAP_1010_1, CMN_FIELD_TAP_1011_1, CMN_FIELD_TAP_1012_1, CMN_TUTORIAL_TAP_1, CMN_CRAFT_CARD_1, CMN_CRAFT_CARD_2, CMN_CRAFT_ICON_1, CMN_CRAFT_TRACK_1, CMN_CRAFT_SPLASH_1, CMN_CRAFT_SPLASH_2, CMN_CRAFT_SPLASH_3, CMN_CRAFT_SPLASH_4, CMN_MAP_CHAPTER_1, CMN_MAP_MAPICON_CLEARED, CMN_MAP_MAPICON_NOTCLEARED, CMN_MAP_PLAYERICON, }
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public static System.Collections.IEnumerator LoadAndInstantiate2dEffectCoroutine(string effectName, System.Action<UnityEngine.GameObject, System.Collections.Generic.List<string>> finishCallback) { yield break; }
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public enum MoveType
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{
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NONE, NONE_REF, LINEAR, LINEAR_REF, LINEAR_LOOK, LINEAR_WAIT_75, LINEAR_FROM_DECK,
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REVERSE, REVERSE_CLASS, SKIP, SKIP_CENTER_50, SKIP_LOOK, SKIP_LOOK_ZERO, SKIP_WAIT_75,
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SKIP_WAIT_75_FROM_DECK, SKIP_TO_DECK, DIRECT, DIRECT_REF, DIRECT_LOOK, DIRECT_LOOK_SELF_LEADER,
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DIRECT_HAND, DIRECT_SELF_HAND, DIRECT_DECK, DIRECT_LEADER, DIRECT_LEADER_REF, LOOK, PARABOLA,
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HOMING, HOMING_WAIT, ARC, ARC_LOOK, ARC_UPWARDS, CENTER, CENTER_SELF, CENTER_SELF_REF,
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CENTER_TARGET, CENTER_TARGET_REF, CENTER_SELF_ALL, CENTER_SELF_ALL_REF, CENTER_TARGET_ALL,
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CENTER_TARGET_ALL_REF, CENTER_SKIP, CENTER_SKIP_50, DIRECT_EPPANEL_SELF, DIRECT_EPPANEL_OPPONENT,
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DIRECT_CENTER_DIRECT, NONE_CENTER_TARGET_ALL
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}
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NONE, SKIP, DIRECT, DIRECT_HAND, DIRECT_DECK, DIRECT_LEADER, CENTER }
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public enum TargetType { NONE, NONE_WAIT, SINGLE, SINGLE_ONLY_OPPONENT, AREA_ALL, AREA_OPPONENT, AREA_SELF }
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public enum EngineType { NONE, SHURIKEN, SOLID }
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public GameObject EffectContainer => null;
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public bool IsPlayerBattleEffectReady => true;
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public bool IsEnemyBattleEffectReady => true;
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public bool IsPreInEffectReady => true;
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public enum EngineType { NONE, SHURIKEN}
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public bool IsFieldEffectReady => true;
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public bool IsBattleUIEffectReady => true;
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@@ -43,27 +29,15 @@ public class EffectMgr
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public Effect Start(EffectType type, Vector3 pos, GameObject obj = null) => null;
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public Effect Start(EffectType type, float posX, float posY) => null;
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public Effect Start(EffectType type) => null;
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public Effect StartTouchEffect(EffectType type, float posX, float posY) => null;
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public Effect StartBuff(EffectType type, GameObject obj) => null;
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public Effect StartBuffLookAt(EffectType type, GameObject fromObject, GameObject toObject) => null;
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public Effect StartBuffLookAtCamera(EffectType type, GameObject fromObject, Camera toCamera) => null;
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public Effect StopBuff(EffectType type, GameObject obj) => null;
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public Effect FadePlay(GameObject obj, float posX, float posY) => null;
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public Effect FadeStop(GameObject obj) => null;
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public Effect FadeStop(EffectType type) => null;
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public Effect Stop(EffectType type) => null;
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public List<string> InitCommonEffect(string filePath, bool isBattle = false, bool isField = false, bool isBattleEffect = false, Action callback = null) => new List<string>();
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public List<string> SetUIParticleShader(List<GameObject> effectObjList, Action callback, bool isBattle = false, bool isField = false) => new List<string>();
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public List<string> SetUIParticleShader(GameObject effectObj, Action callback, bool isBattle = false, bool isField = false) => new List<string>();
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public List<string> LoadUIParticleShader(GameObject effectObj, Action callback, bool isBattle) => new List<string>();
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public void SetOnlyUIParticleShader(GameObject effectObj) { }
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public void SetParticleShader(GameObject effectObj) { }
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public void ChangeMaskShader(GameObject effectObj, int stencil = 1) { }
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public void InitBattleEffect() { }
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public void InitEnemyBattleEffect() { }
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public void DisposeLatestMadeEffects() { }
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public void ClearLastCacheEffect() { }
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public void SetupEffectContainer() { }
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public void DestroyBattleEffectContainer() { }
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public void ImmediateDestroyBattleEffectContainer() { }
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public void ClearBattleFeildEffect() { }
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@@ -79,28 +53,36 @@ public partial class GameObjMgr { public GameObjMgr() { } }
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public class GameMgr
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{
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public static GameMgr GetIns() => SVSim.BattleEngine.Ambient.BattleAmbient.Require().GameMgr;
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// Phase-5 chunk 47: the ambient is gone. GameMgr.GetIns() has no scope-based mechanism —
|
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// BattleManagerBase.GetIns() returns null unconditionally, and every direct engine consumer
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// was migrated to per-mgr reads through the mgr's own `.GameMgr` property. The residual
|
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// static throws to catch any straggler that still calls it; MultiInstanceEngineTests pins
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||||
// the null-null-throw shape.
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public static GameMgr GetIns() =>
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throw new System.InvalidOperationException(
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"GameMgr.GetIns() is retired. Read via `mgr.GameMgr` on a BattleManagerBase instance.");
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public GameObject m_GameManagerObj;
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public bool IsNewReplayBattle;
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public bool IsAdmin;
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public bool IsWatchHandInvisible;
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public float ScreenAspect = 1.777f;
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public DateTime AnnounceTime;
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public Wizard.RankWinnerReward _rankWinnerReward;
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public bool IsAdminWatch { get; set; }
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public bool IsWatchBattle { get; set; }
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public bool IsReplayBattle { get; set; }
|
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// Six mode flags collapsed to const-false getters in Phase 4 (2026-07-02): headless
|
||||
// is neither watching, replaying, admin-watching, an AI-network client, a puzzle
|
||||
// quest, nor a "new replay" — every branch guarded on `!IsWatchBattle` etc. was a
|
||||
// tautology, and every branch guarded on the positive was dead code. Setters
|
||||
// dropped: pre-Phase-4 callers wrote `false` at end-of-battle cleanup which is now
|
||||
// unnecessary.
|
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public bool IsAdminWatch => false;
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||||
public bool IsWatchBattle => false;
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||||
public bool IsReplayBattle => false;
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||||
public bool IsAINetwork => false;
|
||||
public bool IsPuzzleQuest => false;
|
||||
public bool IsNewReplayBattle => false;
|
||||
public bool IsAdmin => false;
|
||||
// IsNetworkBattle stays writable — headless PvP battles set true; SingleBattleMgr paths stay false.
|
||||
public bool IsNetworkBattle { get; set; }
|
||||
public bool IsAINetwork { get; set; }
|
||||
public bool IsPuzzleQuest { get; set; }
|
||||
public bool HasAuthAdmin { get; set; }
|
||||
public void ChangeAspectRatio(float newAspectRatio) { }
|
||||
public void Update() { }
|
||||
|
||||
private EffectMgr _effect;
|
||||
private SoundMgr _sound;
|
||||
private DataMgr _data;
|
||||
private GameObjMgr _gameObj = new GameObjMgr();
|
||||
private PrefabMgr _prefab;
|
||||
@@ -109,7 +91,6 @@ public class GameMgr
|
||||
private NetworkUserInfoData _netUser;
|
||||
|
||||
public EffectMgr GetEffectMgr() => _effect ??= new EffectMgr();
|
||||
public SoundMgr GetSoundMgr() => _sound ??= new SoundMgr();
|
||||
// Headless: hand back non-null no-op instances. The copied manager types are pure
|
||||
// data/dictionary/no-op holders (no Unity in their ctors); the resolution-path ctor
|
||||
// dereferences these immediately (CreateBackgroundId / CreateManager / UnityEventAgent wiring).
|
||||
@@ -121,26 +102,11 @@ public class GameMgr
|
||||
public NetworkUserInfoData GetNetworkUserInfoData() => _netUser;
|
||||
public void SetNetworkUserInfoData(NetworkUserInfoData infoData) => _netUser = infoData;
|
||||
public Wizard.MailTopTask GetMailTopTask() => null;
|
||||
public Wizard.MyPageTask GetMyPageTask() => null;
|
||||
public Wizard.DeckUpdateTask GetDeckUpdateTask() => null;
|
||||
public Wizard.CardDestructTask GetCardDestructTask() => null;
|
||||
public Wizard.CardCreateTask GetCardCreateTask() => null;
|
||||
public Wizard.MissionInfoTask GetMissionInfoTask() => null;
|
||||
|
||||
public static void CreateIns()
|
||||
{
|
||||
// No-op: GameMgr is now provisioned by BattleAmbientContext at scope entry.
|
||||
}
|
||||
public void CreateMgrIns(GameObject gameobj) { }
|
||||
public void BuildDeckData() { }
|
||||
public void DestroyBattleManagements() { }
|
||||
public void Init() { }
|
||||
public void InitializeSelfInfo() { }
|
||||
public void SettingSelfInfo(Dictionary<string, object> info, bool isWatchReplayRecovery) { }
|
||||
public void SettingOpponentInfo(Dictionary<string, object> info, bool isWatchReplayRecovery) { }
|
||||
public void SettingBattleStartSelfInfo(Dictionary<string, object> info) { }
|
||||
public void SettingBattleStartOpponentInfo(Dictionary<string, object> info) { }
|
||||
public void SettingSelfDeck(List<object> info) { }
|
||||
public bool IsUseUnapprovedList(bool isPlayer) => false;
|
||||
}
|
||||
|
||||
@@ -151,7 +117,6 @@ public partial class UIManager : UnityEngine.MonoBehaviour
|
||||
{
|
||||
private static UIManager _ins;
|
||||
public static UIManager GetInstance() => _ins ??= new UIManager();
|
||||
public static UIManager GetIns() => GetInstance();
|
||||
}
|
||||
|
||||
// VideoHostingHUD (members + HUDMode enum) provided by Generated/VideoHostingHUD.g.cs
|
||||
@@ -161,7 +126,6 @@ namespace Wizard
|
||||
// RankWinnerReward, CardDestructTask, CardCreateTask, MissionInfoTask already exist
|
||||
// in the copied set (declared in other files) -- only these three were missing.
|
||||
public partial class MailTopTask { }
|
||||
public partial class MyPageTask { }
|
||||
public partial class DeckUpdateTask { }
|
||||
// UIManager no-op return types (empty stubs; methods returning them return null)
|
||||
public partial class LoadingViewManager { }
|
||||
|
||||
Reference in New Issue
Block a user