engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -15,18 +15,6 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
Prev
}
public const int CARD_PER_PAGE_IN_SELECTION_AREA = 10;
public const int CARD_PER_PAGE = 8;
public const float CARD_WIDTH = 120f;
private const float DRAG_DEGREE = 70f;
public const float SELECTION_AREA_CARD_SCALE = 0.5f;
public const float PAGE_CARD_SCALE = 0.6f;
[SerializeField]
protected MecanimStateBase _stateDefaultView;
@@ -76,9 +64,6 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
[SerializeField]
protected GameObject m_cardInfoOriginal;
[SerializeField]
private GameObject _hideFilter;
[SerializeField]
private FilterController _prefabFilter;
@@ -165,8 +150,6 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
}
}
public bool IsSliding => _slideType != SlideType.None;
protected bool IsShowCardDetailCraftPanel { get; set; } = true;
public IFormatBehavior FormatBehavior { get; private set; }
@@ -265,7 +248,7 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
if (!_isDisableTouchWhileLoading)
{
SearchApplyOwn(m_searchInput.value);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
}
};
m_searchInput.onSubmit.Add(new EventDelegate(delegate
@@ -299,8 +282,7 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
_selectCardFilter.Hide();
_pagingFilter.Hide();
RegistFilterEvent();
GameMgr.GetIns().GetGameObjMgr().GetUIContainer()
.SetActive(value: false);
/* Pre-Phase-5b: GameObjMgr.GetUIContainer().SetActive(false) dropped; headless has no UIContainer. */
_stateEdit.ResetScroll();
m_searchInput.value = "";
m_searchCancelButton.gameObject.SetActive(value: false);
@@ -336,7 +318,7 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath("cmn_frame_card_2", ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true)),
Toolbox.ResourcesManager.LoadObject<GameObject>(Toolbox.ResourcesManager.GetAssetTypePath("cmn_frame_card_1", ResourcesManager.AssetLoadPathType.Effect2D, isfetch: true))
};
GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(effectObjList, callback);
/* Pre-Phase-5b: SetUIParticleShader dropped */ if (callback != null) callback();
}
protected void SetupState()
@@ -467,20 +449,9 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
}
}
public void OnBtnPushSeachCancelOwn()
{
if (!IsLoading)
{
SearchApplyOwn("");
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL);
}
}
private void PagingBase(Action<Action> anim, int page, Action next)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_DECK_CARD_MOVE_OUT);
GameMgr.GetIns().GetSoundMgr().StopSe(Se.TYPE.SYS_CARDLIST_REVERSE);
anim.Call(delegate
{
if (LoadPagingCard(page))
@@ -663,7 +634,7 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
private void SelectCard(GameObject obj, bool isSelectionArea)
{
Se.TYPE setype = Se.TYPE.NONE;
int setype = 0;
CardObject cardObject = SelectionAreaList.FindWithObject(_detailTargetObj);
if (cardObject == null)
{
@@ -672,16 +643,16 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
if (cardObject != null && cardObject.IsVisibleCursorEffect)
{
cardObject.ChangeSelectingState(isSelect: false);
setype = Se.TYPE.SYS_CARD_INFO_CANCEL;
setype = 0;
}
CardObject cardObject2 = (isSelectionArea ? SelectionAreaList.FindWithObject(obj) : PagingList.FindWithObject(obj));
if (cardObject2 != null)
{
cardObject2.ChangeSelectingState(isSelect: true);
setype = Se.TYPE.SYS_CARD_INFO_SMALL;
setype = 0;
}
_detailTargetObj = obj;
GameMgr.GetIns().GetSoundMgr().PlaySe(setype);
}
protected virtual void AccordCardInfo()
@@ -710,23 +681,6 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
}
}
protected void ShowFilterMenu(FilterController filter, string title)
{
HideDetail();
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.XL);
dialogBase.SetTitleLabel(title);
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
dialogBase.SetObj(filter.gameObject);
dialogBase.CloseOnOff(flag: false);
filter.Show();
dialogBase.OnClose = delegate
{
filter.Hide();
filter.transform.parent = _hideFilter.transform;
};
}
protected virtual void OnValidateSelectionAreaFilter()
{
_stateCardDrag.OnChangeSelectionAreaFilter();
@@ -772,7 +726,7 @@ public abstract class CardSelectListUIBase : MecanimSceneBase
{
_cardBundle.OnCreateCard(_simpleDetail.CardID);
AccordCardInfo();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
if (dataMgr.GetPossessionCardNum(_simpleDetail.CardID, _isSelectableSpotCard) == 1)
{
if (!_cardBundle.IsCraftMode)