engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,8 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BattleLogManager.cs
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// TODO(engine-cleanup-pass2): 145 of 159 methods unrun in baseline
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// Type: Wizard.Battle.UI.BattleLogManager
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// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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@@ -11,86 +15,16 @@ public partial class BattleLogManager
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public partial class CostCardLogInfo { }
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public partial class CardLogInfo { }
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public delegate void FuncSetup(BattleLogItem logItem);
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private const int BATTLELOG_BLOCK_MAX = 30;
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private const int SOLOMON_ID = 112341030;
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private bool _isBattleLogOpen;
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private BattleManagerBase _battleMgr;
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private BattlePlayer _battlePlayer;
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private WarPair _warBefore;
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public BattleLogWindow _logWindow;
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private BattleLogButton _logButton;
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private GameObject _battleLogRoot;
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private GameObject _battleLogButtonRoot;
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public BattleLogItem _clickLogItem;
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public BattleLogItem _clickSubLogItem;
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private List<BattleLogItem> _logItemList;
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private List<BattleLogItemSet> _logItemSetList;
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private List<BattleLogItem> _pDestLogItemList;
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private List<BattleLogItem> _eDestLogItemList;
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private List<BattleLogItem> _pPlayCardLogItemList;
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private List<BattleLogItem> _ePlayCardLogItemList;
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private List<List<BattleLogItem>> _pDestLogItemListList;
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private List<List<BattleLogItem>> _eDestLogItemListList;
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private List<List<BattleLogItem>> _pPlayCardLogItemListList;
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private List<List<BattleLogItem>> _ePlayCardLogItemListList;
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private List<BattleLogItem> _deckSummonCardObjectList;
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private List<CostCardLogInfo> _pDestroyedLogInfoList;
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private List<CostCardLogInfo> _eDestroyedLogInfoList;
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private List<CostCardLogInfo> _pPlayCardLogInfoList;
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private List<CostCardLogInfo> _ePlayCardLogInfoList;
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private Dictionary<int, int> _deckSummonCardIdList;
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public List<BattleCardBase> PlayerFusionCard;
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public List<BattleCardBase> EnemyFusionCard;
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private List<GameObject> _pDestroyedCostFrameList;
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private List<GameObject> _eDestroyedCostFrameList;
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private List<GameObject> _pPlayCardCostFrameList;
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private List<GameObject> _ePlayCardCostFrameList;
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public List<BattleCardBase> PlayerPlayedCard;
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public List<BattleCardBase> EnemyPlayedCard;
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public List<BattleCardBase> PlayerDestroyedCard;
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public List<BattleCardBase> EnemyDestroyedCard;
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private int _pDestroyedMinCost;
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private int _eDestroyedMinCost;
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private int _pPlayCardMinCost;
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private int _ePlayCardMinCost;
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// PlayerFusionCard / EnemyFusionCard hoisted to BattleManagerBase as instance fields
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// (2026-07-02) so concurrent battles don't alias a process-wide list — see
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// BattleManagerBase.EnemyFusionCard.
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private static BattleLogManager _instance;
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private int _keyboardSelectLogNumber;
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private BattleLogItem _selectBattleLog;
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private BattleLogItemSet _oldClickLogItemSet;
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private int _oldLogItemSetCount;
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private List<BattleLogItem> _logCardList;
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private const float CARD_FRAME_HIGHT = 48f;
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private const float UI_SCREEN_HIGHT_HALF = 320f;
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private const int DEFAULT_DESTROYED_COST = 99;
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public const int MAX_COST_NUM = 30;
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private bool _alertLayerEnable;
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private int _alerOriginalLayer;
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private CanNotTouchCardVfx _canNotTouchCardVfx;
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private const int ZEUS_SUPREME_ID = 113041020;
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private bool _isPlayerSkinEvolved;
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private bool _isEnemySkinEvolved;
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public bool IsOpen { get; set; }
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public static BattleLogItem CreateLogItem(bool isSmall = false) => default!;
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public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!;
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public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!;
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public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!;
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public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!;
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public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
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public static void DestroyLogItem(BattleLogItem logItem) { }
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public static BattleLogItemSet CreateLogItemSet() => default!;
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public static void DestroyLogItemSet(BattleLogItemSet logItemSet) { }
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public static BattleLogManager GetInstance() => _instance ??= new BattleLogManager(); // HEADLESS-FIX (M9): non-null singleton so the draw's unguarded BattleLog tail (UpdateFusionedCardSkillDrewCard, and the IsBattleLog AddLogSkillDrawCard calls) no-ops instead of NRE on a null instance
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private BattleLogManager() { }
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public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
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public void Clear() { }
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public void ClearDestroyedCardList(bool isPlayer) { }
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public void ClearPlayedCardList(bool isPlayer) { }
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private void _SetActiveWindow(bool isActive, BattleLogWindow.BattleLogType logType = BattleLogWindow.BattleLogType.Battle, bool isPlayer = true) { }
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public void SetActiveShowButton(bool isActive) { }
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public void ShowLog(BattleLogWindow.BattleLogType logType, bool isPlayer = true) { }
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public void HideLog() { }
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public void BeginLogBlockEvolution(BattleCardBase card) { }
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public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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@@ -104,50 +38,14 @@ public partial class BattleLogManager
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public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private LogType GetTimingLogType(SkillBase skill) => default!;
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private void _AddLogSkillTiming(SkillBase skill, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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private void _AddLogSkillTiming(BattleCardBase ownerCard, LogType logType, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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public void AddNecromanceIcon(SkillBase skill, BattleCardBase card, bool isSpell) { }
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private BattleLogItem _AddLogCommonOne(BattleCardBase card, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) => default!;
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private void _AddLogCommon(List<BattleCardBase> cards, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
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public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) => default!;
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public void RemoveAllBattleLogSet() { }
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public void ParentLogItemToGrid() { }
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private int _SetupLogItemSet() => default!;
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private int GetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private void SetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer, int value) { }
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private List<GameObject> GetCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<CostCardLogInfo> GetCostCardLogInfoList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<List<BattleLogItem>> GetLogListList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private List<BattleLogItem> GetLogList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private GameObject GetLogObject(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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private UILabel GetEmptyTextLabel(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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public static Dictionary<BattleCardBase, int> GetCardCountsByCardId(List<BattleCardBase> cards) => default!;
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public static int CompareCardLogInfo(BattleCardBase cardA, BattleCardBase cardB) => default!;
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public static int CompareCardLogInfo(CardLogInfo logInfoA, CardLogInfo logInfoB) => default!;
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private string GetNameIndex(int cost, int index) => default!;
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private void _AddDestLogCommonOne(BattleCardBase card, FuncSetup funcSetup, BattleLogWindow.BattleLogType type, bool isPlayer, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) { }
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private void _ParentDestLogItemToGrid(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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private void _SetupLogDestItemList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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private void MakeAndHideCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
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public void SetupCostFrame() { }
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public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
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private int GetCardIndex(int cost, int id, BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
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public void AddLogCost(int cost, BattleLogWindow.BattleLogType type, bool isPlayer) { }
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public void EnableButton() { }
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public void DisableButton() { }
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private bool _IsAddLogBerserk(BattleCardBase beforeDamage, BattleCardBase afterDamage) => default!;
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private bool _IsAddLogAwake(BattleCardBase card, int ppTotalPrev) => default!;
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private bool _IsAddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => default!;
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private BattleLogItem _CreateAttack(bool isCounter, BattleCardBase beforeAttackFrom, BattleCardBase afterAttackFrom, bool isDamageDraw, bool isDrainBattle) => default!;
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public VfxBase AddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void AddLogEvolution(BattleCardBase card) { }
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public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOn(BattleCardBase card, List<BattleCardBase> ingrediens) { }
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public void AddLogSkillGetOff(SkillBase skill, List<BattleCardBase> ingrediens) { }
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public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
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public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
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private BattleLogItem GetSameTypeLogItem(BattleCardBase card, LogType logType) => default!;
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public void AddLogSkillDrawCard(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isPlayerDraw, bool isOverDraw) { }
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public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
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public void AddLogOverDrawCards(List<BattleCardBase> overDrawCards) { }
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@@ -184,11 +82,9 @@ public partial class BattleLogManager
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public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults) { }
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public void AddLogHeal(BattleCardBase beforeHealCard, int healAmount) { }
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public void AddLogSkillDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, BattleCardBase beforeRefrection, BattleCardBase afterRefrection, SkillBase skill) { }
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private void _AddLogDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
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public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
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public void AddLogDeath(BattleCardBase deathCard) { }
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private void _AddLogDeath(List<BattleCardBase> deathCards) { }
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public void AddLogSkillEvolution(List<BattleCardBase> evolveCards, SkillBase skill) { }
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public void AddLogSkillMetamorphose(List<Skill_metamorphose.MetamorphoseCardPair> pairList, SkillBase skill, bool isTargetInOpponentHand = false, bool isFusion = false) { }
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public void AddLogSkillUnite(Skill_unite.UniteCardPair pair, SkillBase skill) { }
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@@ -199,34 +95,17 @@ public partial class BattleLogManager
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public void AddLogSkillChangeClan(List<BattleCardBase> cards, CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddLogSkillChangeTribe(List<BattleCardBase> cards, List<CardBasePrm.TribeType> newTribe, SkillBase skill, bool isTargetInOpponentHand = false) { }
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public void AddTokenDrawModifier(List<BattleCardBase> targetCards, SkillBase skill) { }
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public static string GetTargetCostConditionText(SkillBase skill) => default!;
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public void AddLogSkillChangePlayCount(BattleCardBase card, int count, SkillBase skill) { }
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public void AddLogSkillShortageDeckWin(List<BattleCardBase> cards, SkillBase skill) { }
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public void AddLogCostChange(List<BattleCardBase> cards, SkillBase skill, int cost, bool isSetCost, bool isTargetInOpponentHand, List<int> setCostDifferenceList) { }
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public void AddLogOpenCard(BattleCardBase card) { }
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public void AddLogOpenDrawCard(BattleCardBase card, SkillBase skill) { }
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public void AddLogExclusionTargetList(List<BattleCardBase> cards, SkillBase skill) { }
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public void InsertExclusionTargetListLog(SkillBase skill) { }
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private static bool IsSameSkillTiming(LogType logA, LogType logB, bool isSpell) => default!;
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private bool _CheckLastAddedSkillOwner(BattleCardBase card, LogType timingLogType) => default!;
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private bool ExistSameCardLog(BattleCardBase card, LogType timingLogType) => default!;
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public void AddLogSkillUsePp(SkillBase skill, BattleCardBase card, int usePp) { }
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public void AddLogGiveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void AddLogDepriveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
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public void UpdateSkillTiming(BattleCardBase card, LogType oldType, LogType newType) { }
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private bool UpdateDamageAmount(BattleCardBase card, int amount, SkillBase skill, LogType logType) => default!;
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private bool UpdateSummonCount(BattleCardBase card, int summonCount, SkillBase skill, bool isPlayerSide) => default!;
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public void KeyboardSelectNext(int number) { }
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public void KeyboardSelectBack(int number) { }
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public void KeyboardSelectNumber(int number) { }
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public void KeyboardResetSelect() { }
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public void KeyboardUpdateLogList() { }
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public void KeyboardUpdateScrollView() { }
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public static int ConvertPremiumIdToNormalId(int cardId) => default!;
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public void AddFusionIngredients(BattleCardBase fusionCard, bool isCreateClone) { }
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public void ResetFusionIngredients(bool isPlayer) { }
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public int GetFusionOrder(BattleCardBase a, BattleCardBase b) => default!;
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public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
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private void ReplacePlayerBattleLog(bool isPlayer) { }
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}
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}
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