engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -22,141 +22,21 @@ public partial class RoomConnectController
|
||||
}
|
||||
public enum BattleRule
|
||||
{
|
||||
None,
|
||||
Bo1,
|
||||
Bo3,
|
||||
Bo5,
|
||||
Bo3Ban,
|
||||
Bo5Ban
|
||||
}
|
||||
None }
|
||||
public enum FirstTurn
|
||||
{
|
||||
INVALID,
|
||||
RANDOM,
|
||||
OWNER_FIRST_TURN,
|
||||
OWNER_SECOND_TURN,
|
||||
MAX
|
||||
}
|
||||
RANDOM }
|
||||
public enum ConnectRoomResult
|
||||
{
|
||||
IDLE = -1,
|
||||
TIMEOUT = -2,
|
||||
ERROR = -3,
|
||||
CONNECT_ERROR = -4,
|
||||
SUCCESS = 0
|
||||
}
|
||||
private enum RoomSetupErrorAction
|
||||
{
|
||||
CALL_ACTION,
|
||||
GO_HOME,
|
||||
GO_TITLE
|
||||
}
|
||||
private const float TIMEOUT_SEC = 10f;
|
||||
public const int SERVER_ROOM_TYPE_NORMAL = 1;
|
||||
public const int SERVER_ROOM_TYPE_TWOPICK = 2;
|
||||
public const int SERVER_ROOM_TYPE_TWOPICK_BACK_DRAFT = 3;
|
||||
public const int SERVER_ROOM_TYPE_BO3 = 4;
|
||||
public const int SERVER_ROOM_TYPE_BO5 = 5;
|
||||
public const int SERVER_ROOM_TYPE_TWOPICK_QUBE = 6;
|
||||
public const int SERVER_ROOM_TYPE_HOF = 7;
|
||||
public const int SERVER_ROOM_TYPE_TWOPICK_BO3 = 8;
|
||||
public const int SERVER_ROOM_TYPE_TWOPICK_BO5 = 9;
|
||||
public const int SERVER_ROOM_TYPE_WINDFALL = 10;
|
||||
public const int SERVER_ROOM_TYPE_AVATAR = 11;
|
||||
public const int ID_NUMBER_OF_DIGIT = 5;
|
||||
public const int CONVENTION_ID_NUMBER_OF_DIGIT = 5;
|
||||
private string _roomId;
|
||||
private DialogBase _nodeErrorDialog;
|
||||
public int TotalBattleNum;
|
||||
public int TotalWatchBattleNum;
|
||||
public bool IsRelease;
|
||||
private Coroutine _timeOutCoroutine;
|
||||
private RoomWatchEventDispatch _watchEventDispatch;
|
||||
public bool IsWatchBattleLoadStart;
|
||||
public ConnectRoomResult ConnectRoomResultType { get; set; }
|
||||
public bool IsEnterErrorDeckCount { get; set; }
|
||||
public bool IsTournament { get; set; }
|
||||
public bool IsTournamentSettled { get; set; }
|
||||
public bool IsTournamentTimeOutCheack { get; set; }
|
||||
public string RoomID { get; set; }
|
||||
public bool IsEnableGuildInviteButton { get; set; }
|
||||
public bool IsJoinGuild { get; set; }
|
||||
public string DisplayRoomID { get; set; }
|
||||
public bool CanUseNonPossessionCard { get; set; }
|
||||
public RoomBase RoomUIClass { get; set; }
|
||||
public Matching MatchingClass { get; set; }
|
||||
public static RoomDialog RoomDialog { get; set; }
|
||||
public bool IsDisconnectSelf { get; set; }
|
||||
public RealTimeNetworkAgent NetworkAgent { get; set; }
|
||||
public RoomFormatEventHandler FormatEventHandler { get; set; }
|
||||
public PlayerController OwnCtrl { get; set; }
|
||||
public PlayerController OppoCtrl { get; set; }
|
||||
public OpenRoomBattleGetRecoveryParamTask RecoveryTask { get; set; }
|
||||
public PositionMode PositionModeValue { get; set; }
|
||||
public BattleParameter BattleParameterInstance { get; set; }
|
||||
public static bool IsAlreadyStartBattle { get; set; }
|
||||
public FirstTurn FirstTurnType { get; set; }
|
||||
public bool IsRoomRecovery { get; set; }
|
||||
public bool IsConvention { get; set; }
|
||||
public bool IsGuildChatPost { get; set; }
|
||||
public ConventionInfo ConventionInfo { get; set; }
|
||||
public long SelfSleeveIdForTwoPick { get; set; }
|
||||
public bool IsGathering { get; set; }
|
||||
public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; set; }
|
||||
private bool _isAutoJoinEntry { get; set; }
|
||||
public bool IsReceivedInitWatch { get; set; }
|
||||
public bool IsConnect { get; set; }
|
||||
public bool IsAvatar { get; set; }
|
||||
public bool IsMultiDeckHistoryClearSoon { get; set; }
|
||||
public bool IsMultiDeckRule { get; set; }
|
||||
public int SelectDeckCount { get; set; }
|
||||
public int BattleUseDeckCount { get; set; }
|
||||
public bool IsShowHighRankFormat { get; set; }
|
||||
public bool IsTwoPick { get; set; }
|
||||
public bool IsChaosFormat { get; set; }
|
||||
public bool IsTwoPickDraftAPI { get; set; }
|
||||
public bool IsWatch { get; set; }
|
||||
public bool IsPlayer { get; set; }
|
||||
public bool IsPermitFriendWatch { get; set; }
|
||||
public bool IsPermitGuildWatch { get; set; }
|
||||
public bool IsConventionRematchEnable { get; set; }
|
||||
public bool IsEnableTurnSelect { get; set; }
|
||||
public static bool IsDeckBanRule(BattleRule rule) => default!;
|
||||
public static bool IsMultiDeck(BattleRule rule) => default!;
|
||||
public static bool IsTwoPickFormat(NetworkDefine.ServerBattleType type) => default!;
|
||||
public static bool IsShowHighRankRoomRuleFormat(BattleParameter battleFormatBase) => default!;
|
||||
public static int RuleBattleDeckCount(BattleRule rule) => default!;
|
||||
public static int RuleSelectDeckCount(BattleRule rule) => default!;
|
||||
public static bool IsTwoPickDraftMatchingAPI(TwoPickFormat rule) => default!;
|
||||
public static bool IsNormalMatchingAPI(BattleParameter rule) => default!;
|
||||
public static DataMgr.BattleType RoomRuleToBattleType(BattleParameter battleParameter) => default!;
|
||||
public void SetConventionInfo(ConventionRoomBattleWatchTask watchTask) { }
|
||||
public RoomConnectController(InitializeParameter param) { }
|
||||
public void InitializeWatchEventDispatch() { }
|
||||
public void RemoveWatchEventDispath(bool isOwn) { }
|
||||
public Matching_Room CreateMatchingRoom(bool isConvention, bool isGathering, BattleParameter battleParameter) => default!;
|
||||
public void InitPlayerController() { }
|
||||
public void InitializeOwnPlayer() { }
|
||||
public void InitializeOpponentPlayer() { }
|
||||
public IEnumerator StartConnect(string battleId = "") => default!;
|
||||
private void InitTimeout() { }
|
||||
private void StartTimeout() { }
|
||||
public IEnumerator ConnectRecoveryRoom(OpenRoomBattleGetRecoveryParamTask task) => default!;
|
||||
public IEnumerator ReSetConnectCoroutine(Matching matching) => default!;
|
||||
private IEnumerator TimeMeasurement(float timeout) => default!;
|
||||
public void DestroyRealTimeNetwork() { }
|
||||
private void ExitRoomTask() { }
|
||||
private IEnumerator ConnectRealTimeNetworkAgent(bool isFirstConnect) => default!;
|
||||
private void TimeoutInitNetwork() { }
|
||||
private void ConnectError() { }
|
||||
private bool IsCheckConnectResultType() => default!;
|
||||
private bool _ResultCheck(ConnectRoomResult result, RoomSetupErrorAction errorActionType, Action inDialogCloseAction = null) => default!;
|
||||
public bool IsExistNodeErrorDialog() => default!;
|
||||
private void _GoHome() { }
|
||||
private void _MoveView(NetworkTask.ResultCode in_ResultCode) { }
|
||||
public void ClearRoomRecoveryInfo() { }
|
||||
public void CommonResultCodeError(int code) { }
|
||||
private bool ResultCodeError(int code) => default!;
|
||||
private bool ResultCodeErrorForWatcher(int code) => default!;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user