engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
108
SVSim.BattleEngine/Shim/External/CriShim.cs
vendored
108
SVSim.BattleEngine/Shim/External/CriShim.cs
vendored
@@ -1,108 +0,0 @@
|
||||
// AUTHORED SHIM (not copied). CRI ADX2 (Atom) audio + CRI Mana (movie) middleware.
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// A precompiled SDK with no decompiled source, referenced by the copied audio/movie
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// engine files (Cute/AudioManager.cs, Voice.cs, Se.cs, Effect.cs, MoviePlayer.cs).
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// Pure cosmetic surface — never on the battle-resolution path; every member is a no-op
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// returning a safe default. Signatures mirror the real CRI API as exercised by the
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// decomp (arg counts/types taken from the call sites) so the copied code compiles.
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using System;
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namespace CriWare
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{
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// ---- CRI Atom (audio) ----
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public class CriAtomExPlayer
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{
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public void SetFadeOutTime(int ms) { }
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public void SetFadeInTime(int ms) { }
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public void SetFadeInStartOffset(int ms) { }
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public void SetStartTime(long ms) { }
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public void ResetFaderParameters() { }
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public void Update(CriAtomExPlayback playback) { }
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public void AttachFader() { }
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}
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public static class CriAtomExCategory
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{
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public static void Mute(string categoryName, bool mute) { }
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public static void Pause(string categoryName, bool sw) { }
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public static void SetVolume(string categoryName, float volume) { }
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}
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public struct CriAtomExPlayback
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{
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public bool GetNumPlayedSamples(out long numSamples, out int samplingRate)
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{ numSamples = 0L; samplingRate = 0; return false; }
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}
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public class CriAtomExAcb : IDisposable
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{
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public void Dispose() { }
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public bool GetCueInfo(int index, out CriAtomEx.CueInfo cueInfo)
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{ cueInfo = default; return false; }
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}
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public static class CriAtomEx
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{
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public struct CueInfo { public long length; }
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}
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public class CriAtomCueSheet { public CriAtomExAcb acb => null; }
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public class CriAtomSource : UnityEngine.MonoBehaviour
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{
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public enum Status { Stop, Prep, Playing, PlayEnd, Removed, Removing, Error }
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public Status status => Status.Stop;
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public CriAtomExPlayer player { get; } = new CriAtomExPlayer();
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public bool loop;
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public bool playOnStart;
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public float volume;
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public bool use3dPositioning;
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public string cueSheet;
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public string cueName;
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public CriAtomExPlayback Play() => default;
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public CriAtomExPlayback Play(int cueId) => default;
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public CriAtomExPlayback Play(string cue) => default;
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public CriAtomExPlayback Play(string sheet, string cue) => default;
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public void Stop() { }
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public void Pause(bool sw) { }
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public void Pause() { }
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public void SetAisacControl(string name, float value) { }
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public void SetAisacControl(uint id, float value) { }
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}
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public static class CriAtom
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{
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public static CriAtomCueSheet AddCueSheet(string name, string acbPath, string awbPath) => null;
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public static CriAtomCueSheet GetCueSheet(string name) => null;
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public static void RemoveCueSheet(string name) { }
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public static CriAtomExAcb GetAcb(string acbName) => null;
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public static void AttachDspBusSetting(string name) { }
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}
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// ---- CRI Mana (movie) ---- (CriManaMovieMaterial lives in External/SdkStubs.cs)
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public class CriFsBinder { }
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}
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namespace CriWare.CriMana
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{
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public struct MovieInfo
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{
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public uint framerateN;
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public uint totalFrames;
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}
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public class Player
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{
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public enum Status { Stop, Decheader, WaitPrep, Prep, Ready, Playing, PlayEnd, Error, StopProcessing }
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public Status status => Status.Stop;
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public MovieInfo movieInfo => default;
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public long GetTime() => 0L;
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public bool IsPaused() => false;
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public void Pause(bool sw) { }
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public void Prepare() { }
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public void Start() { }
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public void Stop() { }
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public void SetFile(CriFsBinder binder, string moviePath) { }
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public void SetSeekPosition(int frameNumber) { }
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public void SetVolume(float volume) { }
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}
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}
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142
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
142
SVSim.BattleEngine/Shim/External/LooseEnds.cs
vendored
@@ -4,19 +4,19 @@
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// (2) a few concrete tangential types referenced directly. (3) minimal third-party
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// serialization/SDK surface. None is on the battle-resolution path.
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namespace Wizard.AutoTest { internal class _ShimAnchor { } }
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namespace Wizard.Title { internal class _ShimAnchor { } }
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namespace Wizard.ErrorDialog { internal class _ShimAnchor { } }
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namespace Wizard.Bingo { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { internal class _ShimAnchor { } }
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namespace Wizard.AutoTest { }
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namespace Wizard.Title { }
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namespace Wizard.ErrorDialog { }
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namespace Wizard.Bingo { }
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namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { }
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namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { }
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { }
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namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { }
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||||
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||||
// These are NAMESPACES (used as `using` targets in copied files), not types.
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namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { internal class _ShimAnchor { } }
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namespace Wizary.StorySelectionWorld { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { internal class _ShimAnchor { } }
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namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { }
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namespace Wizary.StorySelectionWorld { }
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namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { }
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||||
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||||
// IManager: a Cute manager interface implemented by NetworkManager/ResourcesManager.
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namespace Cute { public interface IManager { } }
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@@ -26,8 +26,6 @@ namespace MessagePack
|
||||
{
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||||
public static class MessagePackSerializer
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||||
{
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||||
public static byte[] Serialize<T>(T obj) => new byte[0];
|
||||
public static T Deserialize<T>(byte[] bytes) => default;
|
||||
public static string ToJson(byte[] bytes) => "";
|
||||
public static byte[] FromJson(string json) => new byte[0];
|
||||
}
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@@ -38,138 +36,22 @@ namespace MiniJSON
|
||||
public static class Json
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||||
{
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||||
public static object Deserialize(string json) => null;
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||||
public static string Serialize(object obj) => "";
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||||
}
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||||
}
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||||
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||||
namespace Steamworks
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||||
{
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// Steam callback wrapper. Engine constructs via Callback<T>.Create(handler).
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public sealed class Callback<T>
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{
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public delegate void DispatchDelegate(T param);
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||||
public static Callback<T> Create(DispatchDelegate func) => new Callback<T>();
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}
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||||
public enum EResult { k_EResultOK = 1 }
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||||
public struct AppId_t
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||||
{
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public uint m_AppId;
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public AppId_t(uint v) { m_AppId = v; }
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public static explicit operator AppId_t(uint v) => new AppId_t(v);
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public override string ToString() => m_AppId.ToString();
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}
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public struct CSteamID { public ulong m_SteamID; }
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public struct HAuthTicket { }
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public struct SteamNetworkingIdentity { }
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||||
// Microtransaction auth response struct (callback payload).
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public struct MicroTxnAuthorizationResponse_t
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{
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public AppId_t m_unAppID;
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public ulong m_ulOrderID;
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||||
public byte m_bAuthorized;
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}
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public struct GetAuthSessionTicketResponse_t
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{
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public HAuthTicket m_hAuthTicket;
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public EResult m_eResult;
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||||
}
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||||
// Steam warning-message hook delegate.
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public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);
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||||
public static class SteamAPI
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||||
{
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public static bool Init() => false;
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public static bool RestartAppIfNecessary(AppId_t appId) => false;
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public static void RunCallbacks() { }
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public static void Shutdown() { }
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}
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public static class SteamUser
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{
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public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket, ref SteamNetworkingIdentity identity) { pcbTicket = 0; return default; }
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public static CSteamID GetSteamID() => default;
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}
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||||
public static class SteamUtils { public static AppId_t GetAppID() => default; }
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public static class SteamClient { public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t hook) { } }
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}
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||||
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// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
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namespace AOT
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||||
{
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||||
public sealed class MonoPInvokeCallbackAttribute : System.Attribute
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{
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public MonoPInvokeCallbackAttribute(System.Type type) { }
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||||
}
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||||
}
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namespace SFB
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||||
{
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||||
public struct ExtensionFilter
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{
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public string Name;
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public string[] Extensions;
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||||
public ExtensionFilter(string name, params string[] extensions) { Name = name; Extensions = extensions; }
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||||
}
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public static class StandaloneFileBrowser
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{
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public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) => System.Array.Empty<string>();
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public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) => System.Array.Empty<string>();
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}
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||||
}
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||||
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||||
// ---- third-party SDK namespace anchors (referenced via `using`) ----
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namespace Facebook { internal class _ShimAnchor { } }
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||||
namespace Facebook { }
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||||
namespace Facebook.Unity
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||||
{
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||||
public interface ILoginResult
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||||
{
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||||
string Error { get; }
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||||
bool Cancelled { get; }
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||||
string RawResult { get; }
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||||
}
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||||
public delegate void FacebookDelegate<T>(T result);
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||||
public class AccessToken { public string TokenString => ""; public string UserId => ""; public static AccessToken CurrentAccessToken => null; }
|
||||
public static class FB
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||||
{
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||||
public static bool IsLoggedIn => false;
|
||||
public static void LogInWithReadPermissions(System.Collections.Generic.List<string> permissions, FacebookDelegate<ILoginResult> callback) { }
|
||||
public static void LogOut() { }
|
||||
}
|
||||
}
|
||||
namespace RedShellSDK
|
||||
{
|
||||
public static class RedShellSDK
|
||||
{
|
||||
public static void SetApiKey(string apiKey) { }
|
||||
public static void SetUserId(string userId) { }
|
||||
public static void SetVerboseLogs(bool verbose) { }
|
||||
public static System.Collections.IEnumerator MarkConversion() { yield break; }
|
||||
public static System.Collections.IEnumerator LogEvent(string type) { yield break; }
|
||||
}
|
||||
}
|
||||
namespace ZXing
|
||||
{
|
||||
public enum BarcodeFormat { QR_CODE, AZTEC, CODE_128, EAN_13 }
|
||||
public sealed class Result { public string Text => ""; }
|
||||
public class BarcodeWriter
|
||||
{
|
||||
public BarcodeFormat Format { get; set; }
|
||||
public ZXing.QrCode.QrCodeEncodingOptions Options { get; set; }
|
||||
public UnityEngine.Color32[] Write(string contents) => System.Array.Empty<UnityEngine.Color32>();
|
||||
}
|
||||
public class BarcodeReader
|
||||
{
|
||||
public bool AutoRotate { get; set; }
|
||||
public bool TryHarder { get; set; }
|
||||
public Result Decode(UnityEngine.Color32[] rawColor, int width, int height) => null;
|
||||
}
|
||||
}
|
||||
namespace ZXing.QrCode
|
||||
{
|
||||
public class QrCodeEncodingOptions
|
||||
{
|
||||
public ZXing.QrCode.Internal.ErrorCorrectionLevel ErrorCorrection { get; set; }
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
public int Margin { get; set; }
|
||||
}
|
||||
}
|
||||
namespace ZXing.QrCode.Internal { public enum ErrorCorrectionLevel { L, M, Q, H } }
|
||||
|
||||
66
SVSim.BattleEngine/Shim/External/SdkStubs.cs
vendored
66
SVSim.BattleEngine/Shim/External/SdkStubs.cs
vendored
@@ -3,36 +3,14 @@
|
||||
// resolution path. Namespaces must merely exist (anchors); the few types referenced
|
||||
// by member get a minimal no-op surface. Members grow only as the compile loop demands.
|
||||
|
||||
// ---- CriWare audio + movie (CRI types with members live in External/CriShim.cs) ----
|
||||
namespace CriWare
|
||||
{
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
namespace CriWare.CriMana
|
||||
{
|
||||
public class CriManaMovieMaterial : UnityEngine.MonoBehaviour
|
||||
{
|
||||
public enum MaxFrameDrop { Disable, One, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten }
|
||||
public MaxFrameDrop maxFrameDrop;
|
||||
public Player player { get; } = new Player();
|
||||
}
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
|
||||
// ---- CodeStage anti-cheat obscured prefs (static k/v facade; no persistence headless) ----
|
||||
namespace CodeStage.AntiCheat.ObscuredTypes
|
||||
{
|
||||
public static class ObscuredPrefs
|
||||
{
|
||||
public static bool HasKey(string key) => false;
|
||||
public static void DeleteKey(string key) { }
|
||||
public static void DeleteAll() { }
|
||||
public static void Save() { }
|
||||
public static int GetInt(string key, int defaultValue = 0) => defaultValue;
|
||||
public static float GetFloat(string key, float defaultValue = 0f) => defaultValue;
|
||||
public static string GetString(string key, string defaultValue = "") => defaultValue;
|
||||
public static void SetInt(string key, int value) { }
|
||||
public static void SetFloat(string key, float value) { }
|
||||
public static void SetString(string key, string value) { }
|
||||
}
|
||||
}
|
||||
@@ -40,65 +18,29 @@ namespace CodeStage.AntiCheat.ObscuredTypes
|
||||
// ---- Spine animation ----
|
||||
namespace Spine
|
||||
{
|
||||
// Spine runtime — minimal hand shim (cosmetic skeletal animation, off battle path).
|
||||
public class SkeletonData { public System.Collections.Generic.List<Skin> Skins { get; } = new System.Collections.Generic.List<Skin>(); }
|
||||
public class Skin { public string Name { get; set; } }
|
||||
public class Bone
|
||||
{
|
||||
public float WorldX, WorldY, WorldRotationX;
|
||||
public Skeleton Skeleton => null;
|
||||
}
|
||||
public class Skeleton
|
||||
{
|
||||
public SkeletonData Data => null;
|
||||
public Skin Skin => null;
|
||||
public float ScaleX, ScaleY;
|
||||
public Bone FindBone(string boneName) => null;
|
||||
public void SetSkin(string skinName) { }
|
||||
public void SetSkin(Skin newSkin) { }
|
||||
public void SetSlotsToSetupPose() { }
|
||||
public void Update(float delta) { }
|
||||
}
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
namespace Spine.Unity
|
||||
{
|
||||
public class SkeletonMecanim : UnityEngine.MonoBehaviour
|
||||
{
|
||||
public Spine.Skeleton skeleton => null;
|
||||
public Spine.Skeleton Skeleton => null;
|
||||
}
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
|
||||
// ---- misc third-party namespaces (anchors) ----
|
||||
namespace RedShellUnity { internal class _ShimAnchor { } }
|
||||
namespace RedShellUnity { }
|
||||
namespace PlatformSupport.Collections.ObjectModel
|
||||
{
|
||||
public class ObservableDictionary<TKey, TValue> : System.Collections.Generic.Dictionary<TKey, TValue> { }
|
||||
internal class _ShimAnchor { }
|
||||
}
|
||||
namespace Convention { internal class _ShimAnchor { } }
|
||||
namespace Convention { }
|
||||
namespace com.adjust.sdk
|
||||
{
|
||||
public static class Adjust
|
||||
{
|
||||
public static bool IsEditor() => true;
|
||||
public static void addSessionCallbackParameter(string key, string value) { }
|
||||
}
|
||||
}
|
||||
namespace BestHTTP.Decompression { internal class _ShimAnchor { } }
|
||||
namespace BestHTTP.SocketIO.Transports { internal class _ShimAnchor { } }
|
||||
namespace BestHTTP.Decompression { }
|
||||
namespace BestHTTP.SocketIO.Transports { }
|
||||
|
||||
namespace BestHTTP.Decompression.Zlib
|
||||
{
|
||||
public static class GZipStream { public static byte[] UncompressBuffer(byte[] data) => data; }
|
||||
}
|
||||
|
||||
// Native plugins (no decomp source) referenced unqualified from global scope.
|
||||
public static class TimeNativePlugin { public static float GetDeviceOperatingTime() => 0f; }
|
||||
public static class Packsize { public static bool Test() => true; }
|
||||
public static class DllCheck { public static bool Test() => true; }
|
||||
|
||||
// The BCL's CollectionExtensions.GetValueOrDefault only binds to IReadOnlyDictionary;
|
||||
// copied code calls it on an IDictionary<,> static type (where the only by-name match is
|
||||
|
||||
22
SVSim.BattleEngine/Shim/External/ThirdParty.cs
vendored
22
SVSim.BattleEngine/Shim/External/ThirdParty.cs
vendored
@@ -8,25 +8,7 @@ using System;
|
||||
namespace UnityEngine
|
||||
{
|
||||
public partial class Font : Object { }
|
||||
public enum Space { World, Self }
|
||||
// NGUI's UIInputOnGUI / UIInput read the legacy IMGUI Event.
|
||||
public enum EventType
|
||||
{
|
||||
MouseDown, MouseUp, MouseMove, MouseDrag, KeyDown, KeyUp,
|
||||
ScrollWheel, Repaint, Layout, DragUpdated, DragPerform, DragExited,
|
||||
Ignore, Used, ValidateCommand, ExecuteCommand, ContextClick,
|
||||
MouseEnterWindow, MouseLeaveWindow, TouchDown, TouchUp, TouchMove,
|
||||
TouchEnter, TouchLeave, TouchStationary
|
||||
}
|
||||
public class Event
|
||||
{
|
||||
public static Event current => null;
|
||||
public EventType type;
|
||||
public EventType rawType => type;
|
||||
public KeyCode keyCode;
|
||||
public EventModifiers modifiers;
|
||||
public void Use() { }
|
||||
}
|
||||
public enum Space { Self }
|
||||
}
|
||||
|
||||
namespace UnityEngine.Networking
|
||||
@@ -39,11 +21,9 @@ namespace UnityEngine.Networking
|
||||
// ---- BestHTTP Socket.IO ----
|
||||
namespace BestHTTP.SocketIO
|
||||
{
|
||||
public interface IManager { }
|
||||
}
|
||||
|
||||
// ---- Google Play Games ----
|
||||
namespace GooglePlayGames.BasicApi.Events
|
||||
{
|
||||
public class Event { }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user