engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -7,32 +7,7 @@ namespace Wizard
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{
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public partial class AccountTransferHelper
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{
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public CuteNetworkDefine.ACCOUNT_TYPE PressedTransitongButton;
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private string _appleTokenId;
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public AccountBase.TransitionOriginalScreen TransitionFromScreen { get; set; }
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public DialogBase CreateAccountTransferDialog(AccountBase.DisplayType type, AccountBase.TransitionOriginalScreen from, Action close_callback = null) => default!;
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public void DataTransferByFaceBook() { }
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private void startFacebookSign(NetworkTask.ResultCode resultCode) { }
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public void DataTransfer(Action close_callback = null) { }
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public void GetAppleData(string tokenId) { }
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public void DisplayAppleError(AppleLogin.Error error) { }
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private void DisplayCannotFindAccountError() { }
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public void ShowAccountMagritionConfirmBySocialAccount(NetworkTask.ResultCode resultCode) { }
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public void ShowAccountMagritionConfirmByTransferCode(NetworkTask.ResultCode resultCode) { }
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private void AddAccountBySocialAccountConfirm() { }
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private void DisconnectAccountBySocialAccountConfirm() { }
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private void UpdateAccountBySocialAccountConfirm() { }
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private void UpdateAccountBySocialAccountConfirmLast() { }
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private void UpdateAccountByTransferCodeConfirm() { }
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private void AddAccountBySocialAccountExecute() { }
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private void CancelAccountBySocialAccount() { }
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private void DisconnectAccountBySocialAccountExecute() { }
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private void UpdateAccountBySocialAccountExecute() { }
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private void UpdateAccountByTransitionCodeExecute() { }
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private static void CheckTimeSlipRotationPeriod(Action onFinish) { }
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public void ShowAccountDisconnectResult(NetworkTask.ResultCode resultCode) { }
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public void ShowAccountChainResult(NetworkTask.ResultCode resultCode) { }
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public static void ShowAccountMigrationResult(NetworkTask.ResultCode resultCode) { }
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public static void AccountMigrationResultReset() { }
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}
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}
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@@ -1,13 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\AddTokenDeckVfx.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class AddTokenDeckVfx
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{
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protected const float CARD_UN_SORT_TIME = 0.2f;
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public AddTokenDeckVfx(List<BattleCardBase> drawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, VfxBase skillOrDestroyVfx, bool isVisible) { }
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private VfxBase CreateUnSpreadOutVfx(List<BattleCardBase> drawList) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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@@ -8,15 +8,6 @@ namespace Wizard
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{
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public partial class ApplicationFinishManager
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{
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private DialogBase _keyOpenMenuDialog;
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private static bool _canQuit;
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private DialogBase _quitDialog;
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private const int QUIT_DIALOG_SORTING_ORDER = 3;
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public DialogBase QuitDialog { get; set; }
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public static bool CanQuit { get; set; }
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public static void ApplicationQuit() { }
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public bool WantsToQuit() => default!;
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public bool IsQuitDialog() => default!;
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public void HandleEscapeDialog() { }
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}
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}
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@@ -9,29 +9,8 @@ public partial class AttackTargetSelectTouchProcessor
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{
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private enum MouseState
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{
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Idle,
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MoveHold,
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MoveFree
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}
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private readonly AttackSelectControl _attackSelectControl;
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private readonly IPlayerView _battlePlayerView;
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private readonly Prediction _prediction;
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public bool stopAttack;
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private bool evolve;
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private MouseState _mouseState;
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private Vector2 _positionStart;
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public EvolutionSimpleProcessor EvolutionProcessor { get; set; }
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public AttackTargetSelectTouchProcessor(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr, Prediction prediction) : base(battleMgr, touchCard, inputMgr) { }
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public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public static bool CheckAttackToUnitNotHasGuardError(BattleCardBase attackCard, BattleCardBase targetCard) => default!;
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private bool AttackTargetSelectable(BattleCardBase attackCard, BattleCardBase targetCard) => default!;
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private bool HasGuardEnemy(BattleCardBase attackCard, BattlePlayerBase battleEnemy) => default!;
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private bool DragToAttack(BattleCardBase targetCard) => default!;
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protected void SetupTouchProcessorEvents() { }
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public bool CheckIsEnd() => default!;
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private bool IsShowAlert() => default!;
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public VfxWith<ITouchProcessor> End() => default!;
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private bool UseEvolutionShortcut() => default!;
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private bool UseDetailShortcut() => default!;
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}
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}
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@@ -1,21 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattleBonusItem.cs
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using UnityEngine;
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namespace Wizard.Battle.UI
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{
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public partial class AvatarBattleBonusItem
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{
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private UILabel _desc;
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private UILabel _costLabel;
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private UILabel _signLabel;
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private UIDragScrollView _dragScrollView;
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private UISprite _separator;
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private UISprite _dummyFrame;
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public BattlePlayerBase.AvatarBattleDescInfo SkillDescInfo;
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public UILabel DescLabel { get; set; }
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public UILabel CostLabel { get; set; }
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public float Height { get; set; }
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public void Setup(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) { }
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public void SetText(BattleCardBase targetCard, bool isNeedSeparator) { }
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private void SetCost(string strCost) { }
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}
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}
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@@ -1,16 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattlePassiveBonusItem.cs
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using System.Linq;
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using UnityEngine;
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namespace Wizard.Battle.UI
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{
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public partial class AvatarBattlePassiveBonusItem
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{
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private UILabel _desc;
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private UIDragScrollView _dragScrollView;
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public BattlePlayerBase.AvatarBattleDescInfo SkillDescInfo;
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public UILabel DescLabel { get; set; }
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public void Setup(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) { }
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public void SetText(BattleCardBase targetCard) { }
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private string GetCantChoiceBraveText() => default!;
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}
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}
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@@ -1,14 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\AvatarBattleTitleItem.cs
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using UnityEngine;
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namespace Wizard.Battle.UI
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{
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public partial class AvatarBattleTitleItem
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{
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private UILabel _titleLabel;
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private UIWidget _dummyFrame;
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private UIDragScrollView _dragScrollView;
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public string TitleText { get; set; }
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public float Height { get; set; }
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public void Setup(string titleText, UIScrollView scrollView) { }
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}
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}
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@@ -1,9 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\AwakeSkillActivationVfx.cs
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namespace Wizard.Battle.View.Vfx
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{
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public partial class AwakeSkillActivationVfx
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{
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public const float WAIT_TIME = 0.2f;
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public AwakeSkillActivationVfx(IBattleCardView cardView) : base("stt_act_awake_1", "se_stt_act_awake_1", cardView.Transform, 0.2f) { }
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}
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}
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@@ -1,12 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\BanishDeckCardVfx.cs
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namespace Wizard.Battle.View.Vfx
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{
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public partial class BanishDeckCardVfx
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{
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private const float CARD_HIDDEN_TIME = 0.2f;
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private const float BANISH_WAIT_TIME = 1.2f;
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public BanishDeckCardVfx(IBattleCardView cardView) { }
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private void RegisterOpenCardVfx() { }
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protected VfxBase MoveCardAndBanish() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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@@ -2,7 +2,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Resource;
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@@ -14,8 +13,6 @@ public partial class BattleCardView
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public partial class AttackTargetSelectInfo
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{
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public readonly Queue<AttackSelectControl.AttackPair> _attackPairsCardIsInvolvedIn;
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public bool _isBeingSelectedInAttack;
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private int _uneffectedByAttackTargettingCount;
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public AttackSelectControl.AttackPair CurrentAttackPairCardIsInvolvedIn { get; set; }
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public bool IsCardInvolvedInAttack { get; set; }
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public bool IsUneffectedByAttackTargetting { get; set; }
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@@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Resource;
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@@ -17,18 +16,6 @@ public partial class BuildInfo
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{
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public IReadOnlyBattleCardInfo cardInfo;
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public BattlePlayerReadOnlyInfoPair _playerInfoPair;
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public GameObject gameObject;
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public BattleCamera battleCamera;
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public BackGroundBase backGround;
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public IBattleResourceMgr resourceMgr;
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public Func<bool> getIsTouchable;
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public Func<bool> getIsMovable;
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public Func<bool> getIsOnMove;
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public Func<int, bool> getIsFixedUseEnable;
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public Func<bool> getIsActionCard;
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public Func<bool> _getIsAbleToAttack;
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public Func<bool> _getIsUnableToAttackClass;
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public Func<HandCardFrameEffectType> getHandCardFrameEffectType;
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// HEADLESS-FIX (M-HC-4a): store cardInfo so the headless BattleCardView can expose CardInfo (the
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// backing card) — the receive ATTACK path reads BattleCardView.CardInfo.IsClass via
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// AttackSelectControl.IsCardTranslatable. (Generated stub body was empty; re-apply on regen.)
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@@ -8,42 +8,6 @@ namespace Wizard.Battle.View
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{
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public partial class BattleEnemyView
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{
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protected string HandDeckObjectName { get; set; }
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protected string InPlayCardObjectName { get; set; }
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protected string CemeteryObjectName { get; set; }
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protected string BanishObjectName { get; set; }
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public EnemyChoiceBraveButtonUI EnemyChoiceBraveButtonUI { get; set; }
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public Transform ChoiceBraveButtonTransform { get; set; }
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public bool IsShowCantChoiceBraveText { get; set; }
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public BattleEnemyView(BattleEnemy battlePlayer) { }
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public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { }
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public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List<BattleCardBase> choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable<BattleCardBase> selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void RegisterPlayCard(BattleCardBase actCard) { }
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public void DisableSettingFlag() { }
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public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!;
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public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase PrepareCardsForAttackSequenceVfx(IBattleCardView attackInitiator, IBattleCardView attackTarget) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private void FloatCardUpwardsDuringAttack(IBattleCardView cardInvolvedInAttack, float timeToReachTopPosition) { }
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public VfxBase UpdateHandsSelectState(bool isSelecting) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public bool IsTouchable() => default!;
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public void SetTouchable(bool enable) { }
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public void ClearPlayQueue() { }
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public void ShowCommonPanel() { }
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protected AttackSelectControl CreateAttackSelectControl() => default!;
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protected HandViewBase CreateHandView(GameObject gameObject) => default!;
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protected PlayQueueViewBase CreatePlayQueueView() => default!;
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protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!;
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public VfxBase HideCardAttackEffects(IList<BattleCardBase> _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase ReturnActCardAfterFusion(IBattleCardView fusionCardView, bool isFusionMetamorphose = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public VfxBase CreateBeforeFusionVfx(BattleCardBase fusionCard, List<BattleCardBase> ingredientCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public void ShowChoiceBraveButton(bool isNewReplay) { }
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public void UpdateChoiceBraveActivatingEffect(bool isActivating) { }
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public void HideChoiceBraveButton() { }
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public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { }
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public void HideChoiceBraveButtonPulsateEffect() { }
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public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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public Vector3 GetBPLabelPosition() => default!;
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}
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}
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@@ -1,10 +0,0 @@
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\BattleLoadingEndVfx.cs
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namespace Wizard.Battle.View.Vfx
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{
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public partial class BattleLoadingEndVfx
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{
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private readonly BattleManagerBase _battleMgr;
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public BattleLoadingEndVfx(BattleManagerBase battleMgr) { }
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public void Play() { }
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}
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}
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@@ -9,219 +9,16 @@ public partial class BattleLogItem
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{
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public enum CardTextureOption
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{
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Null,
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ForceNormal,
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ForceEvolution,
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DestroyedFollower
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}
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Null}
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private enum FrameType
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{
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Unit,
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Field,
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Spell,
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Class
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}
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Spell }
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private enum DescStyle
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{
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Normal,
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TurnSelf,
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TurnOpponent,
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Max
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}
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Normal }
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private delegate string FuncDescText();
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private static readonly string[] FRAMESPRITE_SELF;
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private static readonly string[] FRAMESPRITE_OPPONENT;
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private static readonly string[] FRAMESPRITE_SELECT;
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private static readonly Color[] DESC_COL;
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private static readonly UIWidget.Pivot[] DESC_PIVOT;
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public const string BATTLE_LOG_ICON_PLAY = "battle_log_icon_play";
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public const string BATTLE_LOG_ICON_ENHANCE = "battle_log_icon_enhance";
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public const string BATTLE_LOG_ICON_ACCELERATE = "battle_log_icon_accelerate";
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public const string BATTLE_LOG_ICON_FIGHT = "battle_log_icon_fight";
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public const string BATTLE_LOG_ICON_DESTROY = "battle_log_icon_destroy";
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public const string BATTLE_LOG_ICON_NECROMANCE = "battle_log_icon_necromance";
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public const string BATTLE_LOG_ICON_DRAW = "battle_log_icon_draw";
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public const string BATTLE_LOG_ICON_OVERDRAW = "battle_log_icon_overdraw";
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public const string BATTLE_LOG_ICON_SUMMON = "battle_log_icon_summon";
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public const string BATTLE_LOG_ICON_BUFF = "battle_log_icon_buff";
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public const string BATTLE_LOG_ICON_DEBUFF = "battle_log_icon_debuff";
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public const string BATTLE_LOG_ICON_BANISH = "battle_log_icon_banish";
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public static readonly Color DAMAGE_LABEL_COLOR;
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public static readonly Color HEAL_LABEL_COLOR;
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private static readonly Color32 CARD_COLOR_GREY;
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public static readonly float LOG_ITEM_HEIGHT;
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private const float FRAME_POS_X_LEFT = -30f;
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private const float FRAME_POS_X_RIGHT = 30f;
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||||
private const float FRAME_POS_X_CENTER = 0f;
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||||
private const float NO_FRAME_TEXT_OFFSET = -8f;
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||||
private const float DESC_LABEL_CENTER_POSITION_X = 42f;
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||||
private UISprite _frame;
|
||||
private UIButton _frameButton;
|
||||
private UISprite _selectCursor;
|
||||
private TweenAlpha _selectTween;
|
||||
private UISprite _separator;
|
||||
private UITexture _cardTexture;
|
||||
private UILabel _desc;
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||||
private UILabel _num;
|
||||
private Transform _locator;
|
||||
private UILabel _rightText;
|
||||
private UISprite _leftIcon;
|
||||
private UISprite _rightIcon;
|
||||
private Transform _fightIcon;
|
||||
private GameObject _dammyFrame;
|
||||
private bool isBuff;
|
||||
private BattlePlayer _battlePlayer;
|
||||
private BattleManagerBase _battleMgr;
|
||||
private BattleLogManager _battleLogMgr;
|
||||
private BattleCardBase _card;
|
||||
private BattleCardBase _detailCard;
|
||||
private int _buffMomentCardId;
|
||||
private LogType _logType;
|
||||
private bool _isOwner;
|
||||
private SkillBase _logSkill;
|
||||
private CardTextureOption _textureOption;
|
||||
private bool _isCopiedBuff;
|
||||
public BuffInfo Buff;
|
||||
public int Turn { get; set; }
|
||||
public bool IsPlayerSideTurn { get; set; }
|
||||
public string DivergenceId { get; set; }
|
||||
public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
|
||||
public bool IsPlayer { get; set; }
|
||||
public void SetBuff(BuffInfo buff) { }
|
||||
public bool IsCopiedBuff() => default!;
|
||||
public static void ClearHeaderTextureCache() { }
|
||||
public static int GetHeaderTextureCacheNum() => default!;
|
||||
public CardTextureOption GetTextureOption() => default!;
|
||||
private void Start() { }
|
||||
public bool IsOwner() => default!;
|
||||
public BattleCardBase GetCard() => default!;
|
||||
public BattleCardBase GetDetailCard() => default!;
|
||||
public int GetBuffMomentCardId() => default!;
|
||||
public SkillBase GetLogSkill() => default!;
|
||||
public void SetLogSkill(SkillBase skill) { }
|
||||
public void SetDivergenceId(string divergenceId) { }
|
||||
public Transform GetLocator() => default!;
|
||||
public LogType GetLogType() => default!;
|
||||
public float GetPosX() => default!;
|
||||
public GameObject GetSeparator() => default!;
|
||||
private int GetTextureId() => default!;
|
||||
public void Setup(BattleCardBase card, BattlePlayer battlePlayer, BattleManagerBase battleMgr, BattleLogManager battleLogMng, bool isOwner, CardTextureOption textureOption = CardTextureOption.Null, BattleCardBase detailCard = null, bool? isPlayer = null, BuffInfo buff = null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null, bool isBattleInfo = false) { }
|
||||
public void SetupOnReplay(bool isPlayerSideTurn, int turn) { }
|
||||
public void ReplaceDeckSummonLogCard(BattleCardBase deckSummonCard) { }
|
||||
public void ReplaceDeckSummonLogCard(List<BattleCardBase> deckSummonCards) { }
|
||||
public void _SetupCardTexture(BattleCardBase card, CardTextureOption textureOption, int buffMomentCardId, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) { }
|
||||
private void _SetupFrame(BattleCardBase card, bool? isPlayer = null, bool isOpponentAllHandSpellCostChange = false, BossRushSpecialSkill specialSkillInfo = null) { }
|
||||
private void _SetupFrameSelect(BattleCardBase card) { }
|
||||
private string _GetFrameSpriteName(BattleCardBase card, string[] spriteNameList, bool isOpponentAllHandSpellCostChange = false, BossRushSpecialSkill specialSkillInfo = null) => default!;
|
||||
private void _SetupDescStyle(DescStyle style) { }
|
||||
private void _SetupDescColor(DescStyle style) { }
|
||||
public void SetTurn(bool isSelfTurn, int turn = -1) { }
|
||||
public void SetCost(int cost, bool isPlayer) { }
|
||||
private void _SetInner(LogType logType, FuncDescText funcText, string rightValueText = "", int mulliganCount = -1) { }
|
||||
private void _SetInnerOnSkillTiming(LogType logType, SkillBase skill) { }
|
||||
private void SetInnerOnSkillTiming(LogType logType) { }
|
||||
public void UpdateLogType(LogType logType) { }
|
||||
public void AddNecromanceLog() { }
|
||||
private void _SetInnerOnDamage(LogType logType, BattleCardBase afterCard, int damageNum, bool isDrainBattle = false) { }
|
||||
private void SetInnerOnDamage(LogType logType) { }
|
||||
private void _SetInnerOnHeal(LogType logType, int healNum = -1, bool isDrain = false) { }
|
||||
private void SetInnerOnHeal(LogType logType) { }
|
||||
private void _SetInnerOnSkillTarget(LogType logType, bool isMinus = false, string logText = null, string rightValueText = null, int cardWithCount = -1, int[] randomArray = null, bool isDeadInNewReplay = false, bool isNewReplay = false) { }
|
||||
public void AddUpRightValue(int addValue, string zeroSign = null) { }
|
||||
public void ChangeDamageLogToDestroy() { }
|
||||
public void AddDamageAmount(int damage, bool isDamage) { }
|
||||
public void AddSummonCount(int summonCount) { }
|
||||
private void CallOnCreateBattleLog(string rightValueText, NewReplayBattleMgr.BattleLogItemType logItemType, bool isMinus = false, bool isNecromance = false, int cardWithCount = -1, int[] randomArray = null, bool isDrain = false, bool isDrainBattle = false, bool isDeadByDamage = false, int mulliganCount = -1) { }
|
||||
private void _SetInnerCard(LogType logType) { }
|
||||
private void _SetInnerCard(LogType logType, int num) { }
|
||||
public void SetBattleLogCardList(int num = 1) { }
|
||||
public void SetDeckSummonCardList(int num = 1) { }
|
||||
public void SetFusionInfoList() { }
|
||||
public void SetFusionIngredientInfoList() { }
|
||||
public void UpdateBattleLogCardCount(int num) { }
|
||||
public void SetMulliganChanged(int changedNum) { }
|
||||
public void SetPlay(LogType logType = LogType.Play) { }
|
||||
public void SetSummon(int count, SkillBase skill) { }
|
||||
public void SetAttack(BattleCardBase attackerAfter, bool isDamageDraw, bool isDrainBattle) { }
|
||||
public void SetAttackCounter(BattleCardBase attackerAfter, bool isDrainBattle) { }
|
||||
public void SetDrawCard(List<BattleCardBase> drawCards, bool isOverDraw = false) { }
|
||||
public void SetOverDraw(bool isTurnStartDraw) { }
|
||||
public void SetOpenDrawCard(SkillBase skill) { }
|
||||
public void SetOpenCard() { }
|
||||
public void SetDrawToken(int count, bool isOverDraw = false) { }
|
||||
public void SetReturnCard(SkillBase skill) { }
|
||||
public void SetDiscardCardNum(List<BattleCardBase> discardCards, SkillBase skill) { }
|
||||
public void SetDiscardCard(SkillBase skill) { }
|
||||
public void SetBanishHandCardNum(List<BattleCardBase> discardCards, SkillBase skill) { }
|
||||
public void SetBanishDeckCardNum(List<BattleCardBase> discardCards, SkillBase skill) { }
|
||||
public void SetBanishDeckCard(SkillBase skill) { }
|
||||
public void SetBanishHandCard(SkillBase skill) { }
|
||||
public void SetChangeCemetery(int num, SkillBase skill) { }
|
||||
public void SetClearDestroyedCardList(SkillBase skill) { }
|
||||
public void SetClearSummonedCardList(SkillBase skill) { }
|
||||
public void SetChangeChantCount(int num, SkillBase skill) { }
|
||||
public void SetChangeWhiteRitualStack(int num, SkillBase skill, bool isDebuffSkill) { }
|
||||
public void SetChangePP(int num, bool isTotal, SkillBase skill) { }
|
||||
public void SetEP(int ep, SkillBase skill) { }
|
||||
public void SetEvolution() { }
|
||||
public void SetEvolutionBySkill(SkillBase skill) { }
|
||||
public void SetFusion(int materialCount) { }
|
||||
public void SetFusionIngredient() { }
|
||||
public void SetGeton() { }
|
||||
public void SetGetonIngredient() { }
|
||||
public void SetGetoffIngredient() { }
|
||||
public void SetCantAttack(CantAttackType type, SkillBase skill) { }
|
||||
public void SetAttackCountRecovery(SkillBase skill) { }
|
||||
public void SetChangeDeck(SkillBase skill) { }
|
||||
public void SetAddDeck(int count, SkillBase skill) { }
|
||||
public void SetBuffAdd(int addAttack, int addLife, bool isMinusZeroAttack, bool isMinusZeroLife, SkillBase skill, bool isDead, bool isMinus) { }
|
||||
public void SetBuffAdd(int addAttack, int addLife, int gainAttack, int gainLife, SkillBase skill, bool isInHand) { }
|
||||
public void SetBuffMultiply(int multiplyAttack, int multiplyLife, SkillBase skill) { }
|
||||
public void SetBuffAddClass(SkillBase skill) { }
|
||||
public void SetBuffSetLife(int setLife, bool isClass, SkillBase skill) { }
|
||||
public void SetBuffAddMaxLife(int addMaxLife, SkillBase skill, bool isDead, bool isDebuffSkill) { }
|
||||
public void SetBuffInHandAdd(int addAttack, int addLife, SkillBase skill = null, bool isTargetInOpponentHand = false) { }
|
||||
public void SetBuffInDeckAdd(SkillBase skill, bool isPlayer, int addAttack, int addLife) { }
|
||||
public void SetHeal(int healAmount) { }
|
||||
public void SetHealSkill(SkillBase skill, int healAmount) { }
|
||||
public void SetDamage(BattleCardBase damageAfter, SkillBase skill) { }
|
||||
public void SetDestroy() { }
|
||||
public void SetBanish() { }
|
||||
public void SetMetamorphose(SkillBase skill = null) { }
|
||||
public void SetUniteMaterial() { }
|
||||
public void SetBerserkBySkill(SkillBase skill) { }
|
||||
public void SetLose(SkillBase skill) { }
|
||||
public void SetLoseCopiedSkill(SkillBase skill, bool isRemain) { }
|
||||
public void SetChangeClan(CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) { }
|
||||
public void SetChangeTribe(List<CardBasePrm.TribeType> newTribe, SkillBase skill, bool isTargetInOpponentHand = false) { }
|
||||
public void SetChangePlayCount(int num, SkillBase skill) { }
|
||||
public void SetGain(SkillGainType type, BattleCardBase gainFrom, int val1 = 0, SkillBase skill = null) { }
|
||||
public void SetAttachSkill(SkillBase attachedSkill, SkillBase skill, bool isTargetInOpponentHand = false) { }
|
||||
public void SetShortageDeckWin(SkillBase skill) { }
|
||||
public void SetTimingWhenPlay(LogType logType, SkillBase skill) { }
|
||||
public void SetTimingWhenDestroy(SkillBase skill) { }
|
||||
public void SetTimingWhenLeave(SkillBase skill) { }
|
||||
public void SetTimingWhenAttackSelfAndOtherAfter(SkillBase skill) { }
|
||||
public void SetTimingOther(SkillBase skill) { }
|
||||
public void SetCostChangeCalculate(int num, SkillBase skill = null, bool isTargetInOpponentHand = false) { }
|
||||
public void SetCostChange(SkillBase skill) { }
|
||||
public void SetRandomArray(int[] randomArray) { }
|
||||
public void SetCardTextureColorToGrey() { }
|
||||
public void SetTokenDrawModifier() { }
|
||||
public void SetUsePp(SkillBase skill, int usePp) { }
|
||||
public void SetExclusionTargetList(SkillBase skill) { }
|
||||
public void SetInnerInReplay(LogType type, string rightValueText, bool isNecromance, int mulliganCount) { }
|
||||
public void SetInnerOnSkillTimingInReplay(LogType logType, bool isNecromance) { }
|
||||
public void SetInnerOnDamageInReplay(LogType logType, BattleCardBase card, string rightValueText, bool isDead) { }
|
||||
public void SetInnerOnHealInReplay(LogType logType, string rightValueText) { }
|
||||
public void SetInnerOnSkillTargetInReplay(LogType type, bool isMinus, string logText, string rightValueText, bool isDead) { }
|
||||
public void SetSummonCountInReplay(int summonCount) { }
|
||||
public static bool IsSameSkillOwner(SkillBase skillA, SkillBase skillB) => default!;
|
||||
public bool IsSameLog(BattleLogItem logItem) => default!;
|
||||
public bool IsUseRightText() => default!;
|
||||
public void SetActiveDammyFrame(bool active) { }
|
||||
private void OnClickLog() { }
|
||||
public void OnUnClickLog() { }
|
||||
public void SetSelectSpriteActive(bool setActive) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BattleLogManager.cs
|
||||
// TODO(engine-cleanup-pass2): 145 of 159 methods unrun in baseline
|
||||
// Type: Wizard.Battle.UI.BattleLogManager
|
||||
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
@@ -11,86 +15,16 @@ public partial class BattleLogManager
|
||||
public partial class CostCardLogInfo { }
|
||||
public partial class CardLogInfo { }
|
||||
public delegate void FuncSetup(BattleLogItem logItem);
|
||||
private const int BATTLELOG_BLOCK_MAX = 30;
|
||||
private const int SOLOMON_ID = 112341030;
|
||||
private bool _isBattleLogOpen;
|
||||
private BattleManagerBase _battleMgr;
|
||||
private BattlePlayer _battlePlayer;
|
||||
private WarPair _warBefore;
|
||||
public BattleLogWindow _logWindow;
|
||||
private BattleLogButton _logButton;
|
||||
private GameObject _battleLogRoot;
|
||||
private GameObject _battleLogButtonRoot;
|
||||
public BattleLogItem _clickLogItem;
|
||||
public BattleLogItem _clickSubLogItem;
|
||||
private List<BattleLogItem> _logItemList;
|
||||
private List<BattleLogItemSet> _logItemSetList;
|
||||
private List<BattleLogItem> _pDestLogItemList;
|
||||
private List<BattleLogItem> _eDestLogItemList;
|
||||
private List<BattleLogItem> _pPlayCardLogItemList;
|
||||
private List<BattleLogItem> _ePlayCardLogItemList;
|
||||
private List<List<BattleLogItem>> _pDestLogItemListList;
|
||||
private List<List<BattleLogItem>> _eDestLogItemListList;
|
||||
private List<List<BattleLogItem>> _pPlayCardLogItemListList;
|
||||
private List<List<BattleLogItem>> _ePlayCardLogItemListList;
|
||||
private List<BattleLogItem> _deckSummonCardObjectList;
|
||||
private List<CostCardLogInfo> _pDestroyedLogInfoList;
|
||||
private List<CostCardLogInfo> _eDestroyedLogInfoList;
|
||||
private List<CostCardLogInfo> _pPlayCardLogInfoList;
|
||||
private List<CostCardLogInfo> _ePlayCardLogInfoList;
|
||||
private Dictionary<int, int> _deckSummonCardIdList;
|
||||
public List<BattleCardBase> PlayerFusionCard;
|
||||
public List<BattleCardBase> EnemyFusionCard;
|
||||
private List<GameObject> _pDestroyedCostFrameList;
|
||||
private List<GameObject> _eDestroyedCostFrameList;
|
||||
private List<GameObject> _pPlayCardCostFrameList;
|
||||
private List<GameObject> _ePlayCardCostFrameList;
|
||||
public List<BattleCardBase> PlayerPlayedCard;
|
||||
public List<BattleCardBase> EnemyPlayedCard;
|
||||
public List<BattleCardBase> PlayerDestroyedCard;
|
||||
public List<BattleCardBase> EnemyDestroyedCard;
|
||||
private int _pDestroyedMinCost;
|
||||
private int _eDestroyedMinCost;
|
||||
private int _pPlayCardMinCost;
|
||||
private int _ePlayCardMinCost;
|
||||
// PlayerFusionCard / EnemyFusionCard hoisted to BattleManagerBase as instance fields
|
||||
// (2026-07-02) so concurrent battles don't alias a process-wide list — see
|
||||
// BattleManagerBase.EnemyFusionCard.
|
||||
private static BattleLogManager _instance;
|
||||
private int _keyboardSelectLogNumber;
|
||||
private BattleLogItem _selectBattleLog;
|
||||
private BattleLogItemSet _oldClickLogItemSet;
|
||||
private int _oldLogItemSetCount;
|
||||
private List<BattleLogItem> _logCardList;
|
||||
private const float CARD_FRAME_HIGHT = 48f;
|
||||
private const float UI_SCREEN_HIGHT_HALF = 320f;
|
||||
private const int DEFAULT_DESTROYED_COST = 99;
|
||||
public const int MAX_COST_NUM = 30;
|
||||
private bool _alertLayerEnable;
|
||||
private int _alerOriginalLayer;
|
||||
private CanNotTouchCardVfx _canNotTouchCardVfx;
|
||||
private const int ZEUS_SUPREME_ID = 113041020;
|
||||
private bool _isPlayerSkinEvolved;
|
||||
private bool _isEnemySkinEvolved;
|
||||
public bool IsOpen { get; set; }
|
||||
public static BattleLogItem CreateLogItem(bool isSmall = false) => default!;
|
||||
public static BattleLogItem CreateBuffLogItem(BattleCardBase card, BattleCardBase detailCard, BuffInfo buff, bool? isPlayer, bool useSmall, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, int buffMomentCardId = -1, BossRushSpecialSkill specialSkillInfo = null) => default!;
|
||||
public static MyRotationBonusItem CreateMyRotationBonusItem(BattlePlayerBase.MyRotationBonusCondition myRotationBonusCondition, bool isPlayer, bool needSeparator) => default!;
|
||||
public static AvatarBattleTitleItem CreateAvatarBattleBonusTitleItem(string titleText, UIScrollView scrollView) => default!;
|
||||
public static AvatarBattleTitleItem CreateAvatarBattleBuffTitleItem(string titleText, UIScrollView scrollView) => default!;
|
||||
public static AvatarBattleBonusItem CreateAvatarBattleBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, UIScrollView scrollView, bool isNeedSeparator, BattleCardBase targetCard) => default!;
|
||||
public static AvatarBattlePassiveBonusItem CreateAvatarBattlePassiveBonusItem(BattlePlayerBase.AvatarBattleDescInfo skillDescInfo, BattleCardBase targetCard, UIScrollView scrollView) => default!;
|
||||
public static BattleLogItem CreateBossRushPlayerSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
|
||||
public static BossRushEnemySpecialSkillItem CreateEnemyBossRushSpecialSkillLogItem(BattleCardBase card, BossRushSpecialSkill bossRushSpecialSkill) => default!;
|
||||
public static void DestroyLogItem(BattleLogItem logItem) { }
|
||||
public static BattleLogItemSet CreateLogItemSet() => default!;
|
||||
public static void DestroyLogItemSet(BattleLogItemSet logItemSet) { }
|
||||
public static BattleLogManager GetInstance() => _instance ??= new BattleLogManager(); // HEADLESS-FIX (M9): non-null singleton so the draw's unguarded BattleLog tail (UpdateFusionedCardSkillDrewCard, and the IsBattleLog AddLogSkillDrawCard calls) no-ops instead of NRE on a null instance
|
||||
private BattleLogManager() { }
|
||||
public void SetUp(Transform parent, BattleManagerBase battleMgr, OperateMgr operateMgr, BattlePlayer battlePlayer) { }
|
||||
public void Clear() { }
|
||||
public void ClearDestroyedCardList(bool isPlayer) { }
|
||||
public void ClearPlayedCardList(bool isPlayer) { }
|
||||
private void _SetActiveWindow(bool isActive, BattleLogWindow.BattleLogType logType = BattleLogWindow.BattleLogType.Battle, bool isPlayer = true) { }
|
||||
public void SetActiveShowButton(bool isActive) { }
|
||||
public void ShowLog(BattleLogWindow.BattleLogType logType, bool isPlayer = true) { }
|
||||
public void HideLog() { }
|
||||
public void BeginLogBlockEvolution(BattleCardBase card) { }
|
||||
public VfxBase EndLogBlockEvolution() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
@@ -104,50 +38,14 @@ public partial class BattleLogManager
|
||||
public VfxBase SetupWarActionLog() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase BeginLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase EndLogBlockWar(BattleCardBase attackCard, BattleCardBase attackedCard, bool needAttack) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private LogType GetTimingLogType(SkillBase skill) => default!;
|
||||
private void _AddLogSkillTiming(SkillBase skill, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
|
||||
private void _AddLogSkillTiming(BattleCardBase ownerCard, LogType logType, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
|
||||
public void AddNecromanceIcon(SkillBase skill, BattleCardBase card, bool isSpell) { }
|
||||
private BattleLogItem _AddLogCommonOne(BattleCardBase card, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) => default!;
|
||||
private void _AddLogCommon(List<BattleCardBase> cards, FuncSetup funcSetup, bool isOwner = false, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null) { }
|
||||
public BattleLogItem AddLogCommonOneAndSetInner(BattleCardBase card, FuncSetup funcSetup, BattleLogItem.CardTextureOption textureOption, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) => default!;
|
||||
public void RemoveAllBattleLogSet() { }
|
||||
public void ParentLogItemToGrid() { }
|
||||
private int _SetupLogItemSet() => default!;
|
||||
private int GetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private void SetMinCost(BattleLogWindow.BattleLogType type, bool isPlayer, int value) { }
|
||||
private List<GameObject> GetCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private List<CostCardLogInfo> GetCostCardLogInfoList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private List<List<BattleLogItem>> GetLogListList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private List<BattleLogItem> GetLogList(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private GameObject GetLogObject(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
private UILabel GetEmptyTextLabel(BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
public static Dictionary<BattleCardBase, int> GetCardCountsByCardId(List<BattleCardBase> cards) => default!;
|
||||
public static int CompareCardLogInfo(BattleCardBase cardA, BattleCardBase cardB) => default!;
|
||||
public static int CompareCardLogInfo(CardLogInfo logInfoA, CardLogInfo logInfoB) => default!;
|
||||
private string GetNameIndex(int cost, int index) => default!;
|
||||
private void _AddDestLogCommonOne(BattleCardBase card, FuncSetup funcSetup, BattleLogWindow.BattleLogType type, bool isPlayer, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo) { }
|
||||
private void _ParentDestLogItemToGrid(BattleLogWindow.BattleLogType type, bool isPlayer) { }
|
||||
private void _SetupLogDestItemList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
|
||||
private void MakeAndHideCostFrameList(BattleLogWindow.BattleLogType type, bool isPlayer) { }
|
||||
public void SetupCostFrame() { }
|
||||
public void AddLogDestFollower(BattleLogWindow.BattleLogType type, BattleCardBase card, List<NewReplayBattleMgr.BattleLogTextureInfo> battleLogTextureInfo = null) { }
|
||||
private int GetCardIndex(int cost, int id, BattleLogWindow.BattleLogType type, bool isPlayer) => default!;
|
||||
public void AddLogCost(int cost, BattleLogWindow.BattleLogType type, bool isPlayer) { }
|
||||
public void EnableButton() { }
|
||||
public void DisableButton() { }
|
||||
private bool _IsAddLogBerserk(BattleCardBase beforeDamage, BattleCardBase afterDamage) => default!;
|
||||
private bool _IsAddLogAwake(BattleCardBase card, int ppTotalPrev) => default!;
|
||||
private bool _IsAddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => default!;
|
||||
private BattleLogItem _CreateAttack(bool isCounter, BattleCardBase beforeAttackFrom, BattleCardBase afterAttackFrom, bool isDamageDraw, bool isDrainBattle) => default!;
|
||||
public VfxBase AddLogWar(BattleCardBase attackCard, BattleCardBase attackedCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void AddLogEvolution(BattleCardBase card) { }
|
||||
public void AddLogFusion(BattleCardBase card, List<BattleCardBase> ingrediens) { }
|
||||
public void AddLogSkillGetOn(BattleCardBase card, List<BattleCardBase> ingrediens) { }
|
||||
public void AddLogSkillGetOff(SkillBase skill, List<BattleCardBase> ingrediens) { }
|
||||
public BattleLogItem AddLogTurn(bool isSelfTurn, int turn = -1) => default!;
|
||||
public void AddLogMulliganChanged(BattlePlayerBase player, int changedNum) { }
|
||||
private BattleLogItem GetSameTypeLogItem(BattleCardBase card, LogType logType) => default!;
|
||||
public void AddLogSkillDrawCard(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isPlayerDraw, bool isOverDraw) { }
|
||||
public void AddLogSkillDrawToken(List<BattleCardBase> drawCards, SkillBase skill, bool isOpen, bool isOverDraw = false) { }
|
||||
public void AddLogOverDrawCards(List<BattleCardBase> overDrawCards) { }
|
||||
@@ -184,11 +82,9 @@ public partial class BattleLogManager
|
||||
public void AddLogSkillHeal(List<BattleCardBase> beforeHealCards, List<BattleCardBase.HealResult> healResults) { }
|
||||
public void AddLogHeal(BattleCardBase beforeHealCard, int healAmount) { }
|
||||
public void AddLogSkillDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, BattleCardBase beforeRefrection, BattleCardBase afterRefrection, SkillBase skill) { }
|
||||
private void _AddLogDamage(BattleCardBase beforeDamage, BattleCardBase afterDamage, SkillBase skill) { }
|
||||
public void AddLogSkillDeath(List<BattleCardBase> deathCards, SkillBase skill) { }
|
||||
public void AddLogSkillDeath(List<BattleCardBase> deathCards) { }
|
||||
public void AddLogDeath(BattleCardBase deathCard) { }
|
||||
private void _AddLogDeath(List<BattleCardBase> deathCards) { }
|
||||
public void AddLogSkillEvolution(List<BattleCardBase> evolveCards, SkillBase skill) { }
|
||||
public void AddLogSkillMetamorphose(List<Skill_metamorphose.MetamorphoseCardPair> pairList, SkillBase skill, bool isTargetInOpponentHand = false, bool isFusion = false) { }
|
||||
public void AddLogSkillUnite(Skill_unite.UniteCardPair pair, SkillBase skill) { }
|
||||
@@ -199,34 +95,17 @@ public partial class BattleLogManager
|
||||
public void AddLogSkillChangeClan(List<BattleCardBase> cards, CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) { }
|
||||
public void AddLogSkillChangeTribe(List<BattleCardBase> cards, List<CardBasePrm.TribeType> newTribe, SkillBase skill, bool isTargetInOpponentHand = false) { }
|
||||
public void AddTokenDrawModifier(List<BattleCardBase> targetCards, SkillBase skill) { }
|
||||
public static string GetTargetCostConditionText(SkillBase skill) => default!;
|
||||
public void AddLogSkillChangePlayCount(BattleCardBase card, int count, SkillBase skill) { }
|
||||
public void AddLogSkillShortageDeckWin(List<BattleCardBase> cards, SkillBase skill) { }
|
||||
public void AddLogCostChange(List<BattleCardBase> cards, SkillBase skill, int cost, bool isSetCost, bool isTargetInOpponentHand, List<int> setCostDifferenceList) { }
|
||||
public void AddLogOpenCard(BattleCardBase card) { }
|
||||
public void AddLogOpenDrawCard(BattleCardBase card, SkillBase skill) { }
|
||||
public void AddLogExclusionTargetList(List<BattleCardBase> cards, SkillBase skill) { }
|
||||
public void InsertExclusionTargetListLog(SkillBase skill) { }
|
||||
private static bool IsSameSkillTiming(LogType logA, LogType logB, bool isSpell) => default!;
|
||||
private bool _CheckLastAddedSkillOwner(BattleCardBase card, LogType timingLogType) => default!;
|
||||
private bool ExistSameCardLog(BattleCardBase card, LogType timingLogType) => default!;
|
||||
public void AddLogSkillUsePp(SkillBase skill, BattleCardBase card, int usePp) { }
|
||||
public void AddLogGiveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
|
||||
public void AddLogDepriveWhiteRitualStack(int num, BattleCardBase targetCard, SkillBase skill) { }
|
||||
public void UpdateSkillTiming(BattleCardBase card, LogType oldType, LogType newType) { }
|
||||
private bool UpdateDamageAmount(BattleCardBase card, int amount, SkillBase skill, LogType logType) => default!;
|
||||
private bool UpdateSummonCount(BattleCardBase card, int summonCount, SkillBase skill, bool isPlayerSide) => default!;
|
||||
public void KeyboardSelectNext(int number) { }
|
||||
public void KeyboardSelectBack(int number) { }
|
||||
public void KeyboardSelectNumber(int number) { }
|
||||
public void KeyboardResetSelect() { }
|
||||
public void KeyboardUpdateLogList() { }
|
||||
public void KeyboardUpdateScrollView() { }
|
||||
public static int ConvertPremiumIdToNormalId(int cardId) => default!;
|
||||
public void AddFusionIngredients(BattleCardBase fusionCard, bool isCreateClone) { }
|
||||
public void ResetFusionIngredients(bool isPlayer) { }
|
||||
public int GetFusionOrder(BattleCardBase a, BattleCardBase b) => default!;
|
||||
public void UpdateFusionedCardSkillDrewCard(BattleCardBase fusionCard) { }
|
||||
private void ReplacePlayerBattleLog(bool isPlayer) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,56 +7,6 @@ namespace Wizard.Battle.UI
|
||||
public partial class BattleLogUtility
|
||||
{
|
||||
private delegate string FuncGetGainText(BattleCardBase gainFrom, int val1, SkillBase skill);
|
||||
private static bool _isInitializedStatic;
|
||||
private static Dictionary<CantAttackType, FuncGetCantAttackText> _cantAttackTextFunc;
|
||||
private static Dictionary<Type, BattleLogTextBuilderAttachSkill> _attachSkillTextFunc;
|
||||
private const string NETWORK_SKILL_PREFIX = "Network";
|
||||
public const char CARD_COUNT_CHAR = '×';
|
||||
public static void SetupStatic() { }
|
||||
public static string GetCardName(BattleCardBase card) => default!;
|
||||
public static string GetCardWithCountText(BattleCardBase card, int num) => default!;
|
||||
public static bool IsAddLogDeath(BattleCardBase card) => default!;
|
||||
public static string GetSkillTargetPlayerText(SkillBase skill) => default!;
|
||||
public static string BuildTextTurn(bool isSelfTurn, int turn) => default!;
|
||||
public static string BuildTextCost(int cost) => default!;
|
||||
public static string BuildTextMulliganChanged(int changedNum) => default!;
|
||||
public static string BuildTextSummon(BattleCardBase card, int summonCount) => default!;
|
||||
public static string BuildTextPlay(BattleCardBase card) => default!;
|
||||
public static string BuildTextEvolve() => default!;
|
||||
public static string BuildTextFusion() => default!;
|
||||
public static string BuildTextGeton() => default!;
|
||||
public static string BuildTextGetoff() => default!;
|
||||
public static void GetBuffValueStringFormatted(int addAttack, int addLife, ref string retAttack, ref string retLife, bool isMinusZeroAttack = false, bool isMinusZeroLife = false) { }
|
||||
public static string BuildTextBuffInHandAdd(int addAttack, int addLife, SkillBase skill, bool isTargetInOpponentHand = false) => default!;
|
||||
public static string BuildTextBuffInDeckAdd(SkillBase skill, bool isSelf, int addAttack, int addLife) => default!;
|
||||
public static string BuildTextBuffAdd(int addAttack, int addLife, bool isMinusZeroAttack = false, bool isMinusZeroLife = false) => default!;
|
||||
public static string BuildTextBuffAdd(int addAttack, int addLife, int gainAttack, int gainLife) => default!;
|
||||
public static string BuildTextBuffMultiply(int multiplyAttack, int multiplyLife) => default!;
|
||||
public static string BuildTextDamageCut(int cutAmount) => default!;
|
||||
public static string BuildTextHeal(BattleCardBase healBefore, int healAmount) => default!;
|
||||
public static string BuildTextDamage(BattleCardBase damageBefore, BattleCardBase damageAfter) => default!;
|
||||
public static string BuildTextDestroy(BattleCardBase destroyedCard) => default!;
|
||||
public static string BuildTextBanish() => default!;
|
||||
public static string BuildTextMetamorphose(BattleCardBase newCard, BattleCardBase oldCard, SkillBase skill = null, bool isTargetInOpponentHand = false, int metamorphoseCardID = 0) => default!;
|
||||
public static string BuildTextUniteMaterial() => default!;
|
||||
public static string BuildTextAwake() => default!;
|
||||
public static string BuildTextBerserk() => default!;
|
||||
public static string BuildTextNecromance() => default!;
|
||||
public static string BuildTextLose() => default!;
|
||||
public static string BuildTextLoseLastWords() => default!;
|
||||
public static string BuildTextRobLastWords() => default!;
|
||||
public static string BuildTextChangeClan(CardBasePrm.ClanType newClan, SkillBase skill, bool isTargetInOpponentHand = false) => default!;
|
||||
public static string BuildTextChangeTribe(CardBasePrm.TribeType newTribe, SkillBase skill, bool isTargetInOpponentHand = false) => default!;
|
||||
public static string BuildTextChangePlayCount(int cnt) => default!;
|
||||
public static string BuildTextTimingCallSkill(BattleCardBase card) => default!;
|
||||
public static string BuildTextTimingWhenPlay(BattleCardBase card) => default!;
|
||||
public static string BuildTextTimingWhenDestroy(BattleCardBase card) => default!;
|
||||
public static string BuildTextTimingOther(BattleCardBase card) => default!;
|
||||
public static string BuildTextCantAttack(CantAttackType type) => default!;
|
||||
public static string GetPlayerAndPlace(SkillBase skill, SkillFilterCreator.ContentKeyword place) => default!;
|
||||
public static string BuildTextRandomArray(int[] randomArray) => default!;
|
||||
public static string BuildTextAttachSkill(SkillBase attachedSkill, SkillBase skill, bool isBuffText, bool isKeyWordCodeDelete = true, bool isNow = true, bool isTargetInOpponentHand = false) => default!;
|
||||
public static string BuildAttachSkillText(SkillBase attachedSkill, bool isBuffText, bool isKeyWordCodeDelete = true, bool isNow = true) => default!;
|
||||
private static string DeleteKeywordCode(string battleLogText) => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,127 +12,12 @@ namespace Wizard.Battle.View
|
||||
{
|
||||
public partial class BattlePlayerView
|
||||
{
|
||||
public Vector3 firstHitPoint;
|
||||
public bool moveSeFirst;
|
||||
public bool isDetailRotating;
|
||||
public const int CLASS_EFFECT_DIALOG_DEPTH = 31;
|
||||
public bool _isEvolutionCardLanding;
|
||||
private int? _detailEffectSavedLayer;
|
||||
private const int KEY_WORD_START = 0;
|
||||
private const int KEY_WORD_END = 1;
|
||||
private const int KEY_WORD_DIALOG_LINE_OBJECT = 0;
|
||||
private const string KEY_WORD_PRESS_COLOR = "[00d2e4]";
|
||||
public const string KEY_WORD_COLOR = "[ffcd45]";
|
||||
protected string HandDeckObjectName { get; set; }
|
||||
protected string InPlayCardObjectName { get; set; }
|
||||
protected string CemeteryObjectName { get; set; }
|
||||
protected string BanishObjectName { get; set; }
|
||||
private ArrowControl ArrowCtrl { get; set; }
|
||||
private SoundMgr SoundMgr { get; set; }
|
||||
public BattleCardBase DetailOpenCard { get; set; }
|
||||
public BattleCardBase SubDetailOpenCard { get; set; }
|
||||
public GameObject CardMoveEffect { get; set; }
|
||||
public bool IsMenuOpen { get; set; }
|
||||
public bool IsMenuCloseEscape { get; set; }
|
||||
public bool CanPlayerEndTurnImmediately { get; set; }
|
||||
public bool IsShowTurnEndDialogOfNotAttackingOrPlaying { get; set; }
|
||||
public bool IsShowTurnEndDialogOfNotUsingHeroSkill { get; set; }
|
||||
public bool _isEvolutionSkillSelect { get; set; }
|
||||
public IList<BattleDialog> GetPopupPanelList { get; set; }
|
||||
public bool IsEvolutionStart { get; set; }
|
||||
public bool IsEvolutionVfx { get; set; }
|
||||
public PlayerChoiceBraveButtonUI PlayerChoiceBraveButtonUI { get; set; }
|
||||
public Transform ChoiceBraveButtonTransform { get; set; }
|
||||
public bool IsShowCantChoiceBraveText { get; set; }
|
||||
public BattlePlayerView(BattlePlayer battlePlayer) { }
|
||||
public void Setup(GameObject statusPanel, GameObject uiContainer, GameObject btlContainer, GameObject battle3DContainer) { }
|
||||
public void ClearPlayQueue() { }
|
||||
public void ShowCommonPanel() { }
|
||||
public void RegisterPlayCard(BattleCardBase actCard) { }
|
||||
public void DisableSettingFlag() { }
|
||||
public SideLogControl GetSideLogControl(bool isSkillTargetSelect) => default!;
|
||||
public VfxBase StartShowChoice(BattleCardBase actCard, SkillBase choiceSkill, List<BattleCardBase> choiceCards, bool isEvol, BattleCardBase accelerateCard, bool isChoiceBrave) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase StartShowSelect(BattleCardBase actCard, SkillBase skill, IEnumerable<BattleCardBase> selectableCards, bool isEvol) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase UpdateHandsSelectState(bool isSelecting) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void GetCardSelectedWithButton(Camera camera, ref UIButton button, ref BattleCardBase card, ref GameObject check) { }
|
||||
public void ClearDifferentiatePopUp(List<BattleDialogItem> deselectionItem) { }
|
||||
public void LockOnAttackTarget(BattleCardBase Attacker, BattleCardBase Target) { }
|
||||
public void ReleaseLockOnTarget() { }
|
||||
public void ReverseDetailCard() { }
|
||||
public void DetailReverseOver() { }
|
||||
public void ShowDetailPanel(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0) { }
|
||||
private void ShowDetailCommon(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0) { }
|
||||
public void ShowDetailPanelList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest) { }
|
||||
public void CallOnOpenEvolveDialoguePanel() { }
|
||||
public static bool HasKeyword(CardParameter cardParameter) => default!;
|
||||
public void HideDetailPanel() { }
|
||||
public void HideSubDetailPanel() { }
|
||||
public BattleCardBase GetDetailCard() => default!;
|
||||
private void OpenCardDetailList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest, BuffInfo buff, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, string divergenceId = "", int logTextureId = 0, bool useSubDetailPanelControl = false) { }
|
||||
public void SetDetailScreenPosition(bool right) { }
|
||||
public void DragArrowStart(BattleManagerBase battleMgr, BattleCardBase attackCard, GameObject arrowHead) { }
|
||||
public void DragArrowStart(BattleManagerBase battleMgr, GameObject startObject, GameObject arrowHead, bool isTargettingEnemy = true) { }
|
||||
public void DragArrow(BattleManagerBase battleMgr, GameObject arrowHead, Vector3 pos) { }
|
||||
public void MoveCardStart(BattleCardBase moveCard, bool isEffectAndSoundOn) { }
|
||||
public void MoveCard(BattleCardBase hitCard, Vector3 pos) { }
|
||||
public void MoveCardCancel(BattleCardBase hitCard, Vector3 position, Quaternion rotation, bool IsPress) { }
|
||||
public void CancelCardDrag(BattleCardBase cardBeingDragged) { }
|
||||
public void CardMoveEffectSwitch(bool on) { }
|
||||
public void HideModeEffect(bool on) { }
|
||||
public bool IsMoving() => default!;
|
||||
public void OffNotHideAndNotCreate() { }
|
||||
public void LockOnEffectOn(BattleCardBase SelectCard) { }
|
||||
public Effect DetailPanelSelectEffectOn(BattleCardBase selectedCard, DetailPanelControl.ShowRequest request) => default!;
|
||||
public void StopBattleLogSelectDetailPanelEffect() { }
|
||||
public void DetailPanelSelectEffectOff() { }
|
||||
public bool isDetailAble(BattleCardBase card, DetailPanelControl.ShowRequest showRequest) => default!;
|
||||
public bool IsDetailOn() => default!;
|
||||
public bool IsFieldDetailOn() => default!;
|
||||
public void ShowTurnEndDialog(GameObject return_obj = null) { }
|
||||
public void ShowPlayerTurnEnd(bool isAuto = false) { }
|
||||
public virtual void ShowTurnEndPulseEffect() { }
|
||||
public virtual VfxBase HideTurnEndPulseEffect() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual void ShowTurnEndButton(bool showEffect = true) { }
|
||||
public void ForceShowTurnEndButton() { }
|
||||
public void UpdateTurnEndPulseEffect() { }
|
||||
public void ShowKeyPanel(int page) { }
|
||||
public void HideKeyPanel() { }
|
||||
public DialogBase CreateKeyPanel(BattleCardBase card, UILabel label, CardMaster.CardMasterId cardMasterId, CardParameter baseParameter) => default!;
|
||||
public static DialogBase CreateKeyPanel(UILabel label, IList<string> keywordList, CardMaster.CardMasterId cardMasterId) => default!;
|
||||
public static DialogBase CreateKeyPanel(string skillDescription, UILabel label, CardMaster.CardMasterId cardMasterId) => default!;
|
||||
public static DialogBase CreateClassEffectPanel(List<string> keyWordList, CardMaster.CardMasterId cardMasterId) => default!;
|
||||
private static DialogBase CreateKeywordsPanel_Inner(string titleTextID, Action<BattleKeywordInfoListMgr> funcSetup, UILabel label = null) => default!;
|
||||
private static void SetKeyWordView(UILabel label, BattleKeywordInfoListMgr keywordInfo, out string keywordText, out int startIndex, out int endIndex) { keywordText = default!; startIndex = default!; endIndex = default!; }
|
||||
private static List<int[]> GetKeyWordIndexList(string inText) => default!;
|
||||
public static List<string> GetKeyWordList(string inText) => default!;
|
||||
private static void ChangeKeyWordNewLineToSpace(ref string keyWordText) { }
|
||||
public static bool IsKeyWordUnderLine() => default!;
|
||||
public static void SetKeyWordColor(GameObject colliderObject, UILabel label, DetailPanelControl control = null) { }
|
||||
public static void SetLabelColorEvent(UILabel label, GameObject inClickObject = null) { }
|
||||
public static void PressKeyWordColorChange(UILabel label, bool press) { }
|
||||
public static void SetKeyWordLabelColor(UILabel label, string colorCode = "[ffcd45]") { }
|
||||
public DialogBase ShowRetireConfirmPanel() => default!;
|
||||
public DialogBase CreateBattleSetting() => default!;
|
||||
public bool IsTouchable() => default!;
|
||||
public void SetTouchable(bool enable) { }
|
||||
public void ResetTouchable() { }
|
||||
public void AddPopUpPanel(DialogBase dia, BattleDialogItem diaItem) { }
|
||||
public void AddPopUpPanel(NonDialogPopup popup, BattleDialogItem item) { }
|
||||
public VfxBase Recovery(bool doseFirst, bool isFocusHand = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase HideCardAttackEffects(IList<BattleCardBase> _targetCards) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase RecoveryInHandCards() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase RecoveryMulligan() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase RecoveryTurnStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected HandViewBase CreateHandView(GameObject gameObject) => default!;
|
||||
protected PlayQueueViewBase CreatePlayQueueView() => default!;
|
||||
protected InPlayViewBase CreateInPlayView(GameObject gameObject) => default!;
|
||||
public DialogBase ShowFusionCardPlayDialog(EventDelegate onClickOk, Action onClose) => default!;
|
||||
public void ShowChoiceBraveButton(bool isNewReplay) { }
|
||||
public void UpdateChoiceBraveActivatingEffect(bool isActivating) { }
|
||||
public void HideChoiceBraveButton() { }
|
||||
public void UpdateChoiceBraveButtonPulsateEffectAndSprite() { }
|
||||
public void HideChoiceBraveButtonPulsateEffect() { }
|
||||
public VfxBase SetBp(int num) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public Vector3 GetBPLabelPosition() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\BattleStarter.cs
|
||||
using System.Collections;
|
||||
using Cute;
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class BattleStarter
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
private IEnumerator ExecuteCoroutine(Parameter param) => default!;
|
||||
private static void RegisterSelectedStoryInfo(Parameter param) { }
|
||||
private static void RegisterDeck(DeckData deckData) { }
|
||||
private static void RegisterBattleData(StoryChapterData chapterData, int chapterCharaId, int chapterClassId) { }
|
||||
private static IEnumerator StoryStartTaskCoroutine(SelectedStoryInfo storyInfo) => default!;
|
||||
private static IEnumerator FadeoutCoroutine() => default!;
|
||||
private static void GoToBattleScene() { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\BerserkSkillActivationVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class BerserkSkillActivationVfx
|
||||
{
|
||||
public BerserkSkillActivationVfx(IBattleCardView cardView) : base("stt_act_berserk_1", "se_stt_act_berserk_1", cardView.Transform, 0.3f) { }
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopInfomationUI.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class BishopInfomationUI
|
||||
{
|
||||
private new BattlePlayerBase _player;
|
||||
private IBattlePlayerView _opponentBattlePlayerView;
|
||||
private readonly float HANDCARD_YPOSITION;
|
||||
private readonly float INPLAYCARD_YPOSITION;
|
||||
private readonly float HANDCARD_XPOSITION;
|
||||
private readonly float INPLAYCARD_XPOSITION;
|
||||
private readonly float INFORMATION_UI_HIGHT;
|
||||
private readonly Vector3 BISHOP_INFORMATION_LOACL_POSITION;
|
||||
private const string BISHOP_INFORMATION_PATH = "UI/Battle/ClassInfomation_7";
|
||||
private const string BISHOP_INFORMATION_UI_PREFAB_PATH = "UI/Battle/BishopSummonInfomation";
|
||||
private const string BISHOP_INFORMATION_UI_CHILD = "BishopSummonInfomation_";
|
||||
private bool _isPressing;
|
||||
private List<BishopSummonTokenInfomationUI> _loadingTokenInfoUIList;
|
||||
public BishopInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, IBattlePlayerView battleEnemyView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
|
||||
public void ShowInfomation(bool playEffect) { }
|
||||
public void HideInfomation() { }
|
||||
public void HideOtherInfomation() { }
|
||||
public void HideAllInfomation() { }
|
||||
protected void ShowAlert() { }
|
||||
protected void HideAlert() { }
|
||||
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void SetUpEvent(BattlePlayerBase player) { }
|
||||
public void Recovery() { }
|
||||
private void ShowInfo() { }
|
||||
private void SetTokenInfoUIPosition(GameObject tokenInfoUIObj, bool isInHand, int summonCardIndex) { }
|
||||
private void HideInfo() { }
|
||||
private void HideAllInfo() { }
|
||||
private IEnumerable<BattleCardBase> SelectSummonChantField(IEnumerable<BattleCardBase> cardList) => default!;
|
||||
private List<int> GetLastWordSummonCard(BattleCardBase ownerCard) => default!;
|
||||
private void WaitUntilLoadTexture() { }
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopSummonTokenInfomationUI.cs
|
||||
using System;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class BishopSummonTokenInfomationUI
|
||||
{
|
||||
private UILabel _costLabel;
|
||||
private UILabel _attackLabel;
|
||||
private UILabel _lifeLabel;
|
||||
private UIPanel _panel;
|
||||
private UITexture _texture;
|
||||
private GameObject _attackLabelRoot;
|
||||
private GameObject _lifeLabelRoot;
|
||||
private BattleCardBase _chantCardToSummonToken;
|
||||
public bool IsLoading { get; set; }
|
||||
public void SetUnit(int cost, int attack, int life, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
|
||||
public void SetAmulet(int cost, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
|
||||
private void SetCost(int cost) { }
|
||||
private void SetAttack(int attack) { }
|
||||
private void SetLife(int life) { }
|
||||
private void SetSortingOrder(int order) { }
|
||||
private void SetTexture(int id, bool isUnit, Action onLoaded) { }
|
||||
private void SetOnDrawEvent() { }
|
||||
public void SetInfoUIObjectActive(bool isActive) { }
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,4 @@
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class BossRushEnemySpecialSkillItem
|
||||
{
|
||||
private UILabel _desc;
|
||||
public UILabel DescLabel { get; set; }
|
||||
public BossRushSpecialSkill BossRushSpecialSkill { get; set; }
|
||||
public void Setup(BossRushSpecialSkill specialSkill) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CanNotTouchCardVfx.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class CanNotTouchCardVfx
|
||||
{
|
||||
private bool _canTouchCard;
|
||||
private bool _isUpdateHandCardsPlayability;
|
||||
private bool _isEvolveTutorial;
|
||||
public CanNotTouchCardVfx(bool isUpdateHandCardsPlayability = true, bool isEvolveTutorial = false) { }
|
||||
public CanNotTouchCardVfx(Func<bool> onCheckEnd) { }
|
||||
public void End(bool isEvolveTutorialEnd = false) { }
|
||||
public override void Update(float dt, List<IEffectVfx> effectVfxList) { }
|
||||
}
|
||||
}
|
||||
@@ -9,20 +9,10 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class CardTouchProcessorBase
|
||||
{
|
||||
protected readonly BattleManagerBase _battleMgr;
|
||||
protected readonly BattlePlayer _battlePlayer;
|
||||
protected readonly BattleCardBase _firstTouchCard;
|
||||
protected IEnumerable<BattleCardBase> _targetCards;
|
||||
protected GameObject _lastFocusedObject;
|
||||
protected BattleCardBase _lastFocusedCard;
|
||||
protected InputMgr _inputMgr;
|
||||
public CardTouchProcessorBase(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr) { }
|
||||
public virtual VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxWith<ITouchProcessor> End() => default!;
|
||||
private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!;
|
||||
public virtual bool CheckIsEnd() => default!;
|
||||
protected virtual void SetupTouchProcessorEvents() { }
|
||||
protected VfxBase CreateOpenCardDetailVfx(BattleCardBase targetCard, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CardVfxCreatorBase.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class CardVfxCreatorBase
|
||||
{
|
||||
protected readonly bool _isPlayer;
|
||||
protected readonly BattleCardBase _card;
|
||||
protected readonly IBattleCardView _battleCardView;
|
||||
protected readonly IBattleResourceMgr _resourceMgr;
|
||||
private const float REFRESH_CARD_PARAMETER_WAIT_TIME = 0.2f;
|
||||
public CardVfxCreatorBase(bool isPlayer, BattleCardBase card, IBattleCardView battleCardView, IBattleResourceMgr resourceMgr) { }
|
||||
public virtual VfxBase CreateDraw(Vector3 pos, bool isCardRare) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreatePick() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDestroyHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateBanish(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxWithLoading CreateBanishHand(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => default!;
|
||||
public virtual VfxBase CreateGeton(Transform vehicleCardTrans, IBattleCardView vehicleCardView, BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxWithLoading CreateFusionHand(BattlePlayerBase battlePlayerBase, IBattleCardView fusionCardView, bool isFusionMetamorphose) => default!;
|
||||
public virtual VfxBase CreateParameterChange(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool isDead, bool isEvolve, bool skipWait = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateBuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateBuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDebuffStart(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDebuffStop(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateBuffStartInHand(BattleCardBase.ParameterChangeInformation parameterChangeInfo, bool useWait = true, bool isDebuff = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private VfxBase CreateChangeBuffStatusVfx(VfxBase originalVfx, bool useWait) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateGuardStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateGuardStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateKillerStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateKillerStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateNotBeAttackedStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateNotBeAttackedStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateUntouchableStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateUntouchableStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateQuick(bool hasAttacksRemaining, bool isCardUnableToAttackClass) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateSneakStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateSneakStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateForceCantAttackStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateForceCantAttackStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDrainStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDrainStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateAttack(IBattleCardView attackCardView, IBattleCardView attackTargetCardView) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateAttackFloatUp() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateAttackFloatDown(bool isAttacker, bool isDead, int attackableCount) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateMoving(Vector3 pos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected DamageVfx CreateDamageVfx(int damage, bool isReflectedDamage) => default!;
|
||||
public virtual VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateHeavenlyAegisStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateHeavenlyAegisStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateChangeAffiliation(BattleCardBase card, CardBasePrm.ClanType clan, bool showEffect) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,14 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\CardVoiceInfoCache.cs
|
||||
// TODO(engine-cleanup-pass2): 4 of 5 methods unrun in baseline
|
||||
// Type: Wizard.Battle.View.CardVoiceInfoCache
|
||||
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
|
||||
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.View
|
||||
{
|
||||
public partial class CardVoiceInfoCache
|
||||
{
|
||||
private const int CAP_VOICE_DIC = 32;
|
||||
private const int WARNING_SIZE = 100;
|
||||
private static Dictionary<int, IReadOnlyVoiceInfo> _voiceInfoDic;
|
||||
public static void ClearCardVoiceInfo() { }
|
||||
public static void CacheCardVoiceInfoForBattle(IList<int> cardID) { }
|
||||
public static void CacheCardVoiceInfo(IList<int> cardID, CardMaster.CardMasterId cardMasterId) { }
|
||||
public static IReadOnlyVoiceInfo GetCardVoiceInfoForBattle(int cardID) => HeadlessVoiceInfo.Instance; // HEADLESS-FIX (M7): non-null voice info for the IsRecovery death-voice tail
|
||||
public static IReadOnlyVoiceInfo GetCardVoiceInfo(int cardID, CardMaster.CardMasterId cardMasterId) => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ChangeChantCountVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ChangeChantCountVfx
|
||||
{
|
||||
public ChangeChantCountVfx(BattleCardBase card, int count, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ChangeInPlayViewVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ChangeInPlayViewVfx
|
||||
{
|
||||
private readonly IBattleCardView _view;
|
||||
public ChangeInPlayViewVfx(IBattleCardView view) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ChangeWhiteRitualCountVfx.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ChangeWhiteRitualCountVfx
|
||||
{
|
||||
public ChangeWhiteRitualCountVfx(BattleCardBase card, int count) { }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\ChapterCharaDecider.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class ChapterCharaDecider
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
private static int GetChapterCharaId(Parameter param) => default!;
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/ChapterCharaDecider.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
{
|
||||
public partial class ChapterCharaDecider
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
private static int? GetChapterCharaId(Parameter param) => default!;
|
||||
}
|
||||
}
|
||||
@@ -7,9 +7,6 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class ChoiceBraveTouchProcessor
|
||||
{
|
||||
public bool EnableCancel;
|
||||
public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List<SkillBase> choiceSkills) : base(battleMgr, card, battleMgr.TouchControl.GetPrediction(), choiceSkills, isEvolve: false, isChoiceBrave: true) { }
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,39 +10,10 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class ChoiceTouchProcessor
|
||||
{
|
||||
protected readonly BattleCardBase _actCard;
|
||||
protected readonly InputMgr _inputMgr;
|
||||
protected readonly OperateMgr _operateMgr;
|
||||
protected readonly BattlePlayer _battlePlayer;
|
||||
protected bool _isSelectNow;
|
||||
private readonly Prediction _prediction;
|
||||
private readonly BattleManagerBase _battleManager;
|
||||
private bool _stopFlag;
|
||||
protected BattleCardBase _chosenCard;
|
||||
private List<SkillBase> _choiceSkills;
|
||||
private SkillBase _choiceSkill;
|
||||
private List<BattleCardBase> _choiceCards;
|
||||
private List<BattleCardBase> _chosenCards;
|
||||
private bool _choiceCompleteFlag;
|
||||
private bool _isEvolve;
|
||||
private BattleCardBase _accelerateCard;
|
||||
private BattleUIContainer _battleUIContainer;
|
||||
private int _choiceNumber;
|
||||
private const float DETAIL_PANEL_SIZE_PERCENT = 90.5f;
|
||||
private CanNotTouchCardVfx _canNotTouchCardVfx;
|
||||
private Action _onCompleteChoice;
|
||||
private bool _isChoiceBrave;
|
||||
protected bool IsSelectNow { get; set; }
|
||||
public ChoiceTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, Prediction prediction, List<SkillBase> choiceSkills, bool isEvolve, bool isChoiceBrave, BattleCardBase accelerateCard = null) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxWith<ITouchProcessor> End() => default!;
|
||||
protected ITouchProcessor CreateAfterSelectTouchProcessor(BattleCardBase hasSelectionSkillCard) => default!;
|
||||
private void EnableButtons(bool isUpdateEffectAndSprite) { }
|
||||
private BattleCardBase GetCardAtMousePosition(Camera camera) => default!;
|
||||
private IEnumerable<GameObject> GetTargetCards() => default!;
|
||||
public virtual bool CheckIsEnd() => default!;
|
||||
protected void EnableTurnEndButton() { }
|
||||
private bool UseDetailShortcut() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,23 +7,13 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class ChoiceUtility
|
||||
{
|
||||
public const string SPRITE_UNSELECTED = "btn_common_02_m2_off";
|
||||
public const string SPRITE_SELECTED_NORMAL = "btn_common_02_m2_on";
|
||||
public const string SPRITE_SELECTED_PRESSED = "btn_common_02_m2_on";
|
||||
private const float EVOLUTION_CANCEL_ROTATION_TIME = 0.2f;
|
||||
private static readonly Vector3 EVOLUTION_CANCEL_ROTATION_ANGLE;
|
||||
private static readonly Vector3 CARD_DEFAULT_SCALE;
|
||||
private const float CHANGE_SCALE_TIME = 0.3f;
|
||||
public static int GetNumberOfCardsToSelect(SkillBase choiceSkill) => default!;
|
||||
public static int GetNumberOfCardsToSelect(BattleCardBase card, bool isEvolve) => default!;
|
||||
public static void ToggleChoiceButtonSprite(UIButton choiceButton, GameObject check, bool setActive, int numberOfCardsToSelect, bool isFusion = false, bool isComplete = false) { }
|
||||
public static void StopChoiceEffects(List<BattleCardBase> choiceCards) { }
|
||||
public static void PlayCancelEvolveChoiceAnimation(List<BattleCardBase> choiceCards, BattleManagerBase battleMgr) { }
|
||||
public static bool DoesDuplicateCardNotExistInHand(BattleCardBase actingCard) => default!;
|
||||
public static bool DoesChoiceCardHaveSelectSkill(BattleCardBase choiceCard, SkillBase choiceSkill) => default!;
|
||||
public static void SetupActingChoiceCardToBePlayedFromQueue(BattleCardBase actingCard, BattleCardBase choiceCard, BattlePlayerBase battlePlayer, bool isChoiceBrave) { }
|
||||
public static void SetupChoiceCardForSkillTargetSelect(BattleCardBase choiceCard) { }
|
||||
public static List<BattleCardBase> CreateChoiceTokenCards(BattleCardBase actingCard, IBattlePlayerView playerBattleView, SkillBase choiceSkill, BattleManagerBase battleMgr) => default!;
|
||||
public static List<BattleCardBase> SortSelectedChoiceCards(List<BattleCardBase> allChoiceCards, List<BattleCardBase> selectedChoiceCards) => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\Class3dEvolveVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class Class3dEvolveVfx
|
||||
{
|
||||
public Class3dEvolveVfx(BattleCardBase card, IBattleResourceMgr resourceMgr) { }
|
||||
protected bool IsCardFront(BattleCardBase card) => default!;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ClassCardVfxCreatorBase.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Player.ClassCharacter;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ClassCardVfxCreatorBase
|
||||
{
|
||||
protected readonly ClassBattleCardViewBase _classBattleCardView;
|
||||
protected readonly IBattlePlayerView _battleView;
|
||||
private readonly System.Random _random;
|
||||
private const int _maxRandValueS = 3;
|
||||
private const int _maxRandValueL = 2;
|
||||
private GameObject _leaderFrameMesh;
|
||||
private const string _leaderFrameMeshName = "Class";
|
||||
private IStatusPanelControl StatusPanelControl { get; set; }
|
||||
private GameObject LeaderFrameMesh { get; set; }
|
||||
protected ClassCardVfxCreatorBase(bool isPlayer, BattleCardBase card, ClassBattleCardViewBase battleCardView, IBattlePlayerView battleView, IBattleResourceMgr resourceMgr) : base(isPlayer, card, battleCardView, resourceMgr) { }
|
||||
public VfxBase CreateDamage(int damage, int currentHealth, int maxHealth, int baseHealth, bool isReflectedDamage, bool isSkillDamage) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateHealing(int healAmount, int currentHealth, int maxHealth, int baseHealth) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateCharacterPanelShake() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxBase CreateRetire(BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateReflectionStart() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateReflectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateProtectionStart(ProtectionColorType type) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateProtectionStop() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected virtual void SetupDamageVfxEvent(DamageVfx vfx) { }
|
||||
private VfxBase DestroyClassAndClearAllEffectsVfx(BattlePlayerBase battlePlayerBase, bool isRetire) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\ClassInfomationUIBase.cs
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class ClassInfomationUIBase
|
||||
{
|
||||
protected readonly Vector3 PLAYER_HANDCOUNT_POSITION;
|
||||
protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_1;
|
||||
protected readonly Vector3 PLAYER_CLASS_INFOMATION_POSITION_2;
|
||||
protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_1;
|
||||
protected readonly Vector3 PLAYER_CROSS_CLASS_INFORMATION_POSITION_2;
|
||||
private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_1;
|
||||
private readonly Vector3 EVENT_PLAYER_CLASS_INFORMATION_POSITION_2;
|
||||
private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_1;
|
||||
private readonly Vector3 EVENT_PLAYER_CROSS_CLASS_INFORMATION_POSITION_2;
|
||||
private readonly Vector3 EVENT_ENEMY_CLASS_INFORMATION_POSITION;
|
||||
private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_1;
|
||||
private readonly Vector3 EVENT_ENEMY_CROSS_CLASS_INFORMATION_POSITION_2;
|
||||
protected readonly Vector3 ENEMY_HANDCOUNT_POSITION;
|
||||
protected readonly Vector3 ENEMY_CLASS_INFORMATION_POSITION;
|
||||
protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_1;
|
||||
protected readonly Vector3 ENEMY_CROSS_CLASS_INFORMATION_POSITION_2;
|
||||
protected readonly int FIRST_HAND_COUNT;
|
||||
protected readonly BattlePlayerBase _player;
|
||||
protected IBattlePlayerView _selfBattlePlayerView;
|
||||
protected readonly Vector3 PLAYER_ALERT_POSITION;
|
||||
protected readonly Vector3 ENEMY_ALERT_POSITION;
|
||||
protected readonly Vector3 PLAYER_ALERT_LABEL_POSITION;
|
||||
protected readonly Vector3 ENEMY_ALERT_LABEL_POSITION;
|
||||
protected readonly Vector2 ALERT_SIZE;
|
||||
protected readonly Vector2 ALERT_LABEL_SIZE;
|
||||
protected static readonly Color HAND_COUNT_S;
|
||||
protected static readonly Color HAND_COUNT_M;
|
||||
protected static readonly Color HAND_COUNT_L;
|
||||
protected static readonly Vector3 DOUBLE_INFO_SCALE;
|
||||
private const int HAND_CARD_WARNING_COLOR_BORDER = 7;
|
||||
protected bool _isSelectNow;
|
||||
protected bool _inCardFocus;
|
||||
protected GameObject _infomationUI;
|
||||
protected GameObject _alertObject;
|
||||
protected UILabel _alertlabel;
|
||||
protected UISprite _alertSprite;
|
||||
protected GameObject _handCount;
|
||||
protected UILabel _handCountLabel;
|
||||
protected UISprite _handCountIcon;
|
||||
protected WizardUIButton _informationButton;
|
||||
protected int _orderNum;
|
||||
protected int _totalInfoNum;
|
||||
protected bool CanShowOtherInfo { get; set; }
|
||||
public virtual GameObject GetInfomationUI() => default!;
|
||||
public ClassInfomationUIBase(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderNum, int totalInfoNum) { }
|
||||
public virtual void ShowInfomation(bool playEffect = true) { }
|
||||
public virtual void HideInfomation() { }
|
||||
public virtual void HideOtherInfomation() { }
|
||||
public virtual void HideAllInfomation() { }
|
||||
public virtual void UpdateInfomation() { }
|
||||
public void UpdateStatusPanelOnBattle(bool isPlayer) { }
|
||||
public void SetClassInformationUiPosition(bool isPlayer) { }
|
||||
protected Vector3 GetClassInfomationPosition(bool isPlayer) => default!;
|
||||
protected virtual void ShowAlert() { }
|
||||
protected virtual void HideAlert() { }
|
||||
protected void AlertReset(string text) { }
|
||||
public virtual VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual void SetUpEvent(BattlePlayerBase player) { }
|
||||
public virtual void Recovery() { }
|
||||
public static Color GetHandCardCountColor(int handCardCount) => default!;
|
||||
private void UpdateHandCardCount(BattlePlayerBase battlePlayer) { }
|
||||
public void SetIsSelect(bool flg) { }
|
||||
public void SetInCardFocus(bool flg) { }
|
||||
public virtual void SetTouchable(bool flag) { }
|
||||
protected List<BattleCardBase> SelectOtherInfoTarget(List<BattleCardBase> cards) => default!;
|
||||
public virtual void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
|
||||
}
|
||||
}
|
||||
@@ -5,30 +5,4 @@ using Cute;
|
||||
using UnityEngine;
|
||||
namespace Wizard.UI.Profile
|
||||
{
|
||||
public partial class ClassPage
|
||||
{
|
||||
private UIPanel _panel;
|
||||
private TweenAlpha _tweenAlpha;
|
||||
private GameObject _obj_skinChangeBtn;
|
||||
private UILabel _label_skinChangeBtn;
|
||||
private UILabel _label_headline_nextExp;
|
||||
private UILabel _label_nextExp;
|
||||
private UIGauge _sprite_expGauge;
|
||||
private UILabel _label_headline_winNum;
|
||||
private UILabel _label_winNum;
|
||||
private GameObject _obj_itemListRoot;
|
||||
private GameObject _partsClassPageItem;
|
||||
private ProfileUI _mainScript;
|
||||
private Dictionary<int, ClassPageItem> _itemDict;
|
||||
private bool _isDestory;
|
||||
private void Awake() { }
|
||||
public void Create(ProfileUI mainScript) { }
|
||||
public void Init() { }
|
||||
private void OnDestroy() { }
|
||||
private void SetClassInfo(int classId) { }
|
||||
public static string GetCharaTexName(int skinId) => default!;
|
||||
public IEnumerator Final() => default!;
|
||||
private void ResetImageSelection() { }
|
||||
private bool IsDuringResetImageSelection() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,17 +4,8 @@ namespace Wizard.Story.ChapterSelection
|
||||
{
|
||||
public partial class CommonPrefabContainer
|
||||
{
|
||||
private CharaInfoPanel _charaInfoPanelPrefab;
|
||||
private SectionInfoPanel _sectionInfoPanelPrefab;
|
||||
private AreaSelInfo _chapterRewardPanelPrefab;
|
||||
private StoryChapterSelectDialog _subChapterSelectionDialogPrefab;
|
||||
private StorySummaryDialog _summaryDialogPrefab;
|
||||
private StoryLeaderSelectSummaryDialog _summaryWithCharaSelectionDialogPrefab;
|
||||
public CharaInfoPanel CharaInfoPanelPrefab { get; set; }
|
||||
public SectionInfoPanel SectionInfoPanelPrefab { get; set; }
|
||||
public AreaSelInfo ChapterRewardPanelPrefab { get; set; }
|
||||
public StoryChapterSelectDialog SubChapterSelectionDialogPrefab { get; set; }
|
||||
public StorySummaryDialog SummaryDialogPrefab { get; set; }
|
||||
public StoryLeaderSelectSummaryDialog SummaryWithCharaSelectionDialogPrefab { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\CostChangeVfx.cs
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class CostChangeVfx
|
||||
{
|
||||
private const string COST_DOWN_EFFECT = "stt_act_costdown_1";
|
||||
private const string COST_DOWN_EFFECT_SE = "se_stt_act_costdown_1";
|
||||
private const string COST_UP_EFFECT = "stt_act_costup_1";
|
||||
private const string COST_UP_EFFECT_SE = "se_stt_act_costup_1";
|
||||
private const int LORD_ATOMY_ID = 101541020;
|
||||
public CostChangeVfx(List<BattleCardBase> targetList, bool isSpellCharge, List<bool> isCostUpList, bool isStop) { }
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfx.cs
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DamageVfx
|
||||
{
|
||||
public const int STRONG_DAMAGE_VALUE = 7;
|
||||
private const float KNOCKBACK_AMOUNT = 0.1f;
|
||||
protected string _effectName { get; set; }
|
||||
public DamageVfx(IBattleCardView targetCardView, int damage) : base(targetCardView) { }
|
||||
protected Vector3 GetKnockbackDirection(IBattleCardView targetCardView) => default!;
|
||||
protected void SetupNumberAnimation(int value) { }
|
||||
private IEnumerator KnockbackByDamage(IBattleCardView cardView, float targetLocalY, float moveTime) => default!;
|
||||
private float Interp(float[] pts, float t) => default!;
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DamageVfxBase.cs
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DamageVfxBase
|
||||
{
|
||||
private const float DAMAGE_ANIMATION_LENGTH = 2.5f;
|
||||
private const float DAMAGE_TEXT_MARGIN = 0.26f;
|
||||
private const int DAMAGE_MAX_VALUE = 9999;
|
||||
private const int TEXTURE_SHEET_MAX = 16;
|
||||
private const float PLAYER_CLASS_DAMAGE_EFFECT_POSITION = 0.4f;
|
||||
private const float ENEMY_CLASS_DAMAGE_EFFECT_POSITION = 0.3f;
|
||||
protected BattleManagerBase _battleMgr;
|
||||
protected readonly IBattleCardView _targetCardView;
|
||||
private GameObject _numberObject;
|
||||
private GameObject _damageEffect;
|
||||
private bool IsLoadEnd;
|
||||
protected virtual Vector3 StartPosition { get; set; }
|
||||
protected string _effectName { get; set; }
|
||||
public bool IsEffectEnd { get; set; }
|
||||
protected DamageVfxBase(IBattleCardView targetCardView) { }
|
||||
protected IEnumerator StartShowValue(int value) => default!;
|
||||
protected virtual void HideValue() { }
|
||||
protected virtual void SetupNumberAnimation(int value) { }
|
||||
public void UpdateEffect() { }
|
||||
public void RemoveCheck() { }
|
||||
public void DestroyEffect() { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckChangeVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DeckChangeVfx
|
||||
{
|
||||
private readonly BattlePlayerBase battlePlayerBase;
|
||||
public DeckChangeVfx(BattlePlayerBase battlePlayerBase) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckOutWinVfx.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DeckOutWinVfx
|
||||
{
|
||||
public static readonly Vector3 CARD_EFFECT_POSITION;
|
||||
private static readonly float MOVE_TIME;
|
||||
private static readonly float EFFECT_TIME;
|
||||
private static readonly float EFFECT_DELAY_TIME;
|
||||
private static readonly float EFFECT_MOVE_TIME;
|
||||
private static readonly string DECK_OUT_WIN_EFFECT;
|
||||
private static readonly string DECK_OUT_EFFECT;
|
||||
private static readonly string SE_DECK_OUT_WIN;
|
||||
private static readonly Color CARD_COLOR;
|
||||
public DeckOutWinVfx(BattlePlayerBase battlePlayer) { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\DeckSelectionConfirmDialogDisplay.cs
|
||||
using Cute;
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class DeckSelectionConfirmDialogDisplay
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
private void OnClickNextButton(Parameter param, bool? isPlayVoice) { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/DeckSelectionConfirmDialogDisplay.cs
|
||||
using Cute;
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
{
|
||||
public partial class DeckSelectionConfirmDialogDisplay
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
private void OnClickNextButton(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\DeckSelectionDialogDisplay.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class DeckSelectionDialogDisplay
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/DeckSelectionDialogDisplay.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
{
|
||||
public partial class DeckSelectionDialogDisplay
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DeckSelfSummonVfx.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DeckSelfSummonVfx
|
||||
{
|
||||
private const float DECK_BRIGHT_TIME = 0.3f;
|
||||
private static readonly string DECK_SUMMON_EFFECT_PATH;
|
||||
private static readonly string DECK_BRIGHT_EFFECT_PATH;
|
||||
private static readonly string DECK_SUMMON_SE_PATH;
|
||||
private static readonly string DECK_BRIGHT_SE_PATH;
|
||||
public DeckSelfSummonVfx(BattleCardBase card, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -6,9 +6,6 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class DeckTouchProcessor
|
||||
{
|
||||
private readonly IBattlePlayerView _battlePlayerView;
|
||||
private readonly InputMgr _inputMgr;
|
||||
private bool AlwaysShowStatusPanel { get; set; }
|
||||
public DeckTouchProcessor(IBattlePlayerView battlePlayerView, InputMgr inputMgr) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
|
||||
@@ -5,13 +5,9 @@ public partial class DeckUpdateTask
|
||||
{
|
||||
public partial class DeckUpdateTaskParam { }
|
||||
public partial class DeckUpdateTaskParamWithSubClass { }
|
||||
private const int IS_DECK_DELETE_OFF = 0;
|
||||
private const int IS_DECK_DELETE_ON = 1;
|
||||
private Format _updateDeckFormat;
|
||||
public AchievedInfo AchievedInfo { get; set; }
|
||||
public DeckUpdateTask() { }
|
||||
public void SetParameter(int deck_no, int class_id, int leader_skin_id, bool isRandomLeaderSkin, int[] leaderSkinIdList, long sleeve_id, string deck_name, bool is_delete, int[] card_id_array, Format format, string myRotationId) { }
|
||||
public void SetParameterWithSubClass(int deckNo, int classId, int subClassId, int leaderSkinId, bool isRandomLeaderSkin, int[] leaderSkinIdList, long sleeveId, string deckName, bool isDelete, int[] cardIdArray, Format format) { }
|
||||
protected int Parse() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DefaultOpeningVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DefaultOpeningVfx
|
||||
{
|
||||
public DefaultOpeningVfx(BackGroundBase backGround) : base(backGround) { }
|
||||
public override void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass) { }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DelaySetupVfx.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DelaySetupVfx
|
||||
{
|
||||
private readonly Func<VfxBase> _createVfx;
|
||||
private VfxBase _vfx;
|
||||
public bool IsEnd { get; set; }
|
||||
public DelaySetupVfx(Func<VfxBase> createVfx) { }
|
||||
public void Update(float dt, List<IEffectVfx> effectVfxList) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DestroyVfx.cs
|
||||
using System.Linq;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DestroyVfx
|
||||
{
|
||||
public partial class FileNamePair { }
|
||||
protected const float BANISH_WAIT_TIME = 0.4f;
|
||||
protected readonly IBattleCardView _view;
|
||||
protected readonly IBattleResourceMgr _resourceMgr;
|
||||
public static FileNamePair CreateBanishFileNamePair(IBattleCardView battleCardView) => default!;
|
||||
protected DestroyVfx(IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
protected VfxBase CreateUnloadResourceVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected FileNamePair GetDestroyEffectFileNames(BattleCardBase.DeathTypeInformation deathTypes, IBattleCardView battleCardView) => default!;
|
||||
protected void PlayDestroySE(BattleCardBase.DeathTypeInformation deathTypes) { }
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DestroyVfx.cs
|
||||
using System.Linq;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DestroyVfx
|
||||
{
|
||||
public partial class FileNamePair
|
||||
{
|
||||
public string ObjectFileName { get; set; }
|
||||
public string SeFileName { get; set; }
|
||||
public FileNamePair(string baseName) { }
|
||||
public FileNamePair(string objectFileName, string seFileName) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Dialog\DialogContactMenu.cs
|
||||
using UnityEngine;
|
||||
using Wizard.UI.ReportToManagement;
|
||||
namespace Wizard.UI.Dialog
|
||||
{
|
||||
public partial class DialogContactMenu
|
||||
{
|
||||
private DialogBase _dialog;
|
||||
private UIButton _deleteAccountButton;
|
||||
private void Start() { }
|
||||
public void SetDialog(DialogBase dialog) { }
|
||||
public void OnBtnContact() { }
|
||||
public void OnBtnReport() { }
|
||||
private void OnClickDeleteAccountButton() { }
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,6 @@ namespace Wizard.UI.Dialog
|
||||
{
|
||||
public partial class DialogSpeedChallenge
|
||||
{
|
||||
private UILabel _label;
|
||||
private UITexture _texture;
|
||||
public void SetText(string text) { }
|
||||
public void SetTexture(string name) { }
|
||||
}
|
||||
|
||||
@@ -5,14 +5,9 @@ namespace Wizard.UI.Dialog
|
||||
{
|
||||
public partial class DialogSpeedChallengeResult
|
||||
{
|
||||
private UILabel _rank;
|
||||
private UILabel _text;
|
||||
private string _url;
|
||||
private const int RANK_TEXT_START_ID = 4;
|
||||
public void SetRankText(string text) { }
|
||||
public void SetRankWithNumber(int rank) { }
|
||||
public void SetText(string text) { }
|
||||
public void SetUrl(string url) { }
|
||||
public void OpenBrowser() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\Download.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class Download
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.Main\DownloadConfirmDialogDisplay.cs
|
||||
using Cute;
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
{
|
||||
public partial class DownloadConfirmDialogDisplay
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult\DownloadInfoGetter.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
|
||||
{
|
||||
public partial class DownloadInfoGetter
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23/Wizard.Story.ChapterSelection.SelectionProcessing.Main/DownloadInfoGetter.cs
|
||||
namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
|
||||
{
|
||||
public partial class DownloadInfoGetter
|
||||
{
|
||||
public void Execute(Parameter param) { }
|
||||
}
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\DragonInfomationUI.cs
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class DragonInfomationUI
|
||||
{
|
||||
private UILabel _label1;
|
||||
private UILabel _label2;
|
||||
private GameObject _chainSprite;
|
||||
public DragonInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
|
||||
public void ShowInfomation(bool playEffect) { }
|
||||
public void HideInfomation() { }
|
||||
protected void ShowAlert() { }
|
||||
protected void HideAlert() { }
|
||||
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void SetUpEvent(BattlePlayerBase player) { }
|
||||
public void Recovery() { }
|
||||
private void UpdateAwakeCount() { }
|
||||
public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawSpecialTokenVfx.cs
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DrawSpecialTokenVfx
|
||||
{
|
||||
private static readonly float TURN_TIME;
|
||||
private static readonly float END_MOVE_TIME;
|
||||
public static readonly Vector3 CARD_EFFECT_ROTATION;
|
||||
private static readonly float CARD_ROTATE_Y;
|
||||
public DrawSpecialTokenVfx(List<BattleCardBase> beforeTransformDrawList, List<BattleCardBase> afterTransformDrawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, SkillBase skill, float beforeTransformWaitTime = 0f, float afterTransformWaitTime = 0.2f, string effectPath = "cmn_token_draw_1") { }
|
||||
public static VfxBase TokenTransform(List<BattleCardBase> beforeTransformDrawList, List<BattleCardBase> afterTransformDrawList, float beforeTransformWaitTime, float afterTransformWaitTime, string effectPath, SkillBase skill) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DrawTokenVfx.cs
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DrawTokenVfx
|
||||
{
|
||||
private const float HAND_REARRANGE_TIME = 0.3f;
|
||||
protected float GetRotationYLastToken { get; set; }
|
||||
public DrawTokenVfx(List<BattleCardBase> drawList, VfxBase spawnEffectVfx, BattlePlayerBase selfBattlePlayer, bool isVisible) { }
|
||||
public static VfxBase CreateAddTokensToHandVfx(List<BattleCardBase> drawList, BattlePlayerBase selfBattlePlayer, VfxBase destroyVfx) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DummyDeckChangeCardVfx.cs
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DummyDeckChangeCardVfx
|
||||
{
|
||||
private readonly bool m_isPlayer;
|
||||
private readonly int _changeCount;
|
||||
public DummyDeckChangeCardVfx(bool isPlayer, int changeCount) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\DummyDeckRemoveCardVfx.cs
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class DummyDeckRemoveCardVfx
|
||||
{
|
||||
private readonly bool _isPlayer;
|
||||
private readonly int m_num;
|
||||
public DummyDeckRemoveCardVfx(bool isPlayer, int num) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EffectBattleVfxBase.cs
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EffectBattleVfxBase
|
||||
{
|
||||
protected readonly EffectBattle _effect;
|
||||
protected readonly IBattleCardView _cardView;
|
||||
protected readonly GameObject _effectObject;
|
||||
protected readonly IBattleResourceMgr _resourceMgr;
|
||||
protected readonly Func<Vector3> _getTargetPositionFunc;
|
||||
protected Animation _animationObj;
|
||||
protected EffectBattleVfxBase(EffectBattle effect, IBattleCardView cardView, IBattleResourceMgr resourceMgr, Func<Vector3> getTargetPositionFunc) { }
|
||||
protected VfxBase CreateStartTweenVfx(EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, Func<Vector3> startPosition, float animationTime, bool isPlayer, IBattleCardView targetCardView = null) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected VfxBase CreatePlayVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
protected VfxBase CreateAnimationAfterVfx(EffectMgr.MoveType moveType) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\ElfInfomationUI.cs
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.View;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class ElfInfomationUI
|
||||
{
|
||||
private UILabel _playCountLabel;
|
||||
public ElfInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
|
||||
public void ShowInfomation(bool playEffect) { }
|
||||
public void HideInfomation() { }
|
||||
protected void ShowAlert() { }
|
||||
protected void HideAlert() { }
|
||||
public void UpdateInfomation() { }
|
||||
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void SetUpEvent(BattlePlayerBase player) { }
|
||||
public void Recovery() { }
|
||||
private VfxBase UpdatePlayCount(BattlePlayerBase battlePlayer, bool isTurnEnd = false) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\EmotionHideMessageVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class EmotionHideMessageVfx
|
||||
{
|
||||
public EmotionHideMessageVfx(IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -7,15 +7,7 @@ namespace Wizard.Battle.View
|
||||
{
|
||||
public partial class EnemyClassBattleCardView
|
||||
{
|
||||
private static readonly Vector3 ENEMY_FORECASTICON_POS;
|
||||
private readonly PlayerClassCharacter _classCharacter;
|
||||
public IClassCharacter ClassCharacter { get; set; }
|
||||
public float OriginalRootYPosition { get; set; }
|
||||
public EnemyClassBattleCardView(BuildInfo buildInfo) : base(buildInfo) { } // HEADLESS-FIX (M-HC-4a): chain BuildInfo so the leader view's CardInfo resolves (attack-on-leader targetting)
|
||||
public void StartOutFrame() { }
|
||||
public void StartIntoFrame() { }
|
||||
public float GetCurrentClipTime() => default!;
|
||||
public bool GetCurrentClipIsName(ClassCharaPrm.MotionType motionType) => default!;
|
||||
public void ClearSpineObject() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyClassCardVfxCreator.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EnemyClassCardVfxCreator
|
||||
{
|
||||
public EnemyClassCardVfxCreator(ClassBattleCardViewBase battleCardView, BattleCardBase card, IBattlePlayerView battleView, IBattleResourceMgr resourceMgr) : base(isPlayer: false, card, battleCardView, battleView, resourceMgr) { }
|
||||
protected void SetupDamageVfxEvent(DamageVfx vfx) { }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyDeckOutVfx.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EnemyDeckOutVfx
|
||||
{
|
||||
private BattleEnemy _battleEnemy;
|
||||
private BattleManagerBase _battleMgr;
|
||||
public EnemyDeckOutVfx(BattleEnemy battleEnemy, BattleManagerBase battleMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyMulliganDrawVfx.cs
|
||||
using System.Collections.Generic;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EnemyMulliganDrawVfx
|
||||
{
|
||||
public EnemyMulliganDrawVfx(IEnumerable<BattleCardBase> drawCards, bool isHideCard) : base(drawCards) { }
|
||||
}
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyMulliganSwapVfx.cs
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EnemyMulliganSwapVfx
|
||||
{
|
||||
private IList<BattleCardBase> m_changeList;
|
||||
private IList<int> m_PosIndexList;
|
||||
private const float SCREEN_WIDTH = 800f;
|
||||
private IList<BattleCardBase> m_drawCards;
|
||||
private const float CARD_SORT_OFFSET = 220f;
|
||||
private const float FIRST_CARD_POSITION_X = 180f;
|
||||
private const float CARD_POSITION_Y = 500f;
|
||||
private const float CARD_POSITION_Z = -50f;
|
||||
private static readonly Vector3 CARD_ROTATION;
|
||||
public EnemyMulliganSwapVfx(IList<BattleCardBase> newCards, IList<int> posList, IList<BattleCardBase> oldCards) { }
|
||||
private void PrepareBuryCard() { }
|
||||
private void PrepareDrawCard() { }
|
||||
private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private VfxBase MoveCardBackToDeck(IBattleCardView view) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EpChangeVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EpChangeVfx
|
||||
{
|
||||
public EpChangeVfx(BattlePlayerBase battlePlayer, int oldUsableEpAmount, int newUsableEpAmount, int maxEp) { }
|
||||
}
|
||||
}
|
||||
@@ -5,11 +5,7 @@ namespace Wizard.Battle.UI
|
||||
{
|
||||
public partial class EvolutionConfirmation
|
||||
{
|
||||
private DialogBase _dialog;
|
||||
public bool IsPossibleToClose { get; set; }
|
||||
public GameObject ConfirmationButton { get; set; }
|
||||
public EvolutionConfirmation(Transform parent) { }
|
||||
public DialogBase Show(BattlePlayer battlePlayer) => default!;
|
||||
private VfxBase Hide() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\EvolutionHideMessageVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class EvolutionHideMessageVfx
|
||||
{
|
||||
public EvolutionHideMessageVfx(BattleManagerBase battleMgr, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -11,26 +11,11 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class EvolutionTouchProcessor
|
||||
{
|
||||
private readonly BattleManagerBase _battleMgr;
|
||||
private readonly BattlePlayer _battlePlayer;
|
||||
private readonly IEnumerable<BattleCardBase> _targetCards;
|
||||
private GameObject _lastFocusedObject;
|
||||
private BattleCardBase _lastFocusedCard;
|
||||
private InputMgr _inputMgr;
|
||||
private IBattleResourceMgr _resourceMgr;
|
||||
private bool _isForceEnd;
|
||||
private bool _isDetailPanelEvolution;
|
||||
public Func<VfxBase> OnAfterEvolveDragSelect;
|
||||
private bool _stopSelectFlag;
|
||||
private List<SkillBase> _selectSkills;
|
||||
private readonly Prediction _prediction;
|
||||
private readonly Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> _getSkillTargetSelectTouchProcessorFunc;
|
||||
public EvolutionTouchProcessor(BattleManagerBase battleMgr, InputMgr inputMgr, IBattleResourceMgr resourceMgr, bool inDetailPanelEvolution, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc, Prediction prediction) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
protected VfxBase CreateEvolutionSelectEndVfx(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private BattleCardBase GetBattleCardFromObject(GameObject cardObject) => default!;
|
||||
public virtual VfxBase ShowEvolutionMessage() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual bool CheckIsEnd() => default!;
|
||||
public void SetStopSelectFlag() { }
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveImageChangeVfx.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EvolveImageChangeVfx
|
||||
{
|
||||
public EvolveImageChangeVfx(BattleCardBase card, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveNameChangeVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EvolveNameChangeVfx
|
||||
{
|
||||
public EvolveNameChangeVfx(BattleCardBase card) { }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveUnitMaskCardInPlayVfx.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EvolveUnitMaskCardInPlayVfx
|
||||
{
|
||||
private readonly IBattleCardView _cardView;
|
||||
private readonly bool _setParticleShader;
|
||||
public EvolveUnitMaskCardInPlayVfx(IBattleCardView cardView, bool setParticleShader = true) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveVfx.cs
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
using Wizard.Battle.UI;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class EvolveVfx
|
||||
{
|
||||
private readonly float SHOW_EMOTION_TIME;
|
||||
private CanNotTouchCardVfx _canNotTouchCardVfx;
|
||||
private bool _isSelfTurn;
|
||||
protected virtual bool IsCardFront(BattleCardBase card) => default!;
|
||||
public EvolveVfx(BattleCardBase card, IBattleResourceMgr resourceMgr, bool isNotConsumeEp = false) { }
|
||||
private void ToggleTouchable(bool on) { }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\FallToGroundVfx.cs
|
||||
using UnityEngine;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class FallToGroundVfx
|
||||
{
|
||||
public FallToGroundVfx(GameObject cardGameObject) { }
|
||||
}
|
||||
}
|
||||
@@ -7,15 +7,6 @@ namespace Wizard.Battle.View
|
||||
{
|
||||
public partial class FieldBattleCardView
|
||||
{
|
||||
public GameObject ChantCountIcon { get; set; }
|
||||
public FieldBattleCardView(BuildInfo buildInfo) : base(buildInfo) { }
|
||||
public void InitializeVoiceInfo(int cardID) { }
|
||||
public VfxBase LoadResource() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase GetResourcePathes(List<BattleManagerBase.ResourceInfo> resourceInfos) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void UpdateParameterView(int offence, int life, int cost, string name, bool isOnField, bool isRecovery = false, bool useNormalCost = false) { }
|
||||
public void UpdateOffence(int offence) { }
|
||||
public void UpdateLife(int life) { }
|
||||
public VfxBase ResetCardView(CardParameter baseParameter) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public void SetTillingAndOffset(Vector2 tilling, Vector2 offset) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\FieldCardVfxCreator.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class FieldCardVfxCreator
|
||||
{
|
||||
public FieldCardVfxCreator(bool isPlayer, BattleCardBase card, IBattleCardView battleCardView, IBattleResourceMgr resourceMgr) : base(isPlayer, card, battleCardView, resourceMgr) { }
|
||||
public VfxBase CreateDestroy(BattleCardBase.DeathTypeInformation deathTypes, BattlePlayerBase battlePlayerBase) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase CreateMaskCardInPlay() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\FieldMaskCardInPlayVfx.cs
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class FieldMaskCardInPlayVfx
|
||||
{
|
||||
private readonly IBattleCardView _cardView;
|
||||
public FieldMaskCardInPlayVfx(IBattleCardView cardView) { }
|
||||
public void Play() { }
|
||||
}
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastBanishIconAttachVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastBanishIconAttachVfx
|
||||
{
|
||||
public const string ICON = "forecast_banish";
|
||||
protected string ResourcePath { get; set; }
|
||||
protected string FORECAST_ICON_NAME { get; set; }
|
||||
public ForecastBanishIconAttachVfx(IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastDamageIconAttachVfx.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastDamageIconAttachVfx
|
||||
{
|
||||
public const string ICON = "forecast_damage";
|
||||
private readonly int _damage;
|
||||
protected string ResourcePath { get; set; }
|
||||
protected string FORECAST_ICON_NAME { get; set; }
|
||||
public ForecastDamageIconAttachVfx(int damage, IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
protected void Setup(GameObject iconObject) { }
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastDeathIconAttachVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastDeathIconAttachVfx
|
||||
{
|
||||
public const string ICON = "forecast_death";
|
||||
private const float FIELD_OFFSET = 5f;
|
||||
protected string ResourcePath { get; set; }
|
||||
protected string FORECAST_ICON_NAME { get; set; }
|
||||
public ForecastDeathIconAttachVfx(IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastIconVfxBase.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastIconVfxBase
|
||||
{
|
||||
protected readonly IBattleCardView _view;
|
||||
public const float OFFSET_Z = -0.1f;
|
||||
protected string FORECAST_ICON_NAME { get; set; }
|
||||
protected string ResourcePath { get; set; }
|
||||
protected ForecastIconVfxBase(IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
protected virtual void Setup(GameObject iconObject) { }
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastRandomSkillUseCardVfx.cs
|
||||
using UnityEngine;
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastRandomSkillUseCardVfx
|
||||
{
|
||||
public const string ICON = "forecast_random";
|
||||
private const float FIELD_OFFSET = 35f;
|
||||
protected string ResourcePath { get; set; }
|
||||
protected string FORECAST_ICON_NAME { get; set; }
|
||||
public ForecastRandomSkillUseCardVfx(IBattleCardView view, IBattleResourceMgr resourceMgr) { }
|
||||
public static ForecastRandomSkillUseCardVfx Create(IBattleCardView view, IBattleResourceMgr resourceMgr) => default!;
|
||||
protected void Setup(GameObject iconObject) { }
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\ForecastRandomSkillUseMessageVfx.cs
|
||||
using Wizard.Battle.Resource;
|
||||
namespace Wizard.Battle.View.Vfx
|
||||
{
|
||||
public partial class ForecastRandomSkillUseMessageVfx
|
||||
{
|
||||
public ForecastRandomSkillUseMessageVfx(IBattleResourceMgr resourceMgr) { }
|
||||
public static ForecastRandomSkillUseMessageVfx Create(IBattleResourceMgr resourceMgr) => default!;
|
||||
}
|
||||
}
|
||||
@@ -13,22 +13,12 @@ public partial class Friend
|
||||
public partial class PlayerData
|
||||
{
|
||||
public int ViewerId;
|
||||
public int ApplyId;
|
||||
public string Name;
|
||||
public long EmblemId;
|
||||
public int DegreeId;
|
||||
public int Rank;
|
||||
public string Country;
|
||||
public DateTime ApplyTime;
|
||||
public DateTime ApplyReceivedTime;
|
||||
public DateTime BattleTime;
|
||||
public DateTime TaskTime;
|
||||
public bool isFriend;
|
||||
public bool isFriendApply;
|
||||
public bool isFriendApplyRecived;
|
||||
public BattleParameter BattleParameter;
|
||||
public bool IsSameGuildMember { get; set; }
|
||||
public int MissionType { get; set; }
|
||||
public PlayerData(string in_Name, long in_EmblemId, int in_DegreeId, int in_Rank, string in_Country) { }
|
||||
public void Copy(UserFriend src) { }
|
||||
}
|
||||
|
||||
@@ -4,17 +4,4 @@ using Wizard.Battle.UI;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class FusionSimpleProcessor
|
||||
{
|
||||
private BattleManagerBase _battleMgr;
|
||||
private BattleCardBase _card;
|
||||
private SkillBase _selectSkill;
|
||||
private Skill_fusion_metamorphose _fusionMetamorphoseSkill;
|
||||
private ITouchProcessor _nextProcessor;
|
||||
public FusionSimpleProcessor(BattleManagerBase battleMgr, BattleCardBase card, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
public virtual bool CheckIsEnd() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,41 +6,4 @@ using Wizard.Battle.UI;
|
||||
using Wizard.Battle.View.Vfx;
|
||||
namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class FusionTargetSelectTouchProcessor
|
||||
{
|
||||
protected readonly BattleCardBase _actCard;
|
||||
protected readonly InputMgr _inputMgr;
|
||||
protected readonly BattlePlayer _battlePlayer;
|
||||
protected bool _isSelectNow;
|
||||
private readonly BattleManagerBase _battleManager;
|
||||
private IEnumerable<BattleCardBase> _targetCards;
|
||||
private IEnumerable<GameObject> _targetCardObjects;
|
||||
private bool _stopSelectFlag;
|
||||
private SkillBase _fusionSkill;
|
||||
private Skill_fusion_metamorphose _fusionMetamorphoseSkill;
|
||||
private List<BattleCardBase> _selectedCards;
|
||||
private bool _selectCompleteFlag;
|
||||
private int _needSelectCount;
|
||||
private int _maxSelectCount;
|
||||
private List<BattleCardBase> _selectableCards;
|
||||
private BattleUIContainer _battleUIContainer;
|
||||
private const float CANCEL_TOUCHABLE_WAIT_TIME = 0.2f;
|
||||
public static readonly Vector3 INIT_LOCAL_EULAR_ANGLE;
|
||||
private CanNotTouchCardVfx _canNotTouchCardVfx;
|
||||
private bool _isNoSelectFusion;
|
||||
protected bool IsSelectNow { get; set; }
|
||||
public FusionTargetSelectTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { }
|
||||
public static FusionTargetSelectTouchProcessor Create(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) => default!;
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
private void ChangeSelectFusionIngredientCard(BattleCardBase selectedCard, bool isSelect) { }
|
||||
private BattleCardBase GetCardAtMousePosition(Camera camera) => default!;
|
||||
private bool IsSelect() => default!;
|
||||
private VfxBase MakeTouchEffect(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public virtual VfxWith<ITouchProcessor> End() => default!;
|
||||
protected virtual void SetTouchable(bool enable) { }
|
||||
public virtual bool CheckIsEnd() => default!;
|
||||
private IEnumerable<GameObject> GetTargetCards() => default!;
|
||||
protected void EnableTurnEndButton(bool showEffect) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,13 +9,6 @@ namespace Wizard.Battle.Touch
|
||||
{
|
||||
public partial class FusionWaitProcessor
|
||||
{
|
||||
private bool _isOpenDialog;
|
||||
private bool _isOkClicked;
|
||||
private CanNotTouchCardVfx _canNotTouchVfx;
|
||||
private DialogBase _dialog;
|
||||
public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public bool CheckIsEnd() => default!;
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,34 +4,11 @@ using UnityEngine;
|
||||
using Wizard;
|
||||
public partial class GameObjMgr
|
||||
{
|
||||
private GameObject m_GameObj;
|
||||
private GameObject m_UIContainer;
|
||||
private Camera m_UIContainerCamera;
|
||||
private GameObject m_SubUIContainer;
|
||||
private Camera m_SubUICam;
|
||||
private GameObject m_CameraContainer;
|
||||
private IList<GameObject> m_AddedUIGameObj;
|
||||
public GameObjMgr(GameObject GameObj) { }
|
||||
public void CreateUIContainer() { }
|
||||
public void DisposeUIGameObj() { }
|
||||
public GameObject AddBattleUIContainerChild(GameObject g) => default!;
|
||||
public GameObject AddUIContainerChild(GameObject GameObj) => default!;
|
||||
public GameObject AddUIContainerChildPrefab(string str) => default!;
|
||||
public GameObject AddUIContainerChildPrefab(GameObject GameObj) => default!;
|
||||
public GameObject AddSubUIContainerChild(GameObject GameObj) => default!;
|
||||
public GameObject AddSubUIContainerChildPrefab(string str) => default!;
|
||||
public GameObject AddSubUIContainerChildPrefab(GameObject GameObj) => default!;
|
||||
public GameObject AddCameraContainerChild(GameObject GameObj) => default!;
|
||||
public GameObject AddCameraContainerChildPrefab(string str) => default!;
|
||||
public GameObject AddUIManagerChildPrefab(GameObject gobj) => default!;
|
||||
public GameObject AddUIManagerChildPrefab(string str) => default!;
|
||||
public NguiObjs AddUIManagerChildPrefab(NguiObjs gobj) => default!;
|
||||
public GameObject AddUIManagerRootChildPrefab(GameObject gobj) => default!;
|
||||
public GameObject AddUIManagerRootChildPrefab(string str) => default!;
|
||||
public GameObject GetGameObj() => default!;
|
||||
public GameObject GetUIContainer() => default!;
|
||||
public Camera GetUIContainerCam() => default!;
|
||||
public GameObject GetSubUIContainer() => default!;
|
||||
public Camera GetSubUICamera() => default!;
|
||||
public GameObject GetCameraContainer() => default!;
|
||||
}
|
||||
|
||||
@@ -5,15 +5,4 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
namespace Wizard.Title
|
||||
{
|
||||
public partial class GameSetup
|
||||
{
|
||||
private TemporaryAssetDeleter _temporaryAssetDeleter;
|
||||
private UserInfoRequest m_userInfoRequest;
|
||||
private ResourceDownloader m_assetDownloader;
|
||||
private readonly BattleRecovery _battleRecovery;
|
||||
private MonoBehaviour m_coroutineObj;
|
||||
public bool IsRunning { get; set; }
|
||||
public GameSetup(MonoBehaviour coroutineObj) { }
|
||||
public IEnumerator StartSetup() => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\DeckBuilder\GetDeckDataFromCode.cs
|
||||
namespace DeckBuilder
|
||||
{
|
||||
public partial class GetDeckDataFromCode
|
||||
{
|
||||
public int ClanId;
|
||||
public int SubClanId;
|
||||
public bool IsSubClanSet;
|
||||
public int[] CardIds;
|
||||
public string MyRotationId;
|
||||
}
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user