engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -4,8 +4,6 @@ namespace Wizard.Dialog.Setting;
public class ItemToggle : Item
{
[SerializeField]
private SettingBase m_parant;
[SerializeField]
private UILabel m_titleLabel;
@@ -22,12 +20,6 @@ public class ItemToggle : Item
[SerializeField]
private GameObject m_separatorLineObj;
[SerializeField]
private UISprite _spriteON;
[SerializeField]
private UISprite _spriteOFF;
[SerializeField]
private BoxCollider _collider;
@@ -59,7 +51,7 @@ public class ItemToggle : Item
UpdateStateLabel();
if (m_isPlaySe)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(m_toggle.value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF);
}
else
{
@@ -87,39 +79,6 @@ public class ItemToggle : Item
m_titleLabel.text = title;
}
public void SetSutTextLabel(string text)
{
_subTextLabel.gameObject.SetActive(value: true);
_subTextLabel.text = text;
}
public void SetStateText(string onText, string offText)
{
m_OnText = onText;
m_OffText = offText;
UpdateStateLabel();
}
public void SetActive_StateText(bool isActive)
{
m_stateLabel.gameObject.SetActive(isActive);
}
public void SetTitleTextLocalPos(Vector3 localPos)
{
m_titleLabel.transform.localPosition = localPos;
}
public void SetStateTextLocalPos(Vector3 localPos)
{
m_stateLabel.transform.localPosition = localPos;
}
public void SetToggleLocalPos(Vector3 localPos)
{
m_toggle.transform.localPosition = localPos;
}
private void UpdateStateLabel()
{
if (!string.IsNullOrEmpty(m_OnText) && !string.IsNullOrEmpty(m_OffText))
@@ -128,56 +87,6 @@ public class ItemToggle : Item
}
}
public void SetToggleLooks(bool isNormal)
{
UIManager.SetObjectToGrey(m_toggle.gameObject, !isNormal);
bool value = GetValue();
SetValue(!value, isDisablePlayse: false);
SetValue(value, isDisablePlayse: false);
_collider.enabled = isNormal;
}
public void SetLabelLooks(bool isNormal)
{
UIManager.SetObjectToGrey(m_stateLabel.gameObject, !isNormal);
UIManager.SetObjectToGrey(m_titleLabel.gameObject, !isNormal);
}
public void SetSpriteONName(string spriteName, bool isMakePixelPerfect, bool isCollisionResize)
{
_spriteON.spriteName = spriteName;
if (isMakePixelPerfect)
{
_spriteON.MakePixelPerfect();
}
if (isCollisionResize)
{
_collider.size = new Vector3(_spriteON.width, _spriteON.height);
}
}
public void SetSpriteOFFName(string spriteName, bool isMakePixelPerfect, bool isCollisionResize)
{
_spriteOFF.spriteName = spriteName;
if (isMakePixelPerfect)
{
_spriteOFF.MakePixelPerfect();
}
if (isCollisionResize)
{
_collider.size = new Vector3(_spriteOFF.width, _spriteOFF.height);
}
}
public void SetButtonEnable(bool isEnable)
{
UIButton component = m_toggle.GetComponent<UIButton>();
if (null != component && component.enabled != isEnable)
{
component.enabled = isEnable;
}
}
public void SetValidator(UIToggle.Validate validator)
{
m_toggle.validator = validator;
@@ -188,45 +97,8 @@ public class ItemToggle : Item
EventDelegate.Add(m_toggle.onChange, callback);
}
public void ClearChangeCallback()
{
m_toggle.onChange.Clear();
}
public void AddChangeCallback(EventDelegate callback)
{
m_toggle.onChange.Add(callback);
}
public override void SetActive_SeparatorLine(bool isActive)
{
m_separatorLineObj.SetActive(isActive);
}
public void SetScrollView(UIScrollView view)
{
_collider.gameObject.AddMissingComponent<UIDragScrollView>().scrollView = view;
}
public void SetToggleEnable(bool isEnable)
{
if (!(m_toggle != null))
{
return;
}
m_toggle.enabled = isEnable;
if (isEnable)
{
return;
}
TweenColor[] componentsInChildren = m_toggle.GetComponentsInChildren<TweenColor>();
if (componentsInChildren != null)
{
TweenColor[] array = componentsInChildren;
for (int i = 0; i < array.Length; i++)
{
array[i].enabled = true;
}
}
}
}